Witcher5688 Posted November 3, 2013 Share Posted November 3, 2013 (edited) Sounds good!Edit: i'm sure there are already heavy bandits ;) Edited November 3, 2013 by Witcher5688 Link to comment Share on other sites More sharing options...
Waffenbaum Posted November 4, 2013 Share Posted November 4, 2013 When I retextured the Witcher shields, I found that the models were overly reflective/glossy in the actual game. Never managed to find out why, but I suspect it was not done intentionally by redxavier. Link to comment Share on other sites More sharing options...
trold Posted November 4, 2013 Share Posted November 4, 2013 (edited) When I retextured the Witcher shields, I found that the models were overly reflective/glossy in the actual game. Never managed to find out why, but I suspect it was not done intentionally by redxavier.I think it's because of the way Skyrim handles normal maps, but honestly i know doodly squat about skinning and maps and stuff. It's easy to tone down the glossiness in nifskope, though. Edited November 4, 2013 by trold Link to comment Share on other sites More sharing options...
Gauthie Posted November 4, 2013 Share Posted November 4, 2013 When I retextured the Witcher shields, I found that the models were overly reflective/glossy in the actual game. Never managed to find out why, but I suspect it was not done intentionally by redxavier. When I retextured the Witcher shields, I found that the models were overly reflective/glossy in the actual game. Never managed to find out why, but I suspect it was not done intentionally by redxavier.I think it's because of the way Skyrim handles normal maps, but honestly i know doodly squat about skinning and maps and stuff. It's easy to tone down the glossiness in nifskope, though. Two steps. Set the Normal Map to your model via NiTriShapeData if it hasn't been done already by changing the "1" to "4097" on BS Num UV Sets. Then Spells -> Update all Tangent Space. Under BSLightingShaderProperty, change the Specular Strength (Which is generally set around 3) to something between 0.1 and 1.0. Link to comment Share on other sites More sharing options...
Witcher5688 Posted November 4, 2013 Share Posted November 4, 2013 Gaunti, can u tell us now if your rebuild is rigged and works? Link to comment Share on other sites More sharing options...
Waffenbaum Posted November 4, 2013 Share Posted November 4, 2013 (edited) I've forgotten, do crossbowmen have a kettle helm with coif in the mod, yet? For example:http://preview.turbosquid.com/Preview/Content_2009_07_14__10_40_39/1.jpg56929074-f9f3-4a27-b290-4ccfe4994dc7Larger.jpg I made one using DejaWolf's mount & blade helmet resource pack (which he kindly gave me permission to) but I never uploaded it to the nexus because I did such a hack job of it. I retextured Witcher5688's great blue stripes light armor to make what I felt was a pretty decent crossbowman outfit. Here's a picture of it ingame. http://i.imgur.com/QzV1s3l.jpg Maybe it could be used for inspiration. Edited November 4, 2013 by Waffenbaum Link to comment Share on other sites More sharing options...
Witcher5688 Posted November 4, 2013 Share Posted November 4, 2013 I planed to try to create a armor with an kettle helmet, i like this kind of armor and the mod needs more of them. ^^Just saw the solitude guard and crossbowman with this helmet art.Btw waffenbaum can u send me the complete dejawolf mod?Don't know why but i can't dl it... :DBtw are you from germany? Oh last thing: ludd i need a new file, the uploaded one is broken.And pls upload dds files and not psd files;)Also did you think about a parvise shield for the heavy imperial knight? Link to comment Share on other sites More sharing options...
Waffenbaum Posted November 4, 2013 Share Posted November 4, 2013 The original link in dejawolfs own taleworlds thread is long dead and he doesn't seem to feel like reuploading it, so I've uploaded the original pack for you myself, instead. As I remember it was a pain converting the files, but it worked.http://www.sendspace.com/file/o0ievj I'm not German, but Danish. Link to comment Share on other sites More sharing options...
Witcher5688 Posted November 4, 2013 Share Posted November 4, 2013 thanks, ah ok I thought it because your name has 2 german words :D Link to comment Share on other sites More sharing options...
luddemann Posted November 4, 2013 Share Posted November 4, 2013 Are we allowed to use the helmets from dejawolf's mod? Ill send you a new version soon, witcher. @Waffenbaum: Rextured? It seems very much like the old one. Although it seems more 3d somehow. What did you do? Link to comment Share on other sites More sharing options...
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