akab20032002 Posted October 13, 2012 Share Posted October 13, 2012 Yes .. I also tried to change those ... but nada ... I also tried to change the default configuration to see if it was the guilty ... but nothing Now is like to have Bodybuilders and tubercular in the same team;) Link to comment Share on other sites More sharing options...
Beknatok Posted October 13, 2012 Share Posted October 13, 2012 Ti be clear, you can make changes to XComGame.exe, then continue a saved game. I tested this by changing the price of new rookies. Note that if you adjust soldier templates, that change will not take effect until you purchase new soldiers. Each soldier generated is xopied from the template, then stored independently in your saved game. Weapon properties should be freely changable. I'm out to dinner, but can run another comprehensive test later to confirm. Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 13, 2012 Share Posted October 13, 2012 (edited) Hello, correct me if I'm wrong, but every change you make to the file XComGame.exe forces you to restart with a new campaign in order to make the changes effective. If as I suspect it is true ... no way to get around this? I believe only certain settings need a fresh start, like difficulty modifiers and probably soldier/items stats for things that are already in memory. Changes to behavior of UFOs for example can be modified mid-game.I guess your soldier stats are kept in the save file, so patching the exe has no effect. Maybe it can affect the new recruits ? EDIT : ninja'd. What Beknatok said. Edited October 13, 2012 by PepprmintButler Link to comment Share on other sites More sharing options...
sage2 Posted October 13, 2012 Share Posted October 13, 2012 Hello, correct me if I'm wrong, but every change you make to the file XComGame.exe forces you to restart with a new campaign in order to make the changes effective. If as I suspect it is true ... no way to get around this? I believe weapon changes take effect instantly (weapons always reference the values on use) -- i.e. you can change them in a tactical game and see the effect when you reload your save. Link to comment Share on other sites More sharing options...
akab20032002 Posted October 13, 2012 Share Posted October 13, 2012 Ok I'll try to fire all the soldiers who do not meet the specifications and recruit new ones with changes to their statistics.I do not remember if I did the test between the change in the file and the time when the recruits arrived at the base. Link to comment Share on other sites More sharing options...
mwwoggy Posted October 13, 2012 Share Posted October 13, 2012 Hi Guys, been following your forums with a lot of interest. Managed to get Xcom yesterday, and after playing it for a few hours found many places where I think the game needs modding. So after following what you guys were doing with regard to editing the exe file, I managed to get my soldiers exactly how I wanted them and edited a few weapons etc, BUT - after restarting the game so that the effects can take effect, during the 3rd mission the game always crashes as my 1st soldier completes his task on the 2nd turn Changes I made were to the willpower stats on the soldiers and increased range on the sniper rifles that's all Any ideas? Link to comment Share on other sites More sharing options...
akab20032002 Posted October 13, 2012 Share Posted October 13, 2012 Very strange, I made changes much more extensive and the third mission completed without error.Try to post your 1020-1033 file maybe we can understand what is the problem. Link to comment Share on other sites More sharing options...
SgtSectoid Posted October 13, 2012 Share Posted October 13, 2012 PSI_GIFT_CHANCE= PSI_TEST_LIMIT= I assume PSI_GIFT_CHANCE is the odds of your units being gifted, but what does the test limit mean? Does setting gift_chance to 99 give all soldiers psi abilities? Link to comment Share on other sites More sharing options...
Beknatok Posted October 13, 2012 Share Posted October 13, 2012 Hi Guys, been following your forums with a lot of interest. Managed to get Xcom yesterday, and after playing it for a few hours found many places where I think the game needs modding. So after following what you guys were doing with regard to editing the exe file, I managed to get my soldiers exactly how I wanted them and edited a few weapons etc, BUT - after restarting the game so that the effects can take effect, during the 3rd mission the game always crashes as my 1st soldier completes his task on the 2nd turn Changes I made were to the willpower stats on the soldiers and increased range on the sniper rifles that's all Any ideas? 3rd mission of the tutorial or did you skip the tutorial? I know someone else here has reported that the game will crash in the tutorial, if you mod your soldier's mobility settings. Have you tried reverting back to the original settings, loading your saved game, and trying to move past the game crash? You did backup, right? Link to comment Share on other sites More sharing options...
Beknatok Posted October 13, 2012 Share Posted October 13, 2012 Using the Rescource Hacker mentioned earlier, in the very first line you will see: Armors=ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorKevlar,iHPBonus=2,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,iSmallItems=1,iMobilityBonus=0) That's you basic armor, and all the other armors are listed right after it. Just change iSmallItems=1 into iSmallItems=2, like so: Armors=ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorKevlar,iHPBonus=2,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,[b]iSmallItems=2[/b],iMobilityBonus=0) Ta-da! You can now carry two backpack items. You can even push it up to three and beyond, but GUI problems will arise as it will have trouble showing it all at once. I figured out the trick to enabling this, for an existing saved game. After making the above adjustments, you have to go to the Loadout Screen and switch armor on each soldier. Even if you can only switch from Kevlar to Kevlar, you have to do it. Once you swap, the 2nd small item slot will appear. Scopes for all! Link to comment Share on other sites More sharing options...
Recommended Posts