Caiman Posted October 19, 2012 Share Posted October 19, 2012 Will that also enable us to make mesh-replacers and maybe even add additional weapons/armors/perks, let us fly off with 10 soldiers instead of 6? I mean: Is really *everything* possible to be edited after you´re done with your awesome work of awesome? :pirate: Link to comment Share on other sites More sharing options...
Daemonjax Posted October 19, 2012 Share Posted October 19, 2012 (edited) Yeah, I think maybe everything is possible to be edited now. :D A few days ago the situation was looking rather bleak, but now it's all rainbows and unicorns! Edited October 19, 2012 by Daemonjax Link to comment Share on other sites More sharing options...
dreadylein Posted October 19, 2012 Share Posted October 19, 2012 Yay Unicorns ! In theory there isnt realy much left which cant be editet by now :o Damn .. never thought it would change that quick Link to comment Share on other sites More sharing options...
Kaerar Posted October 20, 2012 Share Posted October 20, 2012 Nicely done Daemonjax :) Link to comment Share on other sites More sharing options...
Deleted2725050User Posted October 20, 2012 Share Posted October 20, 2012 Hats off to the guys like Jax with actual programming knowledge who make it possible for laymen like me to make the game what I want it to be. Link to comment Share on other sites More sharing options...
Tayot84 Posted October 20, 2012 Share Posted October 20, 2012 Fantastic! Now we have to wait for a computer wizard to make a custom unpack/repack tool.I mean a litteral wizard, not some computer nerd ;D Hey, it's probably my bad, but I can't find anything in these files that looks like an animation file.I got meshes and textures from my extractions, and you guys make no direct reference to it. Link to comment Share on other sites More sharing options...
KMA Posted October 25, 2012 Share Posted October 25, 2012 I think the PSK/PSKX files are the anims. I am looking for the scripts. Supposedly a lot of the gameplay was just scripted according to the Devs. I was going to see if I can find out why all the collider issues are happening, but after examining all the files I got from Gildor's extraction tool, I have no scripts at all (just textures, materials, animations, and meshes). Has anyone had any luck extracting scripts yet? @ Daemonjax - When I globally extracted the TGAs they came out full sized, so I do not know why your were only 64x64. If you are still having issues, let me know and I can send you a copy of my bat file for reference. Link to comment Share on other sites More sharing options...
tbkiah Posted October 25, 2012 Share Posted October 25, 2012 the upks that have scripts in them are XcomGame.upk and XcomStrategyGame.UPK Link to comment Share on other sites More sharing options...
bokauk Posted October 25, 2012 Share Posted October 25, 2012 (edited) Has anyone had any luck extracting scripts yet?You can decompile the scripts from the decompressed upk files by using UE Explorer. The majority of interesting scripts are in XComGame.upk and XComStrategyGame.upk. It sounds like you've already decompressed the files, but just in case you haven't, give this a read. There's also a link to Daemonjax's tutorial for editing scripts. Edited October 25, 2012 by bokauk Link to comment Share on other sites More sharing options...
tsanford01 Posted October 25, 2012 Share Posted October 25, 2012 All of this editing of UPKs and PCCs has been possible since mass effect1 and probably earlier. The problem is getting it back into the game..That is the tricky part. Link to comment Share on other sites More sharing options...
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