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Sprint Mod


JUSTIYT1

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I really liked the idea of sprinting in FNV so I decided to look for a mod that adds it.

I found a nice little mod and was about to download it when I read the comments section.

It seemed like everyone had a problem or bug and the mod author hasn't been on for 2 years. Is there a fixed version out there somewhere?

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I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type

set <global name> to <value>

into the console to change them.

 

As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features.

 

If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system.

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I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type

set <global name> to <value>

into the console to change them.

 

As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features.

 

If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system.

 

Oh, I wasn't aware the Charge! and Tackle options was integrated. Thanks for that! I'm uninstalling Sprint mod as we speak and reverting back to PN.

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I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type

set <global name> to <value>

into the console to change them.

 

As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features.

 

If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system.

 

Oh, I wasn't aware the Charge! and Tackle options was integrated. Thanks for that! I'm uninstalling Sprint mod as we speak and reverting back to PN.

 

By the way, what's the Form ID on the Charge! perk for PN?

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Well, the Charge! Perk is part of the Extra Options file I linked, not in PN itself. You'll need my file to get it. I don't normally give the codes out, since they're easy to look up yourself, but the Charge! perk is
xx001F05

.

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Well, the Charge! Perk is part of the Extra Options file I linked, not in PN itself. You'll need my file to get it. I don't normally give the codes out, since they're easy to look up yourself, but the Charge! perk is

xx001F05

.

 

Yeah, I was meaning Extra Options. I couldn't find any references to it in the GECK and it wasn't in the add perk level-up screen. I tried adding it per the console with that ID no luck.

Edited by searchndestroy
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