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CTD when loading a game with a vampire around


Amessagetoyou

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@Sigurd Stormhand,

 

 

Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

Does the problem remain if you go outside of Tamriel?

 

I haven't tried that outside of Tamriel yet, but to be honest it doesn't really bother me as it is extremely unlikely to come up with a vampire outside where I don't kill them shortly anyways. So for now, I am focused on getting rid of CTDs :smile:

 

 

Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

 

 

OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources.

 

Have you fixed your Better Cities yet?

 

Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings?

 

In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work.

 

Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.

 

Thank you :smile:

Are you sure it has to be RAM that causes this? I have 16GB of RAM and before launching oblivion I usually have around 10-12GB free. Could dirty edits cause this? I haven't cleaned all my mods yet as there are some that are supposed to have those edits and I am not sure exactly how to proceed. I do recall using TES4EDIT to clean in the past though, is that method still valid? I am willing to clean all mods that need to be cleaned and switch to Wrye Bash if it can get rid of these annoying CTDs. If there is a sure way of knowing which mods can be safely cleaned from my load order, please let me know.

I got rid of Better Cities actually, it made cities look too lore-unfriendly to me. With the exception of a very few mods and OBSE plugins which have been installed manually, everything else is installed with MO2 or through MO2 with OBMM.

This may sound like a stupid question, but is there a good guide you would recommend on handling the regular features of Wrye Bash, it always seemed a little too complicated to me compared to OBMM. The main thing I know with Wrye Bash is Rebuilding the Bashed patch as some mods do require it.

 

 

 

In the meantime, I used Cobb's Crash Logger to find out what could cause these CTDs and this is the data it gave me.

Could you see anything that can give any clue?

 

 

Cobb Crash Logger Version 2.0.0, build 0.
If this file is empty, then your game didn't crash! Probably!

Exception caught!
Instruction pointer (EIP): 686C8EB0

REG | VALUE
eax | FFFF1F40
ebx | 00000001
ecx | 00000001
edx | 5157A540
edi | FFFF1F40
esi | 00000010
ebp | 08E8FCDC

STACK (esp == 08E8FCD4):
0xFFFF1F40 |
0x5157A540 |
0x08E8FDA8 |
0x687CEA1A |
0x5157A540 |
0x00000010 |
0x00000010 |
0x00000000 |
0x3985DDC0 |
0x00000010 |
0x5CDF5CF8 |
0x00003000 |
0x00000008 |
0x000022C0 |
0x00000000 |
0x00000008 |
0x00000000 |
0x00000000 |
0x00000000 |
0x00000001 |
0x00000001 |
0x00000000 |
0x00000000 |
0x3985DDC0 |
0x00000001 |
0x00000001 |
0x08E8FDD4 |
0x00000000 |
0x00000040 |
0x00000000 |
0x00000010 |
0x00000001 |
0x00000000 |
0x00000010 |
0x00000010 |
0x08E8FE4C |
0x00000000 |
0x5BFC4A30 |
0x00000001 |
0x00000001 |
0xFFFF1F40 |
0x000052E0 |
0x08E8FD98 |
0x687B3421 |
0x535FAB84 |
0x00000008 |
0x00000008 |
0x3985DDC0 |
0x00000000 |
0x00000000 |


GAME CRASHED AT INSTRUCTION Base+0x00028EB0 IN MODULE: C:\WINDOWS\System32\DriverStore\FileRepository\ki126172 .inf_amd64_521e892521678514\igdumdim32.dll
Please note that this does not automatically mean that that module is responsible.
It may have been supplied bad data or program state as the result of an issue in
the base game or a different DLL.


LISTING MODULE BASES (UNORDERED)...
- 0x00400000 - 0x00C05000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Oblivion.exe
- 0x77B30000 - 0x77CCA000: C:\WINDOWS\SYSTEM32\ntdll.dll
- 0x75350000 - 0x75430000: C:\WINDOWS\System32\KERNEL32.DLL
- 0x75830000 - 0x75A2C000: C:\WINDOWS\System32\KERNELBASE.dll
- 0x74030000 - 0x740CF000: C:\WINDOWS\SYSTEM32\apphelp.dll
- 0x76640000 - 0x767D5000: C:\WINDOWS\System32\USER32.dll
- 0x76EB0000 - 0x76EC7000: C:\WINDOWS\System32\win32u.dll
- 0x76ED0000 - 0x76EF1000: C:\WINDOWS\System32\GDI32.dll
- 0x6EAE0000 - 0x6EB6D000: C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.356_none_71d539095ae5ad3b\COMCTL32.dll
- 0x77820000 - 0x7797A000: C:\WINDOWS\System32\gdi32full.dll
- 0x777A0000 - 0x7781C000: C:\WINDOWS\System32\msvcp_win.dll
- 0x74290000 - 0x742C7000: C:\WINDOWS\SYSTEM32\DINPUT8.dll
- 0x77020000 - 0x77099000: C:\WINDOWS\System32\ADVAPI32.dll
- 0x76520000 - 0x7663F000: C:\WINDOWS\System32\ucrtbase.dll
- 0x76F00000 - 0x76FBF000: C:\WINDOWS\System32\msvcrt.dll
- 0x76360000 - 0x763D6000: C:\WINDOWS\System32\sechost.dll
- 0x76900000 - 0x76E78000: C:\WINDOWS\System32\SHELL32.dll
- 0x75760000 - 0x7581B000: C:\WINDOWS\System32\RPCRT4.dll
- 0x75160000 - 0x75184000: C:\WINDOWS\SYSTEM32\WINMM.dll
- 0x75B30000 - 0x75B6B000: C:\WINDOWS\System32\cfgmgr32.dll
- 0x75A30000 - 0x75AB4000: C:\WINDOWS\System32\shcore.dll
- 0x75300000 - 0x75320000: C:\WINDOWS\System32\SspiCli.dll
- 0x6FCF0000 - 0x6FD6E000: C:\WINDOWS\SYSTEM32\DSOUND.dll
- 0x754E0000 - 0x75756000: C:\WINDOWS\System32\combase.dll
- 0x752F0000 - 0x752FA000: C:\WINDOWS\System32\CRYPTBASE.dll
- 0x764D0000 - 0x76513000: C:\WINDOWS\System32\powrprof.dll
- 0x75FC0000 - 0x7601F000: C:\WINDOWS\System32\bcryptPrimitives.dll
- 0x77780000 - 0x7778D000: C:\WINDOWS\System32\UMPDC.dll
- 0x770A0000 - 0x77664000: C:\WINDOWS\System32\windows.storage.dll
- 0x18000000 - 0x18068000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\binkw32.dll
- 0x75B10000 - 0x75B27000: C:\WINDOWS\System32\profapi.dll
- 0x75AC0000 - 0x75B04000: C:\WINDOWS\System32\shlwapi.dll
- 0x75820000 - 0x7582F000: C:\WINDOWS\System32\kernel.appcore.dll
- 0x768E0000 - 0x768F3000: C:\WINDOWS\System32\cryptsp.dll
- 0x74DC0000 - 0x74DE3000: C:\WINDOWS\SYSTEM32\WINMMBASE.dll
- 0x76070000 - 0x76167000: C:\WINDOWS\System32\ole32.dll
- 0x6FC70000 - 0x6FCB0000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\VERSION.dll
- 0x752D0000 - 0x752D8000: C:\WINDOWS\SYSTEM32\WSOCK32.dll
- 0x763E0000 - 0x7643E000: C:\WINDOWS\System32\WS2_32.dll
- 0x011F0000 - 0x0143F000: C:\WINDOWS\SYSTEM32\d3dx9_27.dll
- 0x76E80000 - 0x76EA5000: C:\WINDOWS\System32\IMM32.DLL
- 0x752E0000 - 0x752E8000: C:\WINDOWS\SYSTEM32\version.dll
- 0x6E960000 - 0x6EAD6000: D:\Program Files Win10\Steam\Mod Organizer 2 (Archive)-6194-2-2-1-1564685345\usvfs_x86.dll
- 0x776E0000 - 0x77772000: C:\WINDOWS\System32\OLEAUT32.dll
- 0x71F90000 - 0x72043000: C:\WINDOWS\SYSTEM32\inputhost.dll
- 0x74DF0000 - 0x74E79000: C:\WINDOWS\SYSTEM32\CoreMessaging.dll
- 0x71C50000 - 0x71EAE000: C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
- 0x71B80000 - 0x71C45000: C:\WINDOWS\SYSTEM32\PROPSYS.dll
- 0x71EB0000 - 0x71F8A000: C:\WINDOWS\SYSTEM32\wintypes.dll
- 0x73DE0000 - 0x73E09000: C:\WINDOWS\SYSTEM32\ntmarta.dll
- 0x6E820000 - 0x6E952000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\obse_1_2_416.dll
- 0x74100000 - 0x7428F000: C:\WINDOWS\SYSTEM32\dbghelp.dll
- 0x740D0000 - 0x740F4000: C:\WINDOWS\SYSTEM32\dbgcore.DLL
- 0x6E5A0000 - 0x6E614000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\EngineBugFixes.dll
- 0x04A20000 - 0x04A64000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dll
- 0x74F40000 - 0x74FBA000: C:\WINDOWS\system32\uxtheme.dll
- 0x76280000 - 0x76300000: C:\WINDOWS\System32\clbcatq.dll
- 0x10000000 - 0x10021000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\OBSE_Elys_Pluggy.dlx
- 0x04A70000 - 0x04A99000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\weOCPS.dll
- 0x6E7F0000 - 0x6E815000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\CobbCrashLogger.dll
- 0x04D10000 - 0x04D66000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\ConScribe.dll
- 0x04AD0000 - 0x04AF9000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\CustomSpellIcons.dll
- 0x05270000 - 0x052A4000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\MenuQue.dll
- 0x6E510000 - 0x6E593000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\obse\plugins\MenuQue\Submodule.Game.dll
- 0x052B0000 - 0x052BE000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\obse_jail_fix.dll
- 0x6E7C0000 - 0x6E7D6000: D:\Program Files Win10\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\obse_training_fix.dll
- 0x6E4A0000 - 0x6E509000: C:\WINDOWS\SYSTEM32\MSVCP100.dll
- 0x6E3E0000 - 0x6E49F000: C:\WINDOWS\SYSTEM32\MSVCR100.dll
- 0x75320000 - 0x75326000: C:\WINDOWS\System32\psapi.dll
- 0x75330000 - 0x75349000: C:\WINDOWS\System32\bcrypt.dll
- 0x75070000 - 0x750C2000: C:\WINDOWS\SYSTEM32\MSWSOCK.dll
- 0x76170000 - 0x76273000: C:\WINDOWS\System32\MSCTF.dll
- 0x6F6C0000 - 0x6F744000: C:\WINDOWS\System32\TextInputFramework.dll
- 0x6F380000 - 0x6F5A9000: C:\WINDOWS\System32\iertutil.dll
- 0x751E0000 - 0x75233000: C:\WINDOWS\system32\Oleacc.dll
- 0x751D0000 - 0x751DB000: C:\WINDOWS\SYSTEM32\HID.DLL
- 0x75B70000 - 0x75FB9000: C:\WINDOWS\System32\SETUPAPI.DLL
- 0x74D60000 - 0x74D83000: C:\WINDOWS\SYSTEM32\DEVOBJ.dll
- 0x76020000 - 0x76066000: C:\WINDOWS\System32\WINTRUST.dll
- 0x77B10000 - 0x77B1E000: C:\WINDOWS\System32\MSASN1.dll
- 0x767E0000 - 0x768DB000: C:\WINDOWS\System32\CRYPT32.dll
- 0x6FC00000 - 0x6FC66000: C:\WINDOWS\System32\MMDevApi.dll
- 0x6FDB0000 - 0x6FECE000: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
- 0x6DF10000 - 0x6DF1F000: C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
- 0x6DD80000 - 0x6DF0E000: C:\WINDOWS\SYSTEM32\D3D9.DLL
- 0x73E10000 - 0x73E35000: C:\WINDOWS\SYSTEM32\dwmapi.dll
- 0x75140000 - 0x75159000: C:\WINDOWS\SYSTEM32\dxcore.dll
- 0x686A0000 - 0x6DD7C000: C:\WINDOWS\System32\DriverStore\FileRepository\ki126172 .inf_amd64_521e892521678514\igdumdim32.dll
- 0x677C0000 - 0x6869E000: C:\WINDOWS\System32\DriverStore\FileRepository\ki126172 .inf_amd64_521e892521678514\igc32.dll
- 0x715D0000 - 0x71739000: C:\WINDOWS\SYSTEM32\dcomp.dll
- 0x6F750000 - 0x6F850000: C:\Windows\System32\Windows.UI.dll
- 0x6FFC0000 - 0x6FFC8000: C:\WINDOWS\SYSTEM32\avrt.dll
- 0x67620000 - 0x677B9000: C:\Windows\System32\quartz.dll
- 0x67600000 - 0x67615000: C:\Windows\System32\devenum.dll
- 0x675F0000 - 0x675F9000: C:\WINDOWS\SYSTEM32\msdmo.dll
- 0x675C0000 - 0x675E2000: C:\Windows\System32\qasf.dll
- 0x673B0000 - 0x675BD000: C:\Windows\System32\WMVCore.DLL
- 0x67370000 - 0x673AD000: C:\Windows\System32\WMASF.DLL
- 0x67260000 - 0x67366000: C:\Windows\System32\mfperfhelper.dll
- 0x67240000 - 0x67257000: C:\Windows\System32\mp3dmod.dll
- 0x670C0000 - 0x6723D000: C:\WINDOWS\SYSTEM32\mfplat.DLL
- 0x67090000 - 0x670BA000: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
- 0x6FD80000 - 0x6FD99000: C:\WINDOWS\SYSTEM32\MSACM32.DLL
- 0x67070000 - 0x67085000: C:\Windows\System32\l3codeca.acm
- 0x66F90000 - 0x67062000: C:\Windows\System32\msmpeg2adec.dll
- 0x6FFE0000 - 0x7001A000: C:\WINDOWS\SYSTEM32\wdmaud.drv
- 0x6FFD0000 - 0x6FFD7000: C:\WINDOWS\SYSTEM32\ksuser.dll
- 0x6FDA0000 - 0x6FDAA000: C:\WINDOWS\SYSTEM32\msacm32.drv
- 0x6FD70000 - 0x6FD78000: C:\WINDOWS\SYSTEM32\midimap.dll
END OF LIST.

ALL DATA PRINTED.

 

Edited by Amessagetoyou
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@Sigurd Stormhand,

 

 

Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

Does the problem remain if you go outside of Tamriel?

 

I haven't tried that outside of Tamriel yet, but to be honest it doesn't really bother me as it is extremely unlikely to come up with a vampire outside where I don't kill them shortly anyways. So for now, I am focused on getting rid of CTDs :smile:

 

 

Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

 

In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

 

Would switching to Wrye Bash fix this issue?

I really appreciate your input as I am well beyond my wit's end here :smile:

 

 

OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources.

 

Have you fixed your Better Cities yet?

 

Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings?

 

In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work.

 

Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.

 

Thank you :smile:

Are you sure it has to be RAM that causes this? I have 16GB of RAM and before launching oblivion I usually have around 10-12GB free. Could dirty edits cause this? I haven't cleaned all my mods yet as there are some that are supposed to have those edits and I am not sure exactly how to proceed. I do recall using TES4EDIT to clean in the past though, is that method still valid? I am willing to clean all mods that need to be cleaned and switch to Wrye Bash if it can get rid of these annoying CTDs. If there is a sure way of knowing which mods can be safely cleaned from my load order, please let me know.

I got rid of Better Cities actually, it made cities look too lore-unfriendly to me. With the exception of a very few mods and OBSE plugins which have been installed manually, everything else is installed with MO2 or through MO2 with OBMM.

This may sound like a stupid question, but is there a good guide you would recommend on handling the regular features of Wrye Bash, it always seemed a little too complicated to me compared to OBMM. The main thing I know with Wrye Bash is Rebuilding the Bashed patch as some mods do require it.

 

In the meantime, I used Cobb's Crash Logger to find out what could cause these CTDs and this is the data it gave me.

Could you see anything that can give any clue?

 

First of all, remember that vanilla Oblivion will only utilise 1.6GB of RAM as a 32bit Program. By applying the Large Address Aware patch you can get that up to 4GB, but that's the absolute maximum it will utilise and it will often crash if it's using more than 3.8GB in a "real world" test, i.e. as you play., So, above 8GB (assuming some headroom for OS etc.) the amount of RAM you have is going to mean less than the clock speed and latency of that RAM.

 

As regards dirty edits - they're unlikely to cause crashes. Most dirty edits are caused by bugs in the Construction Set. They are usually either "wild" which means rotating a rock 10 degrees 20 cells away from the region you're working in or "ITM" which stands for "identical to Master" - basically records flagged as edited and saved in the plugin without any actual changes. These are the "dirty" edits that get picked up by xEdit and they do nothing but otherride changes made by other mods.

 

I'm sceptical they ever do anything useful. Logically - if you wanted to edit a record you wouldn't want it overwritten by another mod if all that mod was doing was reverting it to its vanilla state - what would be the point?

 

On the other hand, deleted records in plugs CAN cause crashes. This is the real reason you need to clean everything, including the official DLC's. You see, in Oblivion if you delete something in an esp and another esp tries tot edit that record the engine can freak out and throw a crash.

 

On Cobb's crash dump - sorry - can't help, but maybe someone else can?

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I see, I was also a little suspicious when some people told me to clean my mods because they could cause CTDs.
So, in this case, it is obvious that as I am playing some unwanted data gets accumulated, that it eventually causes a crash. As a rule of thumb, I can fast travel to outside world twice. The third time, a crash is very likely. Even if I don't fast travel and just walk around Cyrodiil, weird things are gonna happen, some objects get black, then I hear the OS info jingle a couple times followed by a CTD. Purging cell buffers doesn't help. But if I exited the game and reloaded it, I could play without a crash. My question is, what is getting "cleaned" upon exit that purge cell buffer command doesn't?

 

I am gonna try the Large Address Aware patch and see how it goes. If it doesn't work, I'll try migrating my mods to Wrye Bash. In the meantime, if you have a good guide on Wrye Bash, please do let me know :)

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When I installed Oblivion Stutter Remover, for some reason it made some sounds such as the weapon hits unhearable. So I got rid of it.

I do have MoreHeap installed, the description said I can make the allocated size as high as 1024, but for some reason it made my oblivion insta-crash. I cannot seem to go higher than 576MB, but that is better than the default 256, so I can deal with it.

 

But, the way I see it, no way to clean this leak without exiting the game?

Also, I did use the Large Address Unaware patch, which seems to make modest improvement to CTDs. Is there an 8GB version of that patch?

Edited by Amessagetoyou
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When I tried the game with both OSR and the sound fix I got a CTD before I could even load the game. But surprisingly, this time the OSR itself did not make me lose weapon sounds. So, I guess I'll stick with that.

 

Also, does anyone know how I can make MoreHeap use 1024 MB of Ram?

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