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Is it possible to make a mod to use Skyrim's built in Levitation?


hemonecrophagia

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Is it possible to make a mod that utilizes Skyrims built in levitation, just float around and shoot spells like the enemies or vampire lord does themselves without being a vampire?

 

 

In the game, the Vampire Lord, Atronachs, Seekers, Wisp Mothers, wraith's, and Dragon Priest's all have a levitation animation where they float around and cast spells.

 

I've found pages like the following here on Reddit;

 

https://www.reddit.com/r/skyrimmods/comments/b23til/mod_to_permanently_floatlevitate/

 

 

GameFAQ's;

 

https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/65569718

 

 

One from another user here on the Nexus;

 

https://forums.nexusmods.com/index.php?/topic/928154-floating-like-the-vampire-lordflame-atronach/

 

 

And finally here is my post;

 

https://forums.nexusmods.com/index.php?/topic/8058203-skyrim-style-levitation/

 

 

 

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One if the best things about Oblivion was you could create a enchant the never faded and could be set on a piece of armor to levitate aka fly .. endlessly.

One of the 1st mods I made was one that made you fly. I come to understand why they took it out. Skyrim is set up so being able to fly would kill many things.

Many things are set up in a way where flying would be way to easy to complete things. Also the landscape isn't really set up for it. The 1st problem you will run into

is the fact you can't really use collision while flying. So you will end up flying through everything and anything ...

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One if the best things about Oblivion was you could create a enchant the never faded and could be set on a piece of armor to levitate aka fly .. endlessly.

One of the 1st mods I made was one that made you fly. I come to understand why they took it out. Skyrim is set up so being able to fly would kill many things.

Many things are set up in a way where flying would be way to easy to complete things. Also the landscape isn't really set up for it. The 1st problem you will run into

is the fact you can't really use collision while flying. So you will end up flying through everything and anything ...

Yeah I figured that out myself when experimenting with other peoples flying mods, however the game has a built in float system already,k the vampire lord levitation doesnt mess with collisions much from my experience with it, in fact I get plenty of moments where I cant move through a door way because my head is too high up.

 

It's confusing how with all the mods on the nexus, Bethesda, MODDB, and Steam workshop. That I have yet to see a mod that simply lets you use this in game mechanic, which leaves me to assume either nobody has tried, or there is a reason it cannot be done.

 

I am hoping that with this post here, that somebody with experience may be able to explain this, so that this repeated discussion can finally get some proper closure instead of wishful thinking, I am getting to know the creation kit pretty well as of late, slowly learning it when I have time to spend on it. I would like to try to do this myself, and it would help to know if anyone else has tried, failed or succeeded before I even begin to touch it myself.

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Let's put it this way ... flying isn't going to work out due to collision. But, floating may be doable if you get tricky about how you set it up.

As in not using the levitation call but more of a tricking Skyrim into thinking you're larger than you really are. Of course you would get stuck in even more.

The enemy's can use a "float" because they are the type that don't really move around. I'm sure you will find road blocks the whole way or Skrim would have

had levitation from the start as it was a huge part of Oblivion.

On the other hand ... A good programmer can do anything!

Edited by NexusComa
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If you can work out what makes the Vampire Lord etc fly you could make a spell, shout or an item to toggle it on or off. Or maybe a hidden Perk. Maybe even add Alchemy ingredients to make a new potion

 

But, as you know, Daggerfall, Morrowind and Oblivion had areas and traps where Fly and Levitate were actually needed or it was Game Over. In Skyrim, the dungeon quest goal and entrance/exit are often very close together, but the goal is inaccessible as you cannot climb up the rock face or levitate. You have to traipse all the way through the dungeon and go full circle to get to the end, which is often right by the entrance. If we could levitate, we could skip everything, so they designed it out of the game.

 

First thing would be to check out a Vampire Lord in the CK and see what power, ability, item or hidden perk they may have that allows them to levitate.

 

You can Fake Fly with a console code, TCL, IIRC, which turns off collision. There are places where you can float through locked doors etc into the next room, and others where you can't as the door teleports you to a new cell rather than just blocks the way.

 

But that's not really what you want as it makes you immune to damage as well.

 

Now I think of it, I made an Alchemy mod (unreleased WIP) years back and I vaguely recall trying to allow potions of Levitate. But I really can't remember whether I could. I added lots of new ingredients and powers and did manage to make some new potion effects.

 

Basically, if the effect exists in-game, it should be possible to adapt it to another use, like potions, spells, shouts etc. So i hope you find it!

 

 

Good Luck!

 

:D

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If you can work out what makes the Vampire Lord etc fly you could make a spell, shout or an item to toggle it on or off. Or maybe a hidden Perk. Maybe even add Alchemy ingredients to make a new potion

 

But, as you know, Daggerfall, Morrowind and Oblivion had areas and traps where Fly and Levitate were actually needed or it was Game Over. In Skyrim, the dungeon quest goal and entrance/exit are often very close together, but the goal is inaccessible as you cannot climb up the rock face or levitate. You have to traipse all the way through the dungeon and go full circle to get to the end, which is often right by the entrance. If we could levitate, we could skip everything, so they designed it out of the game.

 

First thing would be to check out a Vampire Lord in the CK and see what power, ability, item or hidden perk they may have that allows them to levitate.

 

You can Fake Fly with a console code, TCL, IIRC, which turns off collision. There are places where you can float through locked doors etc into the next room, and others where you can't as the door teleports you to a new cell rather than just blocks the way.

 

But that's not really what you want as it makes you immune to damage as well.

 

Now I think of it, I made an Alchemy mod (unreleased WIP) years back and I vaguely recall trying to allow potions of Levitate. But I really can't remember whether I could. I added lots of new ingredients and powers and did manage to make some new potion effects.

 

Basically, if the effect exists in-game, it should be possible to adapt it to another use, like potions, spells, shouts etc. So i hope you find it!

 

 

Good Luck!

 

:D

By using this guide:

https://hubpages.com/entertainment/How-to-Create-New-Shape-Shifting-Spells-In-Skyrim

 

along with this atronach mod as reference,

 

https://www.nexusmods.com/skyrim/mods/76200/?tab=description

 

I may be able to find something here.

 

as far as the player skin goes, Im thinking the best base would be the dragon priest, it already wields weapons along with several different expert level spells and shouts,

If I could make a transformation for the dragon priest that allows for inventory usage during the transformation, all that would be needed is using the player model over the dragon priest's.

in theory.

 

 

would be testing this now in CK but Steam decided to delete my directory when I downloaded the creation kit again, so im waiting for it to install again.

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Is it possible to make a mod that utilizes Skyrims built in levitation, just float around and shoot spells like the enemies or vampire lord does themselves without being a vampire?

 

Levitation is not a "Skyrim built in", it's nothing but animations where the actor is moved up on the z-axis.

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