marsec1 Posted October 13, 2012 Share Posted October 13, 2012 (edited) The fact they patched this Wednesday made me sad so I figured out a way to let you select any decorative armor while wearing any armor set. Your going to be editing two files, first is in the main XComGame Config folder and the other is in the DLC folder For the first file, it should be something like the path below, then ctrl+F and search "deco" without the quotes, then delete all the lines that read "ArmorDeco=" and replace them with the code below. C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\DefaultContent.ini ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar0) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton0) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton1) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton2) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace0) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace1) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace2) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost0) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost1) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost2) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan0) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan2) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel0) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel1) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel2) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi0) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi1) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi2) For the second part you need to go to the path below, then remove all the "; (Armor Name) Deco 0" lines and replace them with the following code C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\DLC\PCConsole\DLC_PackIn\Config\XComContent.ini ; Kevlar Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Kevlar Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Kevlar Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Skeleton Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Skeleton Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Skeleton Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Carapace Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Carapace Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Carapace Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Ghost Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Ghost Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Ghost Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Titan Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Titan Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Titan Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Archangel Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Archangel Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Archangel Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Psi Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Psi Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Psi Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") Then start the game, go to customize soldier, and enjoy scrolling through all the new options to make your soldiers look even more badass than they did before.As a side note the decorative armors were only designed to go with their base armors and do have some clipping issues with the armor. Some more seriously than others, mainly the Carapace doesn't play well with others. Enjoy. Edited October 13, 2012 by marsec1 Link to comment Share on other sites More sharing options...
Beknatok Posted October 13, 2012 Share Posted October 13, 2012 The fact they patched this Wednesday made me sad so I figured out a way to let you select any decorative armor while wearing any armor set. Your going to be editing two files, first is in the main XComGame Config folder and the other is in the DLC folder For the first file, it should be something like the path below, then ctrl+F and search "deco" without the quotes, then delete all the lines that read "ArmorDeco=" and replace them with the code below. C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\DefaultContent.ini ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar0) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton0) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton1) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton2) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace0) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace1) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace2) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost0) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost1) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost2) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan0) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan2) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel0) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel1) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel2) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi0) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi1) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi2) For the second part you need to go to the path below, then remove all the "; (Armor Name) Deco 0" lines and replace them with the following code C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\DLC\PCConsole\DLC_PackIn\Config\XComContent.ini ; Kevlar Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Kevlar Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Kevlar Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Skeleton Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Skeleton Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Skeleton Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Carapace Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Carapace Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Carapace Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Ghost Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Ghost Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Ghost Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Titan Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Titan Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Titan Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Archangel Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Archangel Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Archangel Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Psi Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Psi Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Psi Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") Then start the game, go to customize soldier, and enjoy scrolling through all the new options to make your soldiers look even more badass than they did before.As a side note the decorative armors were only designed to go with their base armors and do have some clipping issues with the armor. Some more seriously than others, mainly the Carapace doesn't play well with others. Enjoy. Nice - thanks for sharing that! Looks pretty badass! Link to comment Share on other sites More sharing options...
James009 Posted October 13, 2012 Share Posted October 13, 2012 (edited) Awesome mod, definitely going to give this a try]. One question though, is there any way to add other armors or outfits into this? For example, is there a way to add the basic NPC soldier armor or the black suit? Regardless, I think this is a big step for modding. Thanks! Edited October 13, 2012 by James009 Link to comment Share on other sites More sharing options...
thunder2000 Posted October 17, 2012 Share Posted October 17, 2012 Hi I followed your instructions but now the deco choice in customize says Not Available Not sure what I did wrong so I could use a little help Link to comment Share on other sites More sharing options...
Tuczniak Posted October 25, 2012 Share Posted October 25, 2012 (edited) Seems to work for me. I had some difficulties and also had "not available". But that might be because other MOD and because I just got DLC. I reinstalled the game and it seems to work.Anyway do you have to have DLC for this to work? Thanks anyway. Edited October 25, 2012 by Tuczniak Link to comment Share on other sites More sharing options...
Ferenczy Posted October 26, 2012 Share Posted October 26, 2012 Seems to work for me. I had some difficulties and also had "not available". But that might be because other MOD and because I just got DLC. I reinstalled the game and it seems to work.Anyway do you have to have DLC for this to work? Thanks anyway. Had the not availible result ...re-installing now Link to comment Share on other sites More sharing options...
dirk45 Posted December 11, 2012 Share Posted December 11, 2012 I built upon marsec1's work to include the Slingshot DLC armor deco for all armors: So, like the original post first open C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\DefaultContent.ini ctrl+F and search "deco" without the quotes, then replace all the lines that read "ArmorDeco=" with the code below.ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar0) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar3) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar4) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar5) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar6) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar7) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar8) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar9) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton0) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton1) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton2) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton3) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton4) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton5) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton6) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton7) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton8) ArmorDeco=(Armor=eItem_ArmorSkeleton,ArmorKit=eKit_Deco_Skeleton9) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace0) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace1) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace2) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace3) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace4) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace5) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace6) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace7) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace8) ArmorDeco=(Armor=eItem_ArmorCarapace,ArmorKit=eKit_Deco_Carapace9) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost0) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost1) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost2) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost3) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost4) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost5) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost6) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost7) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost8) ArmorDeco=(Armor=eItem_ArmorGhost,ArmorKit=eKit_Deco_Ghost9) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan0) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan1) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan2) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan3) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan4) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan5) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan6) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan7) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan8) ArmorDeco=(Armor=eItem_ArmorTitan,ArmorKit=eKit_Deco_Titan9) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel0) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel1) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel2) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel3) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel4) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel5) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel6) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel7) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel8) ArmorDeco=(Armor=eItem_ArmorArchangel,ArmorKit=eKit_Deco_Archangel9) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi0) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi1) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi2) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi3) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi4) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi5) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi6) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi7) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi8) ArmorDeco=(Armor=eItem_ArmorPsi,ArmorKit=eKit_Deco_Psi9)(I just added six additional spots, 4-9 per armor) (if you've already done this part then skip it)Next, do everything exactly the same as in the original post forC:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\DLC\PCConsole\DLC_PackIn\Config\XComContent.ini; Kevlar Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Kevlar Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Kevlar Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Skeleton Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Skeleton Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Skeleton Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Carapace Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Carapace Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Carapace Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Ghost Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Ghost Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Ghost Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Titan Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Titan Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Titan Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Archangel Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Archangel Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Archangel Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") ; Psi Deco 0 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi0,ArchetypeName="Deco_Kevlar0.ARC_Deco_Kevlar0") ; Psi Deco 1 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi1,ArchetypeName="Deco_Skeleton0.ARC_Deco_Skeleton0") ; Psi Deco 2 +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi2,ArchetypeName="Deco_Carapace0.ARC_Deco_Carapace0") Then if you have the Slingshot DLC, navigate toC:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\DLC\PCConsole\DLC_Day060\Config\XComContent.iniCopy the code below and paste over everything starting with "+ArmorKitPackageInfo=" (it should be the first chunk you see)+ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Archangel9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Carapace9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Ghost9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Psi9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Skeleton9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan3,ArchetypeName="Deco_Kevlar1.ARC_Deco_Kevlar1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan4,ArchetypeName="Deco_Archangel0.ARC_Deco_Archangel0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan5,ArchetypeName="Deco_Carapace1.ARC_Deco_Carapace1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan6,ArchetypeName="Deco_Ghost0.ARC_Deco_Ghost0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan7,ArchetypeName="Deco_Psi0.ARC_Deco_Psi0") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan8,ArchetypeName="Deco_Skeleton1.ARC_Deco_Skeleton1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Titan9,ArchetypeName="Deco_Titan0.ARC_Deco_Titan0") There will be some clipping but you'll have a lot more choices for Armor. Hope this helps. Link to comment Share on other sites More sharing options...
kassarc16 Posted December 18, 2012 Share Posted December 18, 2012 (edited) Does this allow armor customization without the pre-order bonus Solider DLC? It's absolute crap that I don't seem to be able to customize my Ops' armor appearances. Edited December 20, 2012 by kassarc16 Link to comment Share on other sites More sharing options...
DamarStiehl Posted December 18, 2012 Share Posted December 18, 2012 This rocks so much it should be illegal. This + Customize Unique Soldiers + Zhang + Archangel Armor + Deco #12 = flying tank with a badass Chinese accent. Now my guys can rock "all business" dull menacing black armors (deco #10) and girls get the sexy "shoulderpads and metal bra" deco #1. Link to comment Share on other sites More sharing options...
Amineri Posted September 9, 2013 Share Posted September 9, 2013 Reviving a pretty old thread here (although I think the info would still be pretty interesting to some). Was fiddling around with the config files and figured out how to make the various weapon kits into selectable deco armor options. Here's a screenshot of a Rookie with an Assault Rifle, setup with the Heavy LMG-style armor overlay as a selected deco armor: To add this as an options I added the following two lines: To DefaultContent.ini in the main XCOM game folder I added the line: ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar4,ArchetypeName="Kit_LMG_I_Medium.ARC_LMG_I_Medium") This sets the Kevlar+LMG armor kit as DecoKevlar4. Since I have both of the DLC packages (and the files are auto-merged in the My Games folder) I also edited the XComContent.ini file in the My Games XCOM config folder, adding the same line. I added the line just prior to the definition block that defines the weapon kits: ... WeaponPackageInfo=(ItemType=eItem_OutsiderWeapon,ArchetypeName="Weapon_PlasmaRfLtOutsider.GD_PlasmaRifleLightOutsider") ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar4,ArchetypeName="Kit_LMG_I_Medium.ARC_LMG_I_Medium") ArmorKitPackageInfo=(KitType=eKit_AssaultRifle_Kevlar,ArchetypeName="Kit_AssaultRifle_I_Medium.ARC_Kit_AssaultRifle_I_Medium") ... I'm not quite sure what the limit is on the number of possible deco kits, although the deco enum only seems to go up to 12, so that might well be the limit. Link to comment Share on other sites More sharing options...
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