UK47 Posted October 22, 2008 Share Posted October 22, 2008 it is the sword that I have make for you ? Yes. I don't know how to add it to the CSOk if you want send me your file.esp and I add the sword in CS :wink: very easy Link to comment Share on other sites More sharing options...
exanimis Posted October 22, 2008 Author Share Posted October 22, 2008 it is the sword that I have make for you ? Yes. I don't know how to add it to the CSOk if you want send me your file.esp and I add the sword in CS :wink: very easy Thanks UK but I really need to learn how to do it myself. Link to comment Share on other sites More sharing options...
jaysus Posted October 22, 2008 Share Posted October 22, 2008 http://cs.elderscrolls.com/try that place they have tuts for most things you can imagine and also the solutions to many problems including the pink texture problem (you prolly dont have the normal map i guess but look there it might have other reasons)textures must be quadratic, use sidelengths according to computer binaries aka 1x2 2x2 4x2 8x2 16x2 32x2.... 512x2 1024x2 etcthey must be placed somewhere under: oblivion/data/texturesand i repeat: they must have a normal map... aka texturename_n.dds ( mid the "n", if opened they are bluish pink) and can be created with the dds tools from nvidia for example, they make a flat texture appear 3d or engraved and determine how the texture reacts to light Link to comment Share on other sites More sharing options...
exanimis Posted October 22, 2008 Author Share Posted October 22, 2008 I have that page fast linked on my toolbar. I read a lot in it but it's kind of hard to find the answer to just one question. Link to comment Share on other sites More sharing options...
DavidWhitefang Posted October 22, 2008 Share Posted October 22, 2008 I posted, and then realizied that I was off in my reply, but... I don't know how to delete this post, so this is here to stay I guess. I will continue to try to figure out the answer. ~ sorry Link to comment Share on other sites More sharing options...
jaysus Posted October 23, 2008 Share Posted October 23, 2008 did you get it right exa? Link to comment Share on other sites More sharing options...
exanimis Posted October 23, 2008 Author Share Posted October 23, 2008 did you get it right exa? Just call me X. I have figured out how to get the statue re textures into the CS but the sword is still pink. I'm making test esp's that I can change without ruining my mod. I have tried the statue re texture two times and I think I now know how to add them. I need to work with the sword because placing the dds and nif files in the same way that I did the statues doesn't work. I also need to check the statues in game to make sure it works, if it does, I'll post how I did it Link to comment Share on other sites More sharing options...
SavageArtistry Posted October 23, 2008 Share Posted October 23, 2008 exanimis, I didn't know you were still having trouble with the statues. You should not need an archive invalidation file as I renamed the textures for you. You will need to put the .nif files somewhere into the meshes folder (under architecture I believe). Choose either black textures or white textures, go into the folders and you should see the standard textures path. (i.e. Black\textures\architecture\meridiaRT.dds) Installing textures to other folders won't work. Let me know if you continue to have problems. Link to comment Share on other sites More sharing options...
exanimis Posted October 23, 2008 Author Share Posted October 23, 2008 Yeah, I am still having trouble but I think I have it now In the Meshes folder I placed architecture/daedricstatues/ all dds _n.dds and nif files In textures I placed architecture/daedricstatues and all the ddsand _n.dds files In the CS I right click in the "EDITOR ID" windowclick "NEW"give it a new nameclick the "Add NIF File" buttonand navigate through architecture/daedricstatues in the new window to find the nif file this is the only way I can get it to work. In the CS all Meridia and Nocturnal statues are white/black but in the game only the new ones that I make are changed. Three more days and maybe I can figure out the sword :confused: Link to comment Share on other sites More sharing options...
jaysus Posted October 23, 2008 Share Posted October 23, 2008 there does not have to be any dds file at all in the meshes folderthe add nif button you used only adds an inventory iconi think that maybe the nif files have no correct texture assigned to them... get yourself nifskope... open up the .nif...double click ninode - click nitristrips - click texturingproperty - click on the pink flower and select the dds (the actual texture to the mesh) of your choice Link to comment Share on other sites More sharing options...
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