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Need advice before installing large mod to my game


kiro3227

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I want to add the mod "Unique NPC's - Creatures and Monsters of the Commonwealth" to my game(https://www.nexusmods.com/fallout4/mods/24357?tab=description) because I wanna have as many types of enemies as I want but before I can do that the size of that mod worries me (3.5gb main but with optional included it will be ~7GB only out of this mod.I don't know if its normal and my if my game will handle(i5 9600k,Nvidia 1060 6gb gtx,16GB RAM) to have +15GB only out of mods(all of my mods together are 8.13GB).I've looked up online and haven't found anything related to this so I'm making this post myself because I want some advice from professional people who are aware of having an such large modlist.

Here's my mod list:

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4009-piporan.esl
ccbgsfo4028-powerarmorskinorange.esl
ccgrcfo4002-pipgreenvim.esl
ArmorKeywords.esm
HUDFramework.esm
Homemaker.esm
Damage Threshold.esm
unofficial fallout 4 patch.esp
FaceLight.esl
FLRI_HeadGear_bytooun.esl
Horrorghouls2.0.esl
the eyes of beauty.esp
modgirlyanimation.esp
settlementlimitslashed.esp
modern firearms.esp
improved map with visible roads.esp
weightless junk.esp
3dscopes.esp
power armor quick enter and exit.esp
dd-enhanced blood basic.esp
Reverb and Ambiance Overhaul.esp
CraftableAmmo.esp
CraftableAmmo_plus.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModificationCSA.esp
LegendaryModification - DLC Far Harbor.esp
Immersive HUD.esp
Faster Terminal Displays (20x).esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Regular.esp
LongerPowerLines3x.esp
CBBE.esp
KSHairdos.esp
ballisticweaver.esp
modenclavearch38.esp
Zipsuit.esp
Homemaker - Unlocked Institute Objects.esp
LoweredJetpakAPDrain.esp
LegendaryModification Enhanced.esp
Vivid Waters.esp
UNnaked Power Armor.esp
VendorCaps.esp
FaceMaxson.esp
tsuki no hana.esp
No Lowered Suppressor and Bayonet Range 1.03.esp
Hard Legendary Giant Creatures.esp
Respawnable Legendary Bosses.esp
SuperAffinity.esp
NoAffinityCooldown.esp
Ancient weeb.esp
FROSTfix.esp
Armorsmith Extended.esp
KerriganGlasses.esp
Kerrigan.esp
KerriganColorChange.esp
Tesla X01.esp
Impervious Power Armour.esp
Arbitration-IPA Patch.esp
EnclaveX02.esp
X02Factions.esp
fog.esp
Armorsmith Extended NightVision.esp
MarineAE.esp
visiblecompanionaffinity.esp
the deadly commonwealth expansion.esp
SuperAffinitySeason.esp
Crimsomrider's Phantom Of Far Harbor.esp
X-02 PipboyLight Patch.esp
Skip DIMA memories.esp
Crimsomrider's Accessories.esp
companion infinite ammo.esp
Ardent_VWAS.esp
C_VWAS.esp
ArdentBlade.esp
Extended weapon mods.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Automatron DLC.esp
BetterModDescriptions.esp
BetterModDescriptionsAE.esp
BetterModDescriptionsEWM.esp
BetterModDescriptionsLM2LMEasy.esp
BetterModDescriptionsSTCSAdd.esp
HaxAUG.esp
AK74M.esp
AtomicRadio.esp
McMillanCS5.esp
Insignificant Object Remover.esp
EXALT Cybernetics.esp
TrueInvisibility.esp
TI - AE.esp
Toggle Stealth Boy.esp
Famas.esp
Flicker Fixer.esp
CustomCamera.esp
Nuka-World Fizztop Grille Workshop.esp
Nuka-World Collectable Markers.esp
TheKite_VTS.esp
SynthHand.esp
9mmPistol.esp
SolsSixThousandCaps.esp
Crimsomrider's Augmentation.esp
Rage_octocamo_suit.esp
Rage_octocamo_AE.esp
Haven_Trooper.esp
Scopes.esp
XM2010_SniperRifle_by_tooun.esp
XM2010_SniperRifle_STS.esp
XM2010_VWAS.esp
More Blood.esp
More Blood - Performance Edition.esp
lava'syours.p.e.c.i.a.l.esp
mojaveimports.esp
yourenotokay.esp
LooksMenu.esp
Raider Children.esp
Killable Children.esp
America Rising - A Tale of the Enclave.esp
LMBTOverlays.esp
LooksMenu Customization Compendium.esp
Synthoverlay.esp
Enough About the Settlements Preston.esp
MGSV_TheBoss.esp
Slave&ModelPinup.esp
DA Bondage Rope.esp
DA Micro Bikini v4.esp
Dickys Pinup Outfit.esp
ASVektor.esp
FV20_Synth2.5.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
HuntingRifleSounds.esp
Pip-Boy Flashlight.esp
Crafting Mastery.esp
Remove Interior Fog - All Dlc.esp
SA80.esp
Crazy_Animation_Rugs.esp
Crazy_Multi-Tool.esp
Female Masturbation.esp
10SPECIAL.esp
ACR-W17.esp
BossChestsHaveLegendaries.esp
BostonFPSFixAIO.esp
CF_AtomicWarlord.esp
ClassicBehemoth.esp
ConceptCentaur.esp
Dragunov.esp
Ephla's Unique Chems.esp
Factor.esp
Glowing Eyes.esp
HeavyWeaponry.esp
LooksMirror.esp
officersRevolver.esp
Scouter_AWKCR.esp
Scouter_V1.1_by_Ruddy88.esp
weightlessAmmoForSurvival.esp
win1897.esp
6 x XP.esp
ImmersiveScrapping.esp
ImmersiveScrapping_SeasonPass.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
Deadly Fog 25.esp
GKX Worthwhile Caps Stashes.esp
Immersive_Molotovs_FlamerESP.esp
ImmersiveGenericDialogues.esp
ImprovedBoS.esp
New Bobbleheads.esp
New Magazines_(Frost).esp
PD_VisualReload.esp
PlayerComments.esp
PlayerComments_ImmersiveGenericDialogues_Patch.esp
PlayerComments_UFO4P_Patch.esp
slevins_chemVFX-Light.esp
WZWildWasteland.esp
ALSL Vault Suit Unzipped - Vaults 111 and 95 suits only.esp
BoSStory.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
ModelRobotDisplay.esp
NukaColaDisplayStand.esp
Scrap Everything - Automatron.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Nuka World.esp
Scrap Everything - Ultimate Edition.esp
Scrap Everything - Vault-Tec Workshop.esp
WOTC.esp
AAF.esm
Vivid Weathers - FO4.esp
Vivid Weathers - Nuka World.esp
whispering hills.esp
Vivid Weathers - FO4 - Far Harbor.esp
CarryWeight99999.esp
MP7.esp
RealThrowingWeapons.esp
Shizuhiro_Katana.esl
tooun_Animationpack.esl
214 active mods + 211 active plugins.
Any help would be gladly appreciated!
Edited by kiro3227
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First up, check your mod count. ESL's do not count. If below 254, all is good, megabyte or gigabyte size should not be a factor. If over 254, conversion of and combining mods is in order. I may release some things on that front later on, but I have to have the time for it (working on my mod pile first). There are guides to help with this, though standalone mods are good candidates.

 

Second check on Scrap Everything, looks like you have more there than you need. If you have all the DLC, Scrap Everything and that Ultimate Update should do and those go as far down as possible. I do have Spring Cleaning added in mine as well. My count is close to 254, but once I get things changed that will free quite a few slots (over 26 with my pile) and that's with about 2/3 of the list looked at, at present. That is just on the conversion front, too.

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Thank you for your answer! I know I got way too many Scrap Everything eps's and now with what you said I've removed those pointless esp's files and I'm very happy to hear that GB's size doesn't matter at all when it comes to mods.I hope though I won't reach over 254 but considering the fact that daily I add 1-3 mods to my game I expect till next month to run some tutorials on how to convert :)))

Thank you again for taking your time in answering my question :D !

It was worth the wait!

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LOL you sound as much as a mod addict as I am. I'm not even gonna take a guess at how many GB's of mods I have stashed away on my external drive. (I'm an internet horder?)

 

Anyway just chiming in with the complementary second opinion that the actual size (megabyte/gigabyte) of the mod doesn't really matter, UNLESS- 1) You have a reeeeeally slow hard drive *cough cough* sony playstation *cough cough* 2) Are starting to get low on storage space on your hard drive.

 

But yeah, I do also agree, you need to do some cleaning on your mods. Another good way to reduce the load order, is to merge your "patched" mods. For example, I use a Bethesda mod called "Cheat Bunker". The author never released an all in one for it, but rather patched it for EACH DLC. Meaning, I have FOUR esp files for that mod. After I get around to adding all the new records from the patches to the original, I'll have only one. Therefore I can delete the originals.

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i run both Unique NPC mods, they do cause small stuttering as the new npcs spawn, but it is usually a minor, and only last a few seconds. (however i have a high end machine, and my game is installed on my ultra fast SSD, so the impact it could have on your machine will greatly vary if your machine does not match mine)

 

my entire mod setup consists of 150+ GB worth of data (yea almost maxed out my SSD just with Fallout 4+ Mods and windows being the only things on it xD). that includes loads of 2K + 4K Texture overhauls, an insane amount of armor, clothing and weapons mods (because i need more then i could ever use) xD

 

with that said, what are your system specs.

 

as mentioned above the size of the mod does not matter, what does matter however is what the mod contains, if its big because it contains a lot of 2k or 4k textures (which Both Unique NPC mods contain, as the new textures are a compliation of other mods, and said other mods offer high resolutions for these textures), this will be a problem for Vram.

 

also i strongly recommend completely getting rid of Scrap Everything and replacing it with Place Everywhere

 

Scrap Everything will break Precombines, which in turn will completey destroy your performance and stability, and also causes the issue for scrapped content to re-appear (Visual Bugs).

 

Place everywhere can do what scrap everything does plus so much more, and it is completely safe to use.

 

for me, place everywhere is an absolute must have mod for any type of workshop based tasks. (settlement building, home making etc etc)

 

i would personally rate Place Everywhere an absolute must have mod, and it is a completely free mod to use, as it is completely an F4SE Plugin, meaning it does not count towards any mod limit.

 

Place Everywhere: https://www.nexusmods.com/fallout4/mods/9424

 

Note: Place Everywhere Requires F4SE. it has an option for extra objects, which will allow you to scrap almost everything, it will not allow you to scrap anything that will break precombines, which is very good to have that restriction, as Precombines, is the only performance optimization we have.

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