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Hi everyone ...

 

Currently using this mod :

 

https://www.nexusmods.com/oblivion/mods/22278

 

The author create a different colors for it: green, light blue, blue, pink and violet ... but he/she made only one amount for every version ... I contact him/her to ask about the ID for the violet one so I can increase the numbers ... the author is active everyday but for some reason he/she is not check his/her mail .. I tried myself to know : how to check the ID in Construction Set ... but I couldn't figure this out ..

 

Any help will be appreciated ...

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Open the plugin and make a slow double-click on the number in the chest to change the quantity available.

 

Since the editor ID's start with numbers, which is a source of instability you should better edit them so they start with letters instead.

Edited by Oblivionaddicted
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Looks like ID doesn't matter in this case unless you want to use console command to add them in your inventory(You can use mod like refscope to find out armor IDs in-game). (Open the plugin with CS)You need to find the chest from WorldObjects/Container, edit the amount of its contents.

Edited by LFact
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Yes I want to use console command .. that's why I'm asking about the ID ..

 

(You can use mod like refscope to find out armor IDs in-game)

I recommend you to use FormID finder or Refscope in-game because even if you find out ID of any mod added armor in CS, you need to remember your mod order as well.

In-game formID is like this:

XXYYYYYY (XX: loading order index, YYYYYY: FormID)

 

So if a mod-added armor has ID 00111111 and the mod is the 4th one(including Oblivion.esm, which is 00) loaded, you need to type in console like:

player.additem 03111111 1

 

 

I already open the plugin and check it in CS but I couldn't find it in WorldObjects/Container ..

 

Can you see 'WorldObjects' at CS object window?

Edited by LFact
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To Oblivionaddicted: Where exactly should I click to open the chest that contain the armor? ..

I assume you ticked the box in front of Capcom charactor.esp and set it as the active file.

Go to world -> containers, choose the newly added chest and make a slow double-click on the numbers in front of each element in the chest to change the quantity available.

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The new container has the editor ID 0camychest.

 

Use the construction set extender to better find the modified/added elements.

 

And don't forget to edit the editor ID's starting with numbers so they start with a letter, to avoid any instability issue.

 

Then check for errors through TES4Edit and you should be fine.

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