Rainmaker91 Posted October 6, 2012 Share Posted October 6, 2012 So I remember back in the day when I was able to do whatever I liked with fallout 3 and Fallout New Vegas (supposedly it also exist for Oblivion), I was able to to this largely because of the FNVEdit and FO3Edit programs. These allowed me to create a merge patch that basically eliminated conflicts between my mods. I have read about the TES5Edit that is currently in development by the same guys that made the FO3Edit and FNVEdit, but so far it is just that (in development). So I was wondering if anybody had an alternative for this just to make mods compatible with each other (and any Bethesda DLC). So far all I have found is TES5Dump, which is supposedly going to help with this somehow. However I simply can not find out how it works, but then again I only knew how FO3Edit/FNVEdit worked thrugh Gophers excellent tutorials. If anyone know of any good programs or ways to fix mod conflicts please share the knowledge. :) PS: If any of this is mentioned in a more relevant thread, then just say so and I will try to get it removed (I really don't want the forum to be spamed with several identical threads). Link to comment Share on other sites More sharing options...
Georgiegril Posted October 6, 2012 Share Posted October 6, 2012 So I remember back in the day when I was able to do whatever I liked with fallout 3 and Fallout New Vegas (supposedly it also exist for Oblivion), I was able to to this largely because of the FNVEdit and FO3Edit programs. These allowed me to create a merge patch that basically eliminated conflicts between my mods. I have read about the TES5Edit that is currently in development by the same guys that made the FO3Edit and FNVEdit, but so far it is just that (in development). So I was wondering if anybody had an alternative for this just to make mods compatible with each other (and any Bethesda DLC). So far all I have found is TES5Dump, which is supposedly going to help with this somehow. However I simply can not find out how it works, but then again I only knew how FO3Edit/FNVEdit worked thrugh Gophers excellent tutorials. If anyone know of any good programs or ways to fix mod conflicts please share the knowledge. :) PS: If any of this is mentioned in a more relevant thread, then just say so and I will try to get it removed (I really don't want the forum to be spamed with several identical threads). LOL well over half of the posts on this forum are exactly the same as some other post on the previous page. For Skyrim, the two main programs to get mods playing well are BOSS (same as oblivion)andWrye Bash I have yet to need Wrye Bash, myself, and it seems to be fairly unsupported at the moment, but I think BOSS is indispensable. (of course someone else will tell you they can't live without Wrye Bash, soo....) Also some mods require SKSE which you can find here. Link to comment Share on other sites More sharing options...
Rainmaker91 Posted October 6, 2012 Author Share Posted October 6, 2012 So I remember back in the day when I was able to do whatever I liked with fallout 3 and Fallout New Vegas (supposedly it also exist for Oblivion), I was able to to this largely because of the FNVEdit and FO3Edit programs. These allowed me to create a merge patch that basically eliminated conflicts between my mods. I have read about the TES5Edit that is currently in development by the same guys that made the FO3Edit and FNVEdit, but so far it is just that (in development). So I was wondering if anybody had an alternative for this just to make mods compatible with each other (and any Bethesda DLC). So far all I have found is TES5Dump, which is supposedly going to help with this somehow. However I simply can not find out how it works, but then again I only knew how FO3Edit/FNVEdit worked thrugh Gophers excellent tutorials. If anyone know of any good programs or ways to fix mod conflicts please share the knowledge. :) PS: If any of this is mentioned in a more relevant thread, then just say so and I will try to get it removed (I really don't want the forum to be spamed with several identical threads). LOL well over half of the posts on this forum are exactly the same as some other post on the previous page. For Skyrim, the two main programs to get mods playing well are BOSS (same as oblivion)andWrye Bash I have yet to need Wrye Bash, myself, and it seems to be fairly unsupported at the moment, but I think BOSS is indispensable. (of course someone else will tell you they can't live without Wrye Bash, soo....) Also some mods require SKSE which you can find here. I do use BOSS (impossible not to, as it is just such an incredible tool) and I always have SKSE and ScriptDragon (don't use it anymore due to it not being updated in a while) fully updated. I have heard of Wrye Bash but concluded as you say that it is fairly unsupported. What I was thinking of was the ingenious merge patches in the "Edit" programs that sort of removed any incomparability issues you might have no matter what mod it was, so I guess I'll just be waiting around for the TES5Edit to be released then. PS: Just because every thread seems to be the same, does not mean I want to contribute even further to the mess. But for now it does not seem like the worst idea for this one to stay open. Link to comment Share on other sites More sharing options...
Georgiegril Posted October 6, 2012 Share Posted October 6, 2012 Well, I think a Bashed patch through Wrye Bash does what you are looking for.... there is a lot about it on the STEP guide, which is quite well supported; it has it's own forum, etc. In case you want something in the interim.... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 6, 2012 Share Posted October 6, 2012 Wrye Bash does indeed allow you to merge leveled lists with the bashed patch. It will also allow you, if you are in to making mods, toggle the esp/esm switch on any plugin so you could use it as a parent mod (just like any real esm) while you are in the Creation Kit as a way to solve some compatibility issues. It is supported but the main developers due to whatever reasons (probably RL issues) haven't been able to fully update it. The remaining crew have done the best they can to keep it going when BOSS updates. That said, what it can do for Skyrim it does well. Which at this point are: the bashed patch for leveled lists; toggling the esp/esm switch; copying an esp into an esm; installing BAIN friendly mods; seeing what mods are attached to a particular save game; possibly others but that's all I know about. Link to comment Share on other sites More sharing options...
Rainmaker91 Posted October 6, 2012 Author Share Posted October 6, 2012 I'll try making a bashed patch then, cause a merged patch is like alpha and omega if you have a lot of mods (as you most likely know).Thank you for the tutorial link by the way. Link to comment Share on other sites More sharing options...
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