acky1 Posted October 14, 2012 Share Posted October 14, 2012 I ran across this in my game, hadn't seen this model yet. Perhaps we could make all our operatives start out with this model(armor) and then require research to the XCOM starter "Body Armor"? I'll dig around and see if I can make this happen. Link to comment Share on other sites More sharing options...
Langy Posted October 14, 2012 Share Posted October 14, 2012 I suspect it unfortunately lacks any animations, and I'd be surprised if there's a female version:( Link to comment Share on other sites More sharing options...
James009 Posted October 14, 2012 Share Posted October 14, 2012 This'd be awesome and would be more appropriate then the default body armor, IMHO. Regarding women, suspend your disbelief. I don't think a female model would need to be modified very much, just use headswapping! Link to comment Share on other sites More sharing options...
CanisRex84 Posted October 14, 2012 Share Posted October 14, 2012 If you can extract the model, then I could make a female version and if you can extract the skin data I could also rig it.. :armscrossed: Link to comment Share on other sites More sharing options...
Dark0ne Posted October 14, 2012 Share Posted October 14, 2012 Out of curiosity, has there been any attempts at trying to get in to the textures/animations of the game? I'm sure I read somewhere that a way to unpack them had been found, but no way to repack them. Is this correct? Link to comment Share on other sites More sharing options...
CanisRex84 Posted October 14, 2012 Share Posted October 14, 2012 I've posted on around 4 different threads now asking that question, and looked through the first step thread, but still no luck :confused: Link to comment Share on other sites More sharing options...
acky1 Posted October 14, 2012 Author Share Posted October 14, 2012 I've posted on around 4 different threads now asking that question, and looked through the first step thread, but still no luck :confused: I want to say that someone posted a tool that allows you to unpack them but it wasn't confirmed yet. That was how I was going to get this model out. I read it in the now infamous "finding the first steps" post. I'll let you know if I find anything. I'd really like to take the "Modern Warfare" player models and import them into this game. Link to comment Share on other sites More sharing options...
ASNZern Posted October 14, 2012 Share Posted October 14, 2012 If you can extract the male body model, I can make it a Female :) Link to comment Share on other sites More sharing options...
James009 Posted October 15, 2012 Share Posted October 15, 2012 (edited) Ok, so following the idea on this thread I tried to make the basic military outfit into a Armor Deco for Kevlar. Basically I added this to default content...; Deco only needs to know where the first variation is, the rest is calculated. ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar0) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar1) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar2) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar3) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar4) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar5) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar6) ArmorDeco=(Armor=eItem_ArmorKevlar,ArmorKit=eKit_Deco_Kevlar7) And then added into the DLC X-COM Content file...+ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar1,ArchetypeName="Body_GenericSoldier.ARC_Body_GenericSoldier") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar2,ArchetypeName="Body_GenericSoldier1.ARC_Body_GenericSoldier1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar3,ArchetypeName="Body_General.ARC_Body_General") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar4,ArchetypeName="Body_Bodyguard.ARC_Body_Bodyguard") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar5,ArchetypeName="Body_Bodyguard1.ARC_Body_Bodyguard1") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar6,ArchetypeName="Body_Scientist.ARC_Body_Scientist") +ArmorKitPackageInfo=(KitType=eKit_Deco_Kevlar7,ArchetypeName="Body_Engineer.ARC_Body_Engineer") It registers there as being something like seven available decos but doesn't actually display anything new, just the default Kevlar armor (without any extra stuff). I figure these must be defined somewhere to distinguish them more. Any ideas or thoughts? On another note, in a modding test run I copied a female head to male, it works fine though hairs don't always show up properly. However, their heads are very tiny on the huge male models. This game is moddable... just gotta figure out how it all works. EDIT:More research has possible indicated that I need to add a .upk file for the above entries into the "DLC>CookedPCConsole" folder. Where does one fine these .upk files and, assumedly, how do I extract them? EDIT:Nevermind, found them in another "Core>CookedPCConsole". Placing them into the other "CookedPCConsole" and seeing if that enables them. Still uncertain how it'll distinguish the armor from male to female without some sort of setting. Perhaps thats set in the .upk file? Nah, that'd be too easy... EDIT: Yeah, I figured it wouldn't work and it didn't. I'm thinking, where are the ArchetypeName defined? Edited October 15, 2012 by James009 Link to comment Share on other sites More sharing options...
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