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Help for new modder - on creature respawning


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I recently looked for a mod to stop some creatures from respawning. I found one:

but the most recent comments say it doesn't work.
I though I'd look at the esp in enchanted editor to see if I could work out what the modder did but their are 'flags' set there that have no title or explanation.

In the construction set creatures seem to have a box for 'respawn' but that is actually unset in every creature I looked at so I don't know what it does, you can see it here:

 

It was in my mind that there may be a flag for a creature to respawn or not and that I might go through the ones I hate and make my own little mod.
Can anyone help me find where a creature is set to respawn?

 

diziet

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that works for creatures directly placed in the game, but most of them are spawned by leveled creature lists.
the easier way to stop e.g. cliffracer from respawning is to add a script to it to disable when your condition is true e.g. when you have killed 100 cliffracers
example:

begin dieCLiffyDieScript

if ( GetDisabled )
	return
endif

if ( CellChanged )
	if ( GetDeadCount "cliff racer" > 100 )
		disable
	endif
endif

end

[EDIT] there should be also several mods about it at MMH, try looking for "cliff racer"

Edited by abot
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