JUSTIYT1 Posted October 17, 2012 Share Posted October 17, 2012 I really liked the idea of sprinting in FNV so I decided to look for a mod that adds it.I found a nice little mod and was about to download it when I read the comments section.It seemed like everyone had a problem or bug and the mod author hasn't been on for 2 years. Is there a fixed version out there somewhere? Link to comment Share on other sites More sharing options...
searchndestroy Posted October 17, 2012 Share Posted October 17, 2012 I've had no issues with the mod. The only complaint I have is that the sprint isn't as fast as the one contained in the Project Nevada mod, but has some cool perks associated with it. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted October 18, 2012 Share Posted October 18, 2012 I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type set <global name> to <value> into the console to change them. As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features. If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system. Link to comment Share on other sites More sharing options...
searchndestroy Posted October 18, 2012 Share Posted October 18, 2012 I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type set <global name> to <value> into the console to change them. As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features. If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system. Oh, I wasn't aware the Charge! and Tackle options was integrated. Thanks for that! I'm uninstalling Sprint mod as we speak and reverting back to PN. Link to comment Share on other sites More sharing options...
searchndestroy Posted October 18, 2012 Share Posted October 18, 2012 I assume that you're talking about this sprint mod. The description tells you what globals control things, so you can set them either in console or by editing the plugin with GECK or FNVEDit. Just type set <global name> to <value> into the console to change them. As far as the perks, Project Nevada has integrated tackling, no need to waste a perk on it, and my own mod Project Nevada - Extra Options adds the Charge! perk to PN as well, fully integrated into the PN crosshair system and other features. If you're not using Project Nevada, and haven't looked at it, I highly recommend it. Give the description a thorough reading. It has lots of features, but most of them can be turned off if you don't want them, and you can just not install a module if you don't want new guns or don't like the new implant system. Oh, I wasn't aware the Charge! and Tackle options was integrated. Thanks for that! I'm uninstalling Sprint mod as we speak and reverting back to PN. By the way, what's the Form ID on the Charge! perk for PN? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted October 18, 2012 Share Posted October 18, 2012 Well, the Charge! Perk is part of the Extra Options file I linked, not in PN itself. You'll need my file to get it. I don't normally give the codes out, since they're easy to look up yourself, but the Charge! perk is xx001F05. Link to comment Share on other sites More sharing options...
searchndestroy Posted October 19, 2012 Share Posted October 19, 2012 (edited) Well, the Charge! Perk is part of the Extra Options file I linked, not in PN itself. You'll need my file to get it. I don't normally give the codes out, since they're easy to look up yourself, but the Charge! perk is xx001F05. Yeah, I was meaning Extra Options. I couldn't find any references to it in the GECK and it wasn't in the add perk level-up screen. I tried adding it per the console with that ID no luck. Edited October 19, 2012 by searchndestroy Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted October 19, 2012 Share Posted October 19, 2012 Well then. I will give that a look tomorrow when I get home from work. EDIT: If you have the Sprint feature in PN disabled, then it won't show up. Link to comment Share on other sites More sharing options...
searchndestroy Posted October 23, 2012 Share Posted October 23, 2012 Well then. I will give that a look tomorrow when I get home from work. EDIT: If you have the Sprint feature in PN disabled, then it won't show up. Hm, I can get everything else to work but the Charge! perk. Sprint is enabled. Link to comment Share on other sites More sharing options...
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