YouDoNotKnowMyName Posted October 4, 2019 Share Posted October 4, 2019 (edited) Hello dear modders! I just got into 3DS MAX and started making some meshes that i would like to get into the game ( the CreationKit ) .I have 3DS MAX 2015 and the havoc-tool thing and I can save a model as a nif, so I think I have everything that I need.I already looked up some tutorials, but those were not helpful.So if anyboy knows how to get a static mesh with collision from 3DS MAX 2015 to the game, please let me know. I plan on just using the mesh itself (or a copy of it) as a collision mesh.Back in the day with Skyrim the collision thing was easy with the NifUtils software, but I tryied that for FO4 nifs and it just crashed ;-( I am new to 3DS MAX (i mean I know the basics) and to modding FO4, but I really would like to get into this ... Edit: i just realized the title is spelled wrong, oops ;-) Edited October 4, 2019 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
Magicockerel Posted October 7, 2019 Share Posted October 7, 2019 This is not possible with 3DS Max 2015, you require 3DS Max 2013. I recommend that you check out these tutorials:Bethesda Mod School: 3ds Max 101 - Setup & Basic CollisionBethesda Mod School: 3ds Max 102 - Simple Collision Method Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 7, 2019 Author Share Posted October 7, 2019 (edited) Awww man ;-(I thought if 3DS 2015 works with the whole animations thing, it would also work for static meshes.s***!Looks like I am screwed (again). I mean I really like FO4, but it is so hard to make custom content for it and to "work" with it! Skyrim was easier ... So I can see why only a few people make stuff for this game .... Edit: Thanks for the tutorials, I think the 3DS "problem" is solved .... Edited October 8, 2019 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
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