jcro25 Posted September 29, 2012 Share Posted September 29, 2012 (edited) http://fallout3.nexusmods.com/images/1830609-1303408444.jpghttp://fallout3.nexusmods.com/images/1830609-1306878607.jpg http://oi49.tinypic.com/2055wci.jpg I am currently working on a mod which aims to improve and extend the play time in what I think is the best DLC, Point Lookout. Work began on this mod in 2010 but after 3 months of modding it was cancelled as I began to play and mod Fallout New Vegas. Work on Point Lookout Reborn resumed a few months back but I had to start the file from scratch as the old one was only half completed and I could not work out where I had stopped. I am designing the file to be as 'Lore Friendly' as possible so the mod blends in with the environment. No massive changes have been made, its mostly realism improvements so far such as giving NPC's more complex Ai packages meaning instead of sitting on a chair all day they will now go outside (If they normally stay inside) For example, Marguerite normally sits on her bed all day and does not sleep. Now she will go outside, sleep eat and drink:http://fallout3.nexusmods.com/images/1830609-1307137633.jpgThere are also two new quests, which involve getting the old lighting system on the boardwalk and motel working again. I have also added a script to the different types of Punga fruits which will enable them to regrow after a few days. Other realism improvements consist of:A chimney added to 'Haleys Hardware' shack to make it look like someone actually lives there:http://fallout3.nexusmods.com/images/1830609-1306661272.jpg Ivy, lighting and more litter added to the Homestead Motel to give it more character:http://fallout3.nexusmods.com/images/1830609-1348998688.jpgA hatch to Calvert Mansions cellar which can even be accessed after the mansion is blown up, more rooms added to the homestead motel:http://fallout3.nexusmods.com/images/1830609-1348993748.jpg the balcony of Blackhall manor is now accessible, high resolution replacer for the double barrel shotgun:http://fallout3.nexusmods.com/images/1830609-1306678324.jpg To list a few. There are also various fixes, such as the issue with the exterior doors of Blackhall manor being double and in the interior they were single, they are now corect:http://fallout3.nexusmods.com/images/1830609-1307306415.jpg Please leave your ideas on what should be added and improved, I cannot promise all ideas will be used!Thanks,Jcro25 :nuke: Edited October 7, 2012 by jcro25 Link to comment Share on other sites More sharing options...
bfg10k17 Posted September 29, 2012 Share Posted September 29, 2012 Two words : Them 'gators. :biggrin: It was one of the few things I wanted to see in PL, and was really disappointed when I didn't find any of them there.I don't know it you'd be able to do this, but if the answer is yes, please do. Link to comment Share on other sites More sharing options...
odinsballs Posted September 29, 2012 Share Posted September 29, 2012 i would point out, that you should realy check out to get some permission for using stuf from nv momod,because that's a real treasure trove concerning strange creatures (mosquito's,dragonfly's and even darn werewolves) the most of these arent even nv stuf so no problem there (most creautures are based on vanilla fo3 nif/skeletons wich odly enough were never brought to fo3, most could be incorporated with a minimum of niffscope and geck assigning, hell if you'd get that done i would even hook u up with multi layer textures for them creatures or other modifications for p.o. (i'd never blurt out ideas / suggestions without being willing to do some work my self) anyway i'd look into that option. Link to comment Share on other sites More sharing options...
jcro25 Posted September 30, 2012 Author Share Posted September 30, 2012 (edited) i would point out, that you should realy check out to get some permission for using stuf from nv momod,because that's a real treasure trove concerning strange creatures (mosquito's,dragonfly's and even darn werewolves) the most of these arent even nv stuf so no problem there (most creautures are based on vanilla fo3 nif/skeletons wich odly enough were never brought to fo3, most could be incorporated with a minimum of niffscope and geck assigning, hell if you'd get that done i would even hook u up with multi layer textures for them creatures or other modifications for p.o. (i'd never blurt out ideas / suggestions without being willing to do some work my self) anyway i'd look into that option. Thank you for the reply. There are a few creatures in the NV Monster mod that would fit into the swamps of Point Lookout well, such as:'Mutant Dog', 'Hell Hound' and the 'Dragonfly' I will be testing them out and playing with them in game to see how well they fit. Edited September 30, 2012 by jcro25 Link to comment Share on other sites More sharing options...
pwinkle Posted October 3, 2012 Share Posted October 3, 2012 Hey Jcro, glad to see you're taking up this mod again. Loved your searchlight airport mod, didn't click that it was you who was doing this until now; that makes this even better.Not sure I have many ideas for you right now I'm afraid, I'll bookmark this thread though and make sure to come back whenever I can think of something good you might like.For now though I like the idea of mosquitoes and dragonflys if you can get hold of decent enough assets to do so. I personally never thought they really emphasized how point lookout should've been really humid and overgrown; giant insects would certainly do a great deal for that cause; shame you cant use the Geckos from NV they would fit in proper nicely. I'll make sure to try and pop in every now and again, see how things are going. Link to comment Share on other sites More sharing options...
odinsballs Posted October 4, 2012 Share Posted October 4, 2012 also you might want to check out the original version of rez's project biohazard, wich had some realy nice plants (you'd have to check if its non of the banned content though). but the fern plants and such from that mod are realy befitting of a place like point look out, and would realy make it more swamp/marshlike, merely a resource suggestion. Link to comment Share on other sites More sharing options...
JUSTIYT1 Posted October 5, 2012 Share Posted October 5, 2012 I think you should add a few more interiors like DCInteriors and then you can call it PLInteriors!Yeah, maybe add a hospital or a player house. Either way, more interiors would be very nice. Link to comment Share on other sites More sharing options...
jcro25 Posted October 6, 2012 Author Share Posted October 6, 2012 Hey Jcro, glad to see you're taking up this mod again. Loved your searchlight airport mod, didn't click that it was you who was doing this until now; that makes this even better.Not sure I have many ideas for you right now I'm afraid, I'll bookmark this thread though and make sure to come back whenever I can think of something good you might like.For now though I like the idea of mosquitoes and dragonflys if you can get hold of decent enough assets to do so. I personally never thought they really emphasized how point lookout should've been really humid and overgrown; giant insects would certainly do a great deal for that cause; shame you cant use the Geckos from NV they would fit in proper nicely. I'll make sure to try and pop in every now and again, see how things are going. Thank you :thumbsup: Glad you enjoyed it. Yeah im afraid thats not going to be possible because would be in violation of copyright. also you might want to check out the original version of rez's project biohazard, wich had some realy nice plants (you'd have to check if its non of the banned content though). but the fern plants and such from that mod are realy befitting of a place like point look out, and would realy make it more swamp/marshlike, merely a resource suggestion. I cant seem to find that mod :confused: do you have a link? I would agree, there's not that many types of plants in Point Lookout and I think adding more would make a big difference to the feel and immersion of the DLC. Than you. I think you should add a few more interiors like DCInteriors and then you can call it PLInteriors!Yeah, maybe add a hospital or a player house. Either way, more interiors would be very nice. Thank you for the suggestion, yes a load of new interiors have already been added. Haha im not too sure ChuckSteel would like that :thumbsup: Thanks,Jcro25 :nuke: Link to comment Share on other sites More sharing options...
odinsballs Posted October 7, 2012 Share Posted October 7, 2012 (edited) jcro25 said:I cant seem to find that mod do you have a link? I would agree, there's not that many types of plants in Point Lookout and I think adding more would make a big difference to the feel and immersion of the DLC. Than you. my bad wasn't rez, but fuzetek's mod. but anyway all links i had seem pretty much dead, but i got the goods on my hd just let me know where to send it, and ye shall receive. or for that matter even set you up with the plant recources as is (p.m. me on this) Edited October 7, 2012 by odinsballs Link to comment Share on other sites More sharing options...
jcro25 Posted October 7, 2012 Author Share Posted October 7, 2012 my bad wasn't rez, but fuzetek's mod. but anyway all links i had seem pretty much dead, but i got the goods on my hd just let me know where to send it, and ye shall receive. or for that matter even set you up with the plant recources as is (p.m. me on this) Ok, well I would have to do some research to find out if the author is happy with me using their assets in my file and if they are even legal to use. If you could link me to the authors page that would be great. Thanks,Jcro25 :nuke: Link to comment Share on other sites More sharing options...
Recommended Posts