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dreadylein

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So I guess when Firaxis said they're not focused on it but will see what happens in the future, what they really meant was "we're going to go out of our way to make modding even harder than it already is, because everybody knows an involved and creative user base is a terrible thing".
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So I guess when Firaxis said they're not focused on it but will see what happens in the future, what they really meant was "we're going to go out of our way to make modding even harder than it already is..."

 

I know, right? WTF.

 

Well, this is how you block that nasty call home IP Address:

 

1) open file: C:\Windows\System32\drivers\etc\hosts

2) add the line: 127.0.0.1 65.118.245.165

 

save and reboot

Edited by Daemonjax
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So I guess when Firaxis said they're not focused on it but will see what happens in the future, what they really meant was "we're going to go out of our way to make modding even harder than it already is..."

 

I know, right? WTF.

 

Well, this is how you block that nasty call home IP Address:

 

1) open file: C:\Windows\System32\drivers\etc\hosts

2) add the line: 127.0.0.1 65.118.245.165

 

save and reboot

 

I tried to fool it using the hosts file. I also blocked it in the Windows firewall, but for me it only works if I start Steam in offline mode. I'm guessing there might be another thing causing this issue.

Edited by BlackAlpha
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I'll look into it. I'm curious now. :D

 

UPDATE: Online mode seems to work fine for me with the change to my hosts file + reboot. I had no problems changing my soldiers starting hitpoints and seeing it take effect for a new game.

Edited by Daemonjax
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I'll look into it. I'm curious now. :D

 

UPDATE: Online mode seems to work fine for me with the change to my hosts file + reboot. I had no problems changing my soldiers starting hitpoints and seeing it take effect for a new game.

 

Try modifying the weapon stats instead.

I had some parts of a mod working whilst others didnt. Weapons were the thing that stood out most... so try that

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hey, i've been following the xcom mods for a bit now (also new here. hi everyone) and i noticed when i started up the game today that my small armor slots that i added stayed unless i equipped new armor. but my satellite build time was still 10 days and the costs of certain items were still lowered. BUT! the moment i switched armors, it went back to the original small items slot in game with only 1 slot. any ideas anyone?
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