G4M3W1NN3R Posted September 23, 2019 Share Posted September 23, 2019 right keep a hold of the military uniform, i am going to apply the armor scaling fix to that, and then will upload a another file with just that and the armor addons fixed, for you to test for me. i wont do them all yet, just incase it does not work. so it will be a very small change. their is a lot of records i would need to change, which i don't want to do if it does not work. Edit: Grab it here: https://drive.google.com/file/d/13sYzhPgKeEqOMxVROwA7rZ6KPiOzweCz/view Added Armor Scaling fix to all Army and Military Fatigues Link to comment Share on other sites More sharing options...
e1grey Posted September 24, 2019 Author Share Posted September 24, 2019 right keep a hold of the military uniform, i am going to apply the armor scaling fix to that, and then will upload a another file with just that and the armor addons fixed, for you to test for me. i wont do them all yet, just incase it does not work. so it will be a very small change. their is a lot of records i would need to change, which i don't want to do if it does not work. Edit: Grab it here: https://drive.google.com/file/d/13sYzhPgKeEqOMxVROwA7rZ6KPiOzweCz/view Added Armor Scaling fix to all Army and Military FatiguesThank you. I'll try it as soon as I get home (not until my 16-hour work shift is over, of course). Link to comment Share on other sites More sharing options...
e1grey Posted September 24, 2019 Author Share Posted September 24, 2019 The newer version doesn't seem to have changed anything. The armor clips through Dirty Army Fatigues pretty much the same way as on the screenshot I posted. If you're not experiencing this issue in your game, I don't think you should bother. It's an issue I can live with. I was just curious if anyone had something similar in their game, and if anyone knew what might be causing it. One sort of similar thing I remember that happened with Evil Detective Outfit. There's a mod that changes male mesh so that it fits female body. Whenever I built it in Bodyslide, it changed to original mesh file on its own, even when I manually copied the replacer mesh into the folder. Maybe something similar is happening here. Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted September 24, 2019 Share Posted September 24, 2019 just to confirm you are definitely building correctly Open Bodyslide - at the very top of the window, first choose any outfit, from the outfit drop down box, then choose your preset from the drop down box - once both are selected, then click on Batch Build. doing the above ensures that both outfits and armor addons, scale to your body preset. then likewise batch build then scales all outfits and armor addons to the chosen preset selected in the main window. theirs a good chance you may not actually be building the outfits + armor addons correctly. as their would be no other reason why the armor addons are not correctly scaling to the underarmor. Link to comment Share on other sites More sharing options...
e1grey Posted September 25, 2019 Author Share Posted September 25, 2019 just to confirm you are definitely building correctly Open Bodyslide - at the very top of the window, first choose any outfit, from the outfit drop down box, then choose your preset from the drop down box - once both are selected, then click on Batch Build. doing the above ensures that both outfits and armor addons, scale to your body preset. then likewise batch build then scales all outfits and armor addons to the chosen preset selected in the main window. theirs a good chance you may not actually be building the outfits + armor addons correctly. as their would be no other reason why the armor addons are not correctly scaling to the underarmor.Yes. I do excactly that every time I add new outfits - rebuild all groups just in case. I thought that, perhaps, I missed some square that I should've ticked or something, but judging by what people generally advice in numerous threads and comments sections I've looked through, I'm not doing anything wrong. I still suspect that the game or Bodyslide somehow replaces the new meshes with the originals, like it happens with Evil Detective outfit. It also happens with Combat Leg Armor Variation. I installed it and rebuilt all groups in bodyslide, and the armor didn't change until I reinstalled it and started the game without building it. I'll try to reinstall CBBE tonight without building the outfits, and see what happens. I use vanilla body shape so I think it's not necessary anyway. Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted September 25, 2019 Share Posted September 25, 2019 the only thing now then is i can think of is 2 possible scenarios. 1. Virtual Drives, if you are using a mod manager that uses virtual drives, (Vortex, Mod Orgaziner 2) that in itself can cause issues, and would likely be a potential culprit (i know vritual drives have potentional issues with Bodyslide and CBBE, i have seen it before, Due to the fact that virtual drives will be where most relevant data is, and ofcourse CBBE and edits to meshes will be in the Data Folder of Fallout 4, so that potentially causes issues) if the game favors loading stuff from the Virtual Drive, which would have original mesh files for armor and clothing due to Fallout 4 Master Files, that in itself could easily override any changes made using Bodyslide and Outfit Studio. the Virtual Drive would ofcourse have Fallout 4 Master Files placed in it, which means the Virtual Drive would have access to the Ba2 Archives of Fallout 4 (which contains absolutely everthing, including Vanilla Mesh Files for all Armor and Clothing). Virtual Drives would take priority over the Fallout 4 Data Folder, so in this instance, the Master Files could have Higher Priority then Any Changes made in the Fallout 4 Data Folder (Bodyslide Files) so basically Vanilla Content would have High Priority then Modded Content, thus Overrides. (this only applies to any mod that is Not An ESP or ESM file.) so any mod that does not Contain an ESP or ESM would not override Vanilla content in this scenario. mesh files, do not have an ESP or ESM attached to them. so just to narrow it down on my thought of this, Fallout 4 ESM files will be Loaded in the Virtual Drive, this will load the Ba2 archives for Fallout, which contains all Original Vanilla Content, Especially Mesh and Texture Files for everything fallout, Armor and Clothing in this example, now Bodyslide modifies the mesh files, but only in the Data Folder of Fallout. these modified mesh files does not have an ESP or ESM attached to them, where as the Vanilla Mesh files do, (Fallout 4.ESM) now without using virtual drives this does not matter, because the game would only load from its Data Folder, so edits will always override vanilla content, as Loose Files Have Much Higher Priority then Ba2 Files thus they will override always, So it Really Depends if the Virtual Drive Has Higher Priority then the Fallout 4 Data Folder. and exactly how much higher priority it has. as if it has too much, it could infact override everything in the data folder and thus nullify anything inside the Data Folder, as all mods realistically would be installed in the Mod Manager, thus installed to the Virtual Drive. Note: all of the above is not factual, i am simply stating how i believe this all could work with regards to Virtual Drives. 1 thing i do know for fact however, is that Convenience always comes at a Price, the Convenience in this case is the Fallout 4 Data Folder Remains Clean, and the Price for this, means stuff is not guaranteed to work as intended. 2. and secondly the other situation i can think of would be: Mods overriding changes. so are you using any of said mod managers ? and can you post your mod list, so i can see if their is any potential mod that is overriding mesh changes. lastly, when you downloaded my mods, did you definitely place them at the very bottom of your load order and enabled them. so they can override any potential other mod that makes changes to armor and or clothing, this includes Armorsmith Extended. any mod that makes changes to any aspect of particular content, then counts as an override to other mods that also modify the same particular content based on where it is placed in the load order, so say a mod edits the armor rating of clothing, this mod if placed lower in the load order then another mod that for example removes the armor scaling, will override the mod that removes armor scaling, because even though both mods do not edit the same value, they do edit the same armor and or clothing, and this is where mod priority comes into play. Link to comment Share on other sites More sharing options...
e1grey Posted September 25, 2019 Author Share Posted September 25, 2019 the only thing now then is i can think of is 2 possible scenarios. 1. Virtual Drives, if you are using a mod manager that uses virtual drives, (Vortex, Mod Orgaziner 2) that in itself can cause issues, and would likely be a potential culprit (i know vritual drives have potentional issues with Bodyslide and CBBE, i have seen it before, Due to the fact that virtual drives will be where most relevant data is, and ofcourse CBBE and edits to meshes will be in the Data Folder of Fallout 4, so that potentially causes issues) if the game favors loading stuff from the Virtual Drive, which would have original mesh files for armor and clothing due to Fallout 4 Master Files, that in itself could easily override any changes made using Bodyslide and Outfit Studio. the Virtual Drive would ofcourse have Fallout 4 Master Files placed in it, which means the Virtual Drive would have access to the Ba2 Archives of Fallout 4 (which contains absolutely everthing, including Vanilla Mesh Files for all Armor and Clothing). Virtual Drives would take priority over the Fallout 4 Data Folder, so in this instance, the Master Files could have Higher Priority then Any Changes made in the Fallout 4 Data Folder (Bodyslide Files) so basically Vanilla Content would have High Priority then Modded Content, thus Overrides. (this only applies to any mod that is Not An ESP or ESM file.) so any mod that does not Contain an ESP or ESM would not override Vanilla content in this scenario. mesh files, do not have an ESP or ESM attached to them. so just to narrow it down on my thought of this, Fallout 4 ESM files will be Loaded in the Virtual Drive, this will load the Ba2 archives for Fallout, which contains all Original Vanilla Content, Especially Mesh and Texture Files for everything fallout, Armor and Clothing in this example, now Bodyslide modifies the mesh files, but only in the Data Folder of Fallout. these modified mesh files does not have an ESP or ESM attached to them, where as the Vanilla Mesh files do, (Fallout 4.ESM) now without using virtual drives this does not matter, because the game would only load from its Data Folder, so edits will always override vanilla content, as Loose Files Have Much Higher Priority then Ba2 Files thus they will override always, So it Really Depends if the Virtual Drive Has Higher Priority then the Fallout 4 Data Folder. and exactly how much higher priority it has. as if it has too much, it could infact override everything in the data folder and thus nullify anything inside the Data Folder, as all mods realistically would be installed in the Mod Manager, thus installed to the Virtual Drive. Note: all of the above is not factual, i am simply stating how i believe this all could work with regards to Virtual Drives. 1 thing i do know for fact however, is that Convenience always comes at a Price, the Convenience in this case is the Fallout 4 Data Folder Remains Clean, and the Price for this, means stuff is not guaranteed to work as intended. 2. and secondly the other situation i can think of would be: Mods overriding changes. so are you using any of said mod managers ? and can you post your mod list, so i can see if their is any potential mod that is overriding mesh changes. lastly, when you downloaded my mods, did you definitely place them at the very bottom of your load order and enabled them. so they can override any potential other mod that makes changes to armor and or clothing, this includes Armorsmith Extended. any mod that makes changes to any aspect of particular content, then counts as an override to other mods that also modify the same particular content based on where it is placed in the load order, so say a mod edits the armor rating of clothing, this mod if placed lower in the load order then another mod that for example removes the armor scaling, will override the mod that removes armor scaling, because even though both mods do not edit the same value, they do edit the same armor and or clothing, and this is where mod priority comes into play.I'm using the latest version of NMM.Yes, I put your mods at the very bottom of my load order. I heard that shuffling load order mid-playthrough may cause issues, so I always put new mods at the end unless I'm planning to start a new game. Here's my plugin list: *ArmorKeywords.esm*NAC.esm*HUDFramework.esm*WorkshopFramework.esm*Homemaker.esm*XDI.esm*CROSS_CosmeticFramework.esm*IceStormsTacticalOutfits.esl*X01Light.esp*Rusty Face Fix.esp*Crimsomrider's Perk VFX Removal.esp*Homemaker - Unlocked Institute Objects.esp*BasementLiving.esp*CREAtiveClutter.esp*HZS Easy Homebuilder and Working Double Beds.esp*HZS Office and Stores.esp*LooksMirror.esp*SettleObjExpandPack.esp*PosterForYou.esp*PostersForYouLandscape.esp*Snappy_HouseK.esp*Snappy_DLC03.esp*Weapon Rack Extended.esp*TransferSettlements.esp*Crimsomrider's Convenient Resources.esp*WorkshopPlus.esp*ImmersiveScrapping_SeasonPass.esp*You Talk Too Much.esp*Better VATS - 0.75.esp*Better Perks.esp*Better Locational Damage.esp*BLD - Leveled Lists - DLC.esp*Better Locational Damage - DLC_Automatron.esp*NoCombatMusic.esp*Better Locational Damage - DLC_WWorkshop.esp*Better Chems.esp*Better Locational Damage - DLC_Far_Harbor.esp*Better Locational Damage - DLC_Nuka_World.esp*Better Power Armor - Extended.esp*Better Power Armor - BLD - Patch.esp*Better Explosives.esp*BE_Enhanced Grenades.esp*Better Explosives - Perks redone.esp*Better Explosives - Grenade Frequency 30.esp*PushAwayCompanions.esp*Immersive Waiting.esp*Locky Bastard.esp*Take and Equip.esp*LureEnemies.esp*Freeze.esp*Freeze - Vanilla Patch.esp*StartMeUp.esp*Crimsomrider's Sorted Keys.esp*NoBOSVertibirdRandomEncounters.esp*FewerAutomatronRobots.esp*Esk_NoTeleportingCreatures.esp*Durable Vehicles - Indestructible.esp*VATSMove.esp*RealJetpack.esp*SlowTime.esp*Realistic Death Physics - ALL DLC.esp*LooksMenu.esp*LooksMenu Customization Compendium.esp*KSHairdos.esp*Lots More Facial Hair.esp*Lots More Female Hairstyles.esp*Lots More Male Hairstyles.esp*MiscHairstyle.esp*AzarPonytailHairstyles.esp*The Eyes Of Beauty.esp*Weapons of Fate.esp*VC_BetterWorkshopLightsComplete_Shadows.esp*Vault-tec brighter lights.esp*dD - Small Splatter Size.esp*dD-Enhanced Blood.esp*HeadWounds.esp*NAC-NukaWorld.esp*NAC-FarHarbor.esp*No More Fake Puddles - Nuka World 1-0.esp*Fleshy FEV Hounds.esp*FlaconOil_BA2_2K_Part1.esp*FlaconOil_BA2_2K_Part2.esp*FlaconOil_BA2_2K_Part3.esp*Vivid Fallout - All in One - Best Choice.esp*CBBE.esp*9mmPistol.esp*9mm Pistol BLD.esp*G36Complex.esp*DOOMCatalyst.esp*F4NV-AMR.esp*F4NV-AMR BLD.esp*F4NVServiceRifleRedux.esp*F4NV Service Rifle BLD.esp*Sjogren.esp*SA80.esp*50CalRevolver.esp*TommyStickMag.esp*Tomacuzi9.esp*AK400.esp*AK74M.esp*MP7.esp*HK_UMP.esp*Krebs.esp*OTs33Pernach.esp*RU556.esp*ReconPack.esp*3dscopes.esp*3dscopes-servicerifle.esp*3dscopes-framework.esp*RightHandedHuntingRifle.esp*AKSounds.esp*Third Person Revolver Audio Fix.esp*InstitWeapPosit.esp*EferasShoulderBag.esp*CROSS_Uni_BosUniform.esp*Evil Detective Outfit.esp*Military Outfit Pack.esp*TheKite_Railroad_Handmaiden.esp*WestTekTacticalOptics.esp*VisibleWeapons.esp*Holsters & sheaths.esp*Friffy_Holstered Weapons.esp*Visible Weapons Extended - OTs33.esp*Visible Weapons Extended - RRP.esp*VWAS_Select_Merged.esp*HP_VWAS.esp*AK400_VWAS.esp*AK74_VWAS.esp*SA80_VWAS.esp*jags78_SWA_Catalyst.esp*Female Tactical Armor.esp*Eli_Armour_Compendium.esp*Hazmat Suit.esp*Modern Assassin.esp*CROSS_Gear.esp*Improved Raider Bosses AIO.esp*Journal.esp*AgemoNPCs(E).esp*Armorsmith Extended.esp*NAC-AE Patch.esp*CraftingFramework.esp*Crafting Mastery.esp*Insignificant Object Remover.esp*Convenient Bridges.esp*BostonFPSFixAIO.esp*OutcastsAndRemnants.esp*ProjectValkyrie.esp*Depravity.esp*Raider Children.esp*DiverseChildren.esp*KC-DC.esp*AA FusionCityRising.esp*Eli_Faction Housing Overhaul - Institute.esp*RRTV_FizztopGrilleEnhancements.esp*RRTV_PrydwenQuarters_Home.esp*RRTV_AtomCats_Home.esp*SOTS.esp*The Lost Vault.esp*FLORA - The Fungal Forest.esp*Minuteman Watchtowers.esp*GoodneighborExpanded.esp*InsideJobs.esp*DWUK_LexingtonInteriors.esp*SalemEXPANDED.esp*stumbleuponinteriors.esp*ConcordEXPANDED.esp*Stm_DiamondCityExpansion.esp Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted September 25, 2019 Share Posted September 25, 2019 hmm. it seems like every possible cause for the issue is not applicable here. so if you really are using bodyslide properly, then their really is no answer to the problem. all possible causes are as followers: 1. Virtual Drive 2. Unique Player Mod(s) <-- or similiar mods. 3. User Error (As in Not Using Bodyslide properly) 4. Bodyslide not Setup Correctly 5. Mesh folder potentially Locked, Thus Preventing Modifications to the Files inside this Folder, this would be caused by Security Software, such as Windows Defender or Anti Virus (Quite Possible if the Game is Installed on the same Partition as Windows). 6. Insufficient Application Privileges - Again this would be Security Based. Basically an Application Might not have Access Privileges to Files and Folders. in other words it wont be able to Modify Files in Folders (In this scenario Bodyslide might not have access Privileges to the Mesh Folder, it could load the mesh files, but not modify them.) 7. Missing or Insufficient Bodyslide Files. 8. CBBE and Or Bodyslide not installed properly (Quite Possible if installed Via a Mod Manager) so the last thing to try: Run Bodyslide As Administrator, Then Batch Build all Outfits Again also None of your mods seem like they would cause the issue, so we can rule out mods as a potential cause. Link to comment Share on other sites More sharing options...
e1grey Posted September 26, 2019 Author Share Posted September 26, 2019 hmm. it seems like every possible cause for the issue is not applicable here. so if you really are using bodyslide properly, then their really is no answer to the problem. all possible causes are as followers: 1. Virtual Drive 2. Unique Player Mod(s) <-- or similiar mods. 3. User Error (As in Not Using Bodyslide properly) 4. Bodyslide not Setup Correctly 5. Mesh folder potentially Locked, Thus Preventing Modifications to the Files inside this Folder, this would be caused by Security Software, such as Windows Defender or Anti Virus (Quite Possible if the Game is Installed on the same Partition as Windows). 6. Insufficient Application Privileges - Again this would be Security Based. Basically an Application Might not have Access Privileges to Files and Folders. in other words it wont be able to Modify Files in Folders (In this scenario Bodyslide might not have access Privileges to the Mesh Folder, it could load the mesh files, but not modify them.) 7. Missing or Insufficient Bodyslide Files. 8. CBBE and Or Bodyslide not installed properly (Quite Possible if installed Via a Mod Manager) so the last thing to try: Run Bodyslide As Administrator, Then Batch Build all Outfits Again also None of your mods seem like they would cause the issue, so we can rule out mods as a potential cause. I tried running Bodyslide as administrator - it didn't work, the armor hovers, even with your mod installed. Actually, it appears as if your mod stopped working, because I tried it with or without building the outfits, and it didn't affect the hovering. I also tried copying the meshes (and by their properties, they seemed identical) to the game folder directly, and it didn't work either. Well. I don't know. I guess I can live with it. And I learned a thing or two from you. Thanks a lot for your help. Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted September 26, 2019 Share Posted September 26, 2019 i am happy to help :smile: i am determined to resolve this issue that you are having. so i have created 3 more test files. all instructions are included in the rar file i uploaded. be sure to read my included usage text document, and following everything to a t, even if you have done it already. Grab it Here: https://drive.google.com/open?id=1i4EqSuxcS4kG3CMxMq030DmOtN0fe4JP Note: the test files are for the Military Fatigues, Army Fatigues and Combat Armor only. as i noticed you had these in your screenshot, so be sure that you have these. (i forgot to mention in my file what the files were actually for) Note: You only need the Military Fatigues Outfit, and Combat Torso for the test, however the test files also change the Army Fatigues Just in case, as well as All Combat Armor Pieces. Console Commands for these items if you got rid of them for some reason: Open Console (by Pressing the Tilde Key ') and type: Help Military 0 and: Open Console (by Pressing the Tilde Key ') and type: Help Combat 0 then do: Player.additem *ID of Said Items goes here* 1 Input without the Asteriks. Link to comment Share on other sites More sharing options...
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