XxxReapersEdge Posted October 23, 2019 Share Posted October 23, 2019 Everything Works great till i try to use type 3 and Mojave deluxe its cause the great black undies bug 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a Vurt's WFO.esm 11 b New Vegas Redesigned 3.esm 12 c FCOMaster.esm 13 d AWorldOfPain(Preview).esm 14 e oHUD.esm 15 f SolidProject.esm 16 10 SomeguySeries.esm 17 11 Gomorrah Redesigned v2.esp 18 12 Niner.esm 19 13 AWOPDeadMoney.esm 20 14 NVWillow.esp 21 15 VanessaFollowerNV.esm 22 16 NosCo Companion System.esm 23 17 Lings.esm 24 18 JasmineforNCCS.esp 25 19 Bitter Springs Redesigned.esp 26 1a More Traits.esm 27 1b Project Nevada - Core.esm 28 1c Project Nevada - Equipment.esm 29 1d Weapons.of.the.New.Millenia.esm 30 1e Project Nevada - Rebalance.esp 31 1f Project Nevada - Cyberware.esp 32 20 More Perks.esm 33 21 More Perks for Companions.esm 34 22 GreatKhanGreatOverhaul.esm 35 23 NCCS Nos' Premade Companions.esm 36 24 Willow by Dracomies.esp 37 25 FCO - Niner.esp 38 26 FCO - NPC Changes.esp 39 27 NVR3_ProjectNevadaEquipment Patch.esp 40 28 New Vegas Redesigned 3.esp 41 29 More Perks Update.esp 42 2a UnlimitedCompanionsFixed.esp 43 2b delilah.esp 44 2c AWOPMonsterPatchVanilla.esp 45 2d FO4 Power Armors - FNV Standard Edition.esp 46 2e FO4 Power Armors - FNV Compatibility Edition.esp 47 2f WMIMNV.esp 48 30 Weapon Retexture Project.esp 49 31 AWOP WRP Patch.esp 50 32 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 51 33 Weapons.of.the.New.Millenia.Leveled.Lists.esp 52 34 1nivVSLArmors.esp 53 35 NVR3_1nivVSLArmors Patch.esp 54 36 JGrahamCompanion.esp 55 37 Alternative Start.esp 56 38 Weapons.of.the.New.Millenia.Store.esp 57 39 Russell.esp 58 3a FNV Realistic Wasteland Lighting - All DLC.esp 59 3b New Vegas Redesigned 3 Path Fixing.esp 60 3c Asari Project - Liara T'Soni.esp 61 3d CCO - Ulysses Companion.esp 62 3e RiddickCompanion.esp 63 3f DarylDixonCompanion.esp 64 40 ME3 - MirandaRace.esp 65 41 Tank-Girls DukeNukem.esp 66 42 ADAM Complete.esp 67 43 NCROverhaul.esp 68 44 ADAM - MERGE.esp 69 45 MojaveSandyDesert.esp 70 46 Master_Chief_Companion.esp 71 47 Mass Effect 3 - Female Shepard Race.esp 72 48 More Traits Update.esp 73 49 Yao Guai Friend.esp 74 4a Deadpool.esp 75 4b Cazador Companion.esp 76 4c AWOP - Russell.esp 77 4d PowderIsTheNewBlack.esp 78 4e SunnyCompanion.esp 79 4f NVR3_AWOP Patch.esp 80 50 AWOP-NVR3.esp 81 51 1nivPNSLPatch.esp 82 52 FCO - Delilah.esp 83 53 boa ncrpahelmet.esp 84 54 Boacombat2glove.esp 85 55 FCO - Willow (Cazy).esp 86 56 FCO - Willow.esp 87 57 FOVSlider.esp 88 58 FCO - Russell.esp 89 59 pyDoF.esp 90 5a Readius_NV.esp 91 5b Real Recoil.esp 92 5c Sit Anywhere.esp 93 5d The Mod Configuration Menu.esp 94 5e The Weapon Mod Menu.esp 95 5f TheLegionWillRyse.esp 96 60 FCO - PathFixing Vanilla.esp 97 61 Tess.esp 98 62 NukaCola-Ojo.esp 99 63 dD - Enhanced Blood Main NV.esp100 64 More Perks for Companions Update.esp101 65 NVBabyDeathclawCommander.esp102 66 TGsArmorCollectionVegas.esp103 67 TGsArmorCollectionLeveledList.esp104 68 CAGE 1.9.3.2.esp105 69 AmmoChecking.esp106 6a DIM TYPE3clothesRETAIL.esp107 6b DMHO.esp108 6c BrotherhoodReforged.esp109 6d FCO - OHSB NPC Edits.esp110 6e B42Inertia.esp111 6f CASM with MCM.esp112 70 CompanionDe-Equip.esp113 71 A Better Cass.esp114 72 A Better Veronica.esp115 73 AllCompanionsEssential 2.0b.esp116 74 alteredjasmine.esp117 75 FCO - PathFixing BugFixes.esp118 76 JIP Companions Command & Control.esp119 77 PickCompanionArmorandWeapons.esp120 78 MojaveDelight.esp Link to comment Share on other sites More sharing options...
JimboUK Posted October 23, 2019 Share Posted October 23, 2019 Double check to make sure all of the textures and meshes made it to the right folders, then toggle your archiveinvalidation off and back on again. Link to comment Share on other sites More sharing options...
XxxReapersEdge Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) Double checked and toggled archiveinvalidation back off then on but no dice everything is in the right spot as far as I know, would vortex put them in the wrong place? Edited October 23, 2019 by XxxReapersEdge Link to comment Share on other sites More sharing options...
JimboUK Posted October 23, 2019 Share Posted October 23, 2019 I honestly don't know about Vortex, I still do everything manually. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 23, 2019 Share Posted October 23, 2019 The usual reasons why a texture is not found and ends up displaying as a solid color such as black (other than failing to toggle AI) are:1. It was packaged in such a way in the archive that when it was unpacked into the "Data" folder it got placed where the engine isn't looking for it. (This is the fault of the mod author making the package; not the mod manager.) You can manually drag the folders to the correct locations, or repackage the archive to avoid that problem against the next time you need to install it. In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized; with folder names such as "Textures" or "Meshes" (etc.), or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file. Sometimes it's "Data" so you end up with "Data\Data" which is also unexpected.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those folders into the game "Data" folder. The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from, and place them all in a "Docs" folder for easy access, but it's not a requirement. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt"), so consequently only the last installed exists.)2. The texture path embedded in the NIF mesh file is not valid as your game is not installed in the same path as the mod creator. This is the fault of the mod creator, but something you can fix yourself. Please see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.)3. The "garments" (clothing and armor, etc,) are not using the same "UV Map" (AKA "texture coordinates") as the body replacement. If the texture coordinates are not compatible with the underlying "body type", the UV Map can throw off the engine. Your problem might be due to an update to the body replacer rendering it incompatible with the "garment" from the mod used. -Dubious- Link to comment Share on other sites More sharing options...
M48A5 Posted October 24, 2019 Share Posted October 24, 2019 (edited) The Mojave Delight textures are packaged with the path "textures\MojaveDelight\characters". If Vortex did not install the texture package to the correct location (very likely), the correct textures would not be displayed. You should check the game files to ensure that the Mojave Delight are installed correctly. You also need to read the included ReadMe. It states that a manual installation is necessary. I quote: "This Mod is intended for Advanced Users, that is, users who have experience installing mods MANUALLY." This is also clearly stated in the mod description. Edited October 24, 2019 by M48A5 Link to comment Share on other sites More sharing options...
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