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Credo - WIP


CanisRex84

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The Actus' version, I requested the help of Lord0fWar for the skirt because it does not have a lot of verticle so weight painting is much harder, I hope he will be able to subdivide the mesh to got a better result. Atm he does not read the message yet.

 

 

And skinwrap from another Armor like Actus crusader of the Nine doesn't work?

 

Edit:

We will use the armors from Actus standalone Mods Too right?

 

 

No it does not, the fact is not that weight painting is hard, the fact is that the mesh have a little number of polygon, so it does not looks really good, futher more, the Crusader's skirt have all parts separated while this one if full so it's harder to get a nice result.

 

Hey guys, nice to see some good work is still being done on here..

 

As far as I know Lord0fWar has not been active on here for some time, he is Egyptian so there are probably 1,000,001 other more important things to concern him atm..

 

This is also where I struggled, the skirt does not have many verts, and when I attempted to increase the number following Lord0fWar's advice by using "slice" it messed up the texture map, therefore I reasoned that I would have to create a new UV Map for the object and a separate DDS.

 

This should not be too difficult as its a fairly simple shape and there are many tutorials for doing as such.

 

Saying that, even with added verts I still found the animation when painting the weights to look "sub-par"... (such was the extent of my talents and patience, unfortunately)..

 

& Yes feel free to use any of the assets I have posted on the nexus, including all released mods, help yourselves..

 

Please remember though that the superb fur mesh for the shoulders of my Northman Armor was created by Nivea and permission will be required from her before you plan to release anything using that model and texture.

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I long for the day that this is completed, I really do, keep up the great work guys perhaps I could be of assistance with testing models ingame as i'm on my 6th playthrough of Skyrim i'd certainly like to be a part of making everything work.

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Well guys it seems like i'm going on some rigging spree.

 

Just rigged our friend Actus' Riften Guardsman Armor

 

I just used different gloves, which I think are more fitting.

 

http://nsa33.casimages.com/img/2013/08/20/130820120117758949.jpg

http://nsa33.casimages.com/img/2013/08/20/13082012025785718.jpg

 

This still needs some fixing, there are some stretched parts (the traditional armpit is an example), nothing biggie tho, i'll fix that. Hope you enjoy the view.

 

@ActusReus: I was hoping that you could send me your custom textures so I can avoid the clumsy process of recreating them, this would speed up everything as far as i'm concerned. (Not asking for anything heavy, just the important modified diffuse maps)

Edited by SkoomaBoy
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GREAT! I noticed the blue shoulder so it seems you have dl'ed my files. Any chance you could rig some of my armors? And could you send me the guardsman armor? Ill start work on the textures. I think this should be the normal guard armor for every hold except Solitude and Winterhold.

Edited by luddemann
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GREAT! I noticed the blue shoulder so it seems you have dl'ed my files. Any chance you could rig some of my armors? And could you send me the guardsman armor? Ill start work on the textures. I think this should be the normal guard armor for every hold except Solitude and Winterhold.

 

I did rig your Thieves Guild Elite Armor, check the previous page :smile:, thought I think it would require a _1 file, because it's rather skinny.. I was planning to rig your stormcloak guardsman armor next (the one which seems to be based off Geralt's Blue Stripes Jacket, it looks awesome btw) Unfortunatly the jacket Retexture is missing in your ressource! Send me all your files related to the stormcloak armors and I'll try something soon enough.

 

That said, rigging your armors would take a bit longer as I have to resize them all to the Skyrim scale. If you could specify all parts used in your amors, and send me the textures I'd simply rebuild them myself from Skyrim Scaled Witcher II ressources, on the other hand i'd be able to build every _1 files from these without having to Vertex Weight the meshes to fit the _1 Body :smile:

Edited by SkoomaBoy
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Oh i missed that post (No pictures showing).

 

Yes, I have forgotten to put in the texture for the torso. Ill send it to you when I get home. As of now, you can just use Geralts Kaedweni Leather armor textures found here: http://skyrim.nexusmods.com/mods/9198//?

 

I didnt quite understand what you said about the thief armor. I decided to use vanilla boots and gloves for it and the hood is vanilla. So just rig the body. It is made up of a lot of different pieces. I really think its easier to just use my model and rescale that, dont you? If you dont, then Ill make a list of all the pieces.

 

BTW, the thief elite armor is identical to the standard thief armor. Just different textures. So it is less to rig ;)

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I'm going to Dance the Rest of the Day, finally some working Models ^_^

@ skoomaboy

Send me the Files, if you have enough to get started with the ck :)

Can you Tell me your Modeling Programm?

So i can send you my actually Files :D

Edited by Witcher5688
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Yay "mobile Phone Post Bug"

@ActusReus: I was hoping that you could send me your custom textures so I can avoid the clumsy process of recreating them, this would speed up everything as far as i'm concerned. (Not asking for anything heavy, just the important modified diffuse maps)

Year, Most of your amazing Models and textures are missing or we have to use the components for a rebuild :-/

I'll try to use existing Models for a ulfric rebuild.

Edited by Witcher5688
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