dizietemblesssma Posted October 8, 2019 Share Posted October 8, 2019 I recently looked for a mod to stop some creatures from respawning. I found one:but the most recent comments say it doesn't work.I though I'd look at the esp in enchanted editor to see if I could work out what the modder did but their are 'flags' set there that have no title or explanation.In the construction set creatures seem to have a box for 'respawn' but that is actually unset in every creature I looked at so I don't know what it does, you can see it here: It was in my mind that there may be a flag for a creature to respawn or not and that I might go through the ones I hate and make my own little mod.Can anyone help me find where a creature is set to respawn? diziet Link to comment Share on other sites More sharing options...
abot Posted October 8, 2019 Share Posted October 8, 2019 (edited) that works for creatures directly placed in the game, but most of them are spawned by leveled creature lists.the easier way to stop e.g. cliffracer from respawning is to add a script to it to disable when your condition is true e.g. when you have killed 100 cliffracersexample: begin dieCLiffyDieScript if ( GetDisabled ) return endif if ( CellChanged ) if ( GetDeadCount "cliff racer" > 100 ) disable endif endif end [EDIT] there should be also several mods about it at MMH, try looking for "cliff racer" Edited October 8, 2019 by abot Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 8, 2019 Share Posted October 8, 2019 If you want to stop a creature from reappearing through a leveled list all you have to do is remove it from said leveled list. Link to comment Share on other sites More sharing options...
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