TheMedievalsKnights Posted May 12, 2013 Share Posted May 12, 2013 I don't hide you that for my StandAlone release of my armours, I will implant the Fighter's guild of cyrodil in Skyrim, with a castle,etc ...I'm not against but you should ask Luddeman for that :) Link to comment Share on other sites More sharing options...
Witcher5688 Posted May 12, 2013 Share Posted May 12, 2013 (edited) I wanted to set some Bruma Imperials in the south of skyrim and fighting random battlesThats not possible with my know-how... u have to create lots of new npcs and navmeshes for that.but its easy to create 3-5 followers with that armor :smile:btw nice texture ;) Edited May 12, 2013 by Witcher5688 Link to comment Share on other sites More sharing options...
Boaresa Posted May 12, 2013 Share Posted May 12, 2013 I wanted to set some Bruma Imperials in the south of skyrim and fighting random battlesThats not possible with my know-how... u have to create lots of new npcs and navmeshes for that.but its easy to create 3-5 followers with that armor :smile:btw nice texture :wink: You need 5 NPCs with LvL random items and a few LvL Spawnpoints in this area. Link to comment Share on other sites More sharing options...
Patrick2me Posted May 12, 2013 Share Posted May 12, 2013 I'd like your opinion on an idea I had : Town soldier should be : guard, knight of the hold, and bowman ( or crossbow man )Hold ( like falkreath ) : just militia man and militia archer And for the crossbowmen, what do you think if they wear a pavise in their back, like they did during the middle age to protect them when they were reloading ? Aye, your ideas are quite nice in my opinion. Guard = Man at arms? (Like, more simple armors than knight, much less armor and so. "cheaper" armors, thus more available to anyone) Knight = Heavily armored. Tank. Balls of steel. Heavy weapons and shields. Bowman/Crossbowman = There could be both, from what I see of armors you've done, I think there's enough material for both. Bowman = More agile armor, leather, clothes and so.Crossbowman = More armor, possibly having pavise as you suggested. And of course the funny crossbowman helmet :biggrin: Holds/villagesSounds good. They couldn't afford having knights around. And it would make the knights "dulling" sight. As far as I am concerned, gearing a knight would be expensive, there wouldn't be tons of knights around. In Oblivion it made sense, because Cyrodiil is the "capital" of Tamriel, but Skyrim is somewhat poor and ravaged by war. Also, it makes it somewhat more "rare" or "special" to see a knight in battlefield. Just like those are supposed to be. Adding on to this idea. Holds loyal to the Stormcloaks could have huscarls(housecarls?) and holds loyal to the Imperials could have Knights. If my understanding is correct, huscarls are the Scandinavia equivalent to Knights. Link to comment Share on other sites More sharing options...
TheMedievalsKnights Posted May 12, 2013 Share Posted May 12, 2013 yes you are right Link to comment Share on other sites More sharing options...
Boaresa Posted May 12, 2013 Share Posted May 12, 2013 Why not just add a few random event markers with battles between a few soldiers and knights. This way they stay rare but you also see them in action and find a opportunity to loot their stuff from their dead lifeless bodies. Link to comment Share on other sites More sharing options...
CyrusAmell Posted May 13, 2013 Share Posted May 13, 2013 (edited) Why not just add a few random event markers with battles between a few soldiers and knights. This way they stay rare but you also see them in action and find a opportunity to loot their stuff from their dead lifeless bodies. That would simply clash with MGE's Warzone mod as well as any other similar mods. The primary scope and aim of this mod has been the retexture or outright replacement of standard clothing and armors seen in Skyrim with a hardened medieval fantasy theme primarily inspired by the Witcher 2. As of the present the team is working on the Imperial Soldiers, City Guardsmen and Stormcloak Rebels (basically the major human factions) and will need to complete them before contemplating more complicated features and other factions. Edited May 13, 2013 by CyrusAmell Link to comment Share on other sites More sharing options...
Boaresa Posted May 13, 2013 Share Posted May 13, 2013 That would simply clash with MGE's Warzone mod as well as any other similar mods.Looks like we have an expert here.No it wouldn't. Warzones ain't random events but ,Warzones'!Also the whole thing could be easily combined wiith warzones anyway, just add a few random knights spots to the warzone or the spawn marker lists. Anyway it isn't hard to create a few spawning points and set them in the landscape to reload every three days or so. Link to comment Share on other sites More sharing options...
CyrusAmell Posted May 13, 2013 Share Posted May 13, 2013 (edited) Even if the battles were set to recognized random event markers, or personalized ones, you would still have to contend with armed battles erupting all over the map. If you have ever fiddled with the MGE's Warzone Civil Unrest mod then you know his battles are often and bloody affairs that involves many npc's and potentially a lower fps. Then you will occasionally have them mixing with your random events at times when least convenient. If this is a feature one wishes to develop as another mod then it would be very interesting, but to speak of making it a core feature of this mod when the primary aim is retexturing and replacing garments is premature at best. Edited May 13, 2013 by CyrusAmell Link to comment Share on other sites More sharing options...
Deleted1308005User Posted May 13, 2013 Share Posted May 13, 2013 (edited) Big fat notificationMaking random battles wouldn't bee too hard, but the fact that this mod is not probably even halfway ready, CK work has not been done, I wouldn't start talking about more complicated stuff like random battles. Just let the authors work on their mod without putting any pressure about battles or such.You've already seen what happens when there's simply too much work. (Hint: Actus wasn't able to finish the mod alone) Also, AFAIK, central idea of this mod is to do full makeover of guard armors to make the Skyrim feel more "medieval".When I download mod that is supposed to change all guard armors, I'm not expecting that it throws marker X, Y and Z all over my map, causing battles between certain factions and potentially causing issues with other mods. As armor mod doesn't really get outdated. But mod that adds spawn markers or such is much more easily outdated/bugged. Just wait until the mod is ready, then start asking for things like that. Besides, it could be external addon .esp made by someone who is really good at making new "warzones". As a modder myself, must frustrating thing is that people are never happy. Once you finish one thing, there's always two-to-three requests more.Only quite rarely people say "Hey, thanks for all the work you've done for this", From what I see, this mod has taken quite much work from different people, and it requires even more to become ready.Thus, we should just let them work it out as they want without putting too much pressure on the team. Thanks, sorry, and peace out. Edited May 13, 2013 by Guest Link to comment Share on other sites More sharing options...
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