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Mod n00b need a bit of help


trogdor1134

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Either trough the console> player.additem [formidnumber] [number of items]

 

or simply place it somewhere in the world: Open the CS, load oblivion.esm and also load your plugin containing the items as active. The just open up a cell - For example World Space: ICMarketDistrict; Cell: ICMarketDistrict01 and drag your item from the object window into the render window. Then select your object and press F to make it fall to the ground.

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i nkow how to put the meshes and textures into the game, but my problem is once they are in the data of the game i have no way to give it to my character.

how can i spawn the weapons or clothes to give to my character?

Those meshes and textures must be on an item the character can wear. Once this object is created one or more instances of it is/are placed into the game someway. It can be directly placed into the character inventory; can be inside a container placed somewhere in the game world; may be just lying on the floor at the place you choose. May be the reward of a quest. Indeed there are a multitude of ways to place an object into the game.

 

edit: The most common way is creating a dummy quest that just run a script with commands like:

 

player.additem itemREF 1

 

and terminate itself. This is the basic, you can sophisticate the script to check of existence and others things.

 

Edit 2: Using the same command via console, with modded items often fails because the index of the item's reference depends on the load order mod's position.

 

Placing objects directly into the game world involves loading the desired cell in the CS's View window and actually placing an instance of the object(s) there.

 

the answer from Ihateregistering have useful details you shall use.

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okay i put the files into the cloud ruler amrory, and dropped them to the floor. i saved the .eps file. i checked it in the loader, and went to the armory, but it isn't there. i know it was on the ground in that room. why does it disappear?

Sometimes the cell isn't refreshed if it is loaded in you saved game. Try unloading your ESP, go to somewhere away from the Cloud ruler's temple, save, quit the game, reload that save and save again. This shall clean all the references to the cell. Now quit the game, reload your ESP and check for the items again.

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Alrighty, here's a quick little 'step by step' guide that's going to be written horribly fast for throwing custom meshes/textures in game.

 

-Make the mesh/Texture in your favorite program. Save the Mesh as a .nif, use Nifscope to give it some properties like weight and stuffs like that. Save the Textures as a .DDS and a normal map of the texture named Texturename_n.DDS (If you're just testing the texture and not the mapping you can make a copy of your texture file and add _n to the end, but the name MUST be exactly the same save for the _n so if it's called SuperAwesomeArmorFromMorrowind, the map needs to be called SuperAWesomeArmorFromMorrowind_n) Then open the NIF in Nifskope and assign the texture to it. (Lots of tutorials on how to do this) and save.

 

-Open up CS, click on ANY item and choose Edit. Chnage the FormID to something unique, then click on the TOP .nif file and browse to your own then save. Voila, your new item is made.

 

-From there, drop it somewhere in the world, travel there, and pick it up.

 

 

 

Sometimes it doesn't look like an ESP saves (because it doesn't) when you transition from the CS to Oblivion for testing. I know this happens to me sometimes if I make even MINOR tweaks (major ones seem to work) so save your Mod, make sure you close Oblivion AND CS, open up the CS again and load your mod as active, and save it once more. Usually for me that seems to work. If not, reboot. :)

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