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Embarrassingly noob question


exanimis

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it is the sword that I have make for you ?

 

Yes. I don't know how to add it to the CS

Ok if you want send me your file.esp and I add the sword in CS :wink: very easy

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it is the sword that I have make for you ?

 

Yes. I don't know how to add it to the CS

Ok if you want send me your file.esp and I add the sword in CS :wink: very easy

 

Thanks UK but I really need to learn how to do it myself.

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http://cs.elderscrolls.com/

try that place they have tuts for most things you can imagine and also the solutions to many problems including the pink texture problem (you prolly dont have the normal map i guess but look there it might have other reasons)

textures must be quadratic, use sidelengths according to computer binaries aka 1x2 2x2 4x2 8x2 16x2 32x2.... 512x2 1024x2 etc

they must be placed somewhere under: oblivion/data/textures

and i repeat: they must have a normal map... aka texturename_n.dds ( mid the "n", if opened they are bluish pink) and can be created with the dds tools from nvidia for example, they make a flat texture appear 3d or engraved and determine how the texture reacts to light

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did you get it right exa?

 

Just call me X. I have figured out how to get the statue re textures into the CS but the sword is still pink. I'm making test esp's that I can change without ruining my mod. I have tried the statue re texture two times and I think I now know how to add them. I need to work with the sword because placing the dds and nif files in the same way that I did the statues doesn't work. I also need to check the statues in game to make sure it works, if it does, I'll post how I did it

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exanimis, I didn't know you were still having trouble with the statues.

 

You should not need an archive invalidation file as I renamed the textures for you. You will need to put the .nif files somewhere into the meshes folder (under architecture I believe). Choose either black textures or white textures, go into the folders and you should see the standard textures path. (i.e. Black\textures\architecture\meridiaRT.dds) Installing textures to other folders won't work. Let me know if you continue to have problems.

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Yeah, I am still having trouble but I think I have it now

 

In the Meshes folder I placed architecture/daedricstatues/ all dds _n.dds and nif files

 

In textures I placed architecture/daedricstatues and all the ddsand _n.dds files

 

In the CS I right click in the "EDITOR ID" window

click "NEW"

give it a new name

click the "Add NIF File" button

and navigate through architecture/daedricstatues in the new window to find the nif file

 

this is the only way I can get it to work. In the CS all Meridia and Nocturnal statues are white/black but in the game only the new ones that I make are changed.

 

 

Three more days and maybe I can figure out the sword :confused:

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there does not have to be any dds file at all in the meshes folder

the add nif button you used only adds an inventory icon

i think that maybe the nif files have no correct texture assigned to them... get yourself nifskope... open up the .nif...

double click ninode - click nitristrips - click texturingproperty - click on the pink flower and select the dds (the actual texture to the mesh) of your choice

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