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Credo - WIP


CanisRex84

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I've started uploading the latest version of my armor pack. Anybody may download it and start rigging whatever they want as long as they post their plans and progress here. This is so nobody rigs something that is already rigged.

 

The file is called Credo 5 from here: http://skyrim.nexusmods.com/mods/16379/?

 

If file isnt there, check again tomorrow. Its a huge file so it takes time to upload.

 

BTW, if you have Dl'ed an earlier version, I recomend you dl this also because I have renamed all the textures and added normal maps.

Edited by luddemann
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There are only about 10 Silver Hand records, in the leveled npc lst. So it's fairly quick to change their outfit, so they all have the same.

It would make sense to have some of lthe low level ones have regular bandit gear. That will require a bit of work with leveled items lists.

 

As a test, I gave them chef outfits, because..well, just because..

 

http://i39.tinypic.com/2pzbdqh.jpg

 

I'm still not that experienced with the CK. I will keep messing a bit with the Silver Hands,

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If you want the Silver Hand to stand out more, consider they're werewolf hunters (and pretty good at it). They catch, skin them and mount their heads everywhere in their bases, so they'd probably be pretty likely to carry trophies as well. Fang necklaces, dismembered werewolf hands on their belts and soforth. You'd think they'd definitely use the thick werewolf fur for insulation in the harsh, cold climate at the least (seeing as they've got the tanning stations and furs everywhere in their holds). The armor is spectacular already, but I personally think it could easily benefit from having more "brutal" qualities to it. After all, they're a bunch of mean bastards, almost more savage in their methods than the werewolves they hunt.

 

I'd say more use of fur in either case, anything between a fur scruff to a full on cape/cloak like this mod:

http://skyrim.nexusmods.com/mods/34615//?

Which, while great, I do feel is somewhat overdoing it by having every single member wear one (takes away the uniqueness of it).

 

Been following this mod since the first screenshots and so excited to see it coming along so well.

I can safely say it's bound to end up as an essential must-have for many, many players. Myself included.

Edited by Waffenbaum
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There are only about 10 Silver Hand records, in the leveled npc lst. So it's fairly quick to change their outfit, so they all have the same.

It would make sense to have some of lthe low level ones have regular bandit gear. That will require a bit of work with leveled items lists.

 

As a test, I gave them chef outfits, because..well, just because..

 

http://i39.tinypic.com/2pzbdqh.jpg

 

I'm still not that experienced with the CK. I will keep messing a bit with the Silver Hands,

Ok, ok you've won :D

I'll see what i can do :)

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A personal rebuild of the Actus' Imperial Armor, with weight slider.

 

(Duchy of Bretagne Heraldy)

 

http://nsa34.casimages.com/img/2013/10/27/131027103028191307.jpg

Have you rigged the skirt ? I have done the same armour and it's kind of impossible to rigg the skirt that it looks "natural"

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Nicely done for krev "the skinner" ;)

Btw can you send me the guard torso textures today or asap?

 

Edit: good point with the permisdions.

Do we have the permissions of every used file?

The fur shoulders and cloaks are from other authors and i dont know if we can use them from actus resources :/

 

Ludd can we use v2 of the whiterun officer?

'Cause this cloak is more for noble/yarl clothes and a officer is just a soldier or simple guard^^

 

 

A personal rebuild of the Actus' Imperial Armor, with weight slider.

 

(Duchy of Bretagne Heraldy)

 

http://nsa34.casimages.com/img/2013/10/27/131027103028191307.jpg

 

Have you rigged the skirt ? I have done the same armour and it's kind of impossible to rigg the skirt that it looks "natural"
Can someone send me that damn helmet?? :D Edited by Witcher5688
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