HadToRegister Posted October 27, 2019 Share Posted October 27, 2019 Woohoo!!!! Fixed it.!!!! So for future reference to those that have problems with CTD's in the Heartwood Mill area (had to get all the words in there for future searchers) I was doing as HadToRegister suggested by reading through the posts of my landscape mods so I could begin disabling them one at a time if they affected that area. On Wooden Bridges I saw that it needed to be after Darkwater Crossing or it caused landscape issues. This same mod also affects other areas, like Heartwood Mill, etc, presumably with navmeshes. I had Wooden Bridges in a merge that was holding the 66 spot in my load order while Darkwater Crossing was 164. Exactly the opposite of where they were supposed to be. So I disabled the merge mod and separately enabled the mods that comprised it. After sorting, Darkwater Crossing was now 96 and Wooden Bridges came after it in the 9D slot. This worked. I could get into Heartwood Mill, Sarethi Farm, and Darkwater Crossing looked good at the bridge. Haven't tried all the rest of the locations yet, but I have a feeling they will now work. I think I'm going to see what I can do now about getting rid of most of my merges. Wrye Bash seems to be working as it should now (so far) by not using load order slots for light mods like most patches. I just crossed the 254 threshold with them both and it hasn't crashed my game yet. Dumb luck that I spotted this as quickly as I did, but reading the posts of the mods definitely helped identify this issue. HadToRegister, I thank you very much. I don't think I would have found this without your suggestion and I would now be contemplating the very arduous task of starting my load order over again. You are a lifesaver. EDIT: Oooh, now I can try out this LE Gifts of the Outsider conversion to see if it works. Excellent!!Nice Detective Work there, and thanks for sharing the solution! Link to comment Share on other sites More sharing options...
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