VGI Posted October 18, 2012 Share Posted October 18, 2012 So I went to Rivet City to check out the merchandise. Went straight in from the bridge into the Market. And from there I wanted to go to the Clinic. Going through the Mid-deck, door is locked. Tried Upper deck, locked as well. They are both locked, average level, and red. That never happened before. Note that you can still enter the decks of Rivet City and the Market, but you have to go out through the stairwell. No longer can you go straight through the Mid-deck or Upper deck and into the Market and vice-versa. So, do I just pick these doors? They are in red. Why the heck are they locked anyway? NOTE #1: I have finished the Quest: Replicated Man. So, any ideas on why da heck are these doors locked? NOTE #2: I have applied the Unofficial Patch manual fix by presna: Posted 07 August 2011 - 04:03 PM -Reposted this to the top so it's easier to get to- Hello! The Unofficial Fallout 3 Patch has got a bit of a bad reputation for CTD issues. That's a real shame as the Unofficial Fallout 3 Patch has an absolutely massive amount of great fixes in it. From game settings, meshes & textures this package really fixes a lot of stuff that no one else has touched. Because of all these great fixes I recently decided to try the patches again with the new character I started & see if I could figure out what the trouble was. Now, the CTD issues around Rivet City seem to be the cause of the bad reputation this has got. It has long been known that the Unofficial Fallout 3 Patch - Broken Steel.esp is the culprit. There is a modified version of the Unofficial Fallout 3 Patch - Broken Steel.esp out there, I tried it & it worked to some extent. However, after meeting Pinkerton in the Broken Bow section of Rivet City I got CTDs in the area when trying to save & when exiting Rivet City (triggered by the Autosave that happens when exiting). & it did not work at all for my older character. That little area across from Project Purity, where you can view the water pouring into the reservoir seemed to be a particularly bad spot for CTDs on saving. So It seemed the fixed version of Unofficial Fallout 3 Patch - Broken Steel.esp out there was still missing something. After a bit of trial & error I came up with this fix, I've been using it for quite a while now & no Rivet City CTD problems. I use all the Unofficial Fallout 3 Patches & everything has been stable since applying this fix. I hope it can help others & allow the Unofficial Fallout 3 Patch to be seen as the great work that it is. You may also want to check my posting in this section about installing the Unofficial Fallout 3 Patch manually too. ____UF3P - Broken Steel.esp Rivet City area CTD fix_____ Requires FO3 Edit: http://www.fallout3n...file.php?id=637 With Broken Steel.esm & Unofficial Fallout 3 Patch - Broken Steel.esp in your load order, run FO3 Edit. FO3 Edit will present you with a list of your mods, click OK & wait for them to load. Find the Unofficial Fallout 3 Patch - Broken Steel.esp & expand it's details by clicking on the + next to it. Go to "Cell" & keep expanding like this: CellBlock 9Sub-Block 1000760DA3 zDCint08bTemporary Under "Temporary" you will see 4 "Placed Object" headings, they should be showing up red. Left click on the top "Placed Object" & it's details will show up on the right. Note that all mods making changes to this info will also show up, you will see columns for Fallout 3, Broken Steel & Unofficial Fallout 3 Patch - Broken Steel.esp. It's the Unofficial Fallout 3 Patch - Broken Steel.esp column we want to modify. Note that Broken Steel has two "Deleted" in it's column, drag those with the left mouse button into the exact same place in the Unofficial Fallout 3 Patch - Broken Steel.esp column. FO3 Edit will warn you about making changes, click yes. Do the same for the other 3 "Placed Object" headings. Now go back to Unofficial Fallout 3 Patch - Broken Steel.esp in the left hand side of FO3Edit. Go to "Worldspace" & keep expanding like this: Worldspace000003c Wasteland00002DB4 CellPersistent Under "Persistent" you will see one "Placed Object" amongst the other headings, it should be showing up red. Left click on "Placed Object" & it's details will show up on the right. Once again it's the Unofficial Fallout 3 Patch - Broken Steel.esp column we want to modify. Note that Broken Steel has "Deleted, Quest item...." in it's column, drag that with the left mouse button into the exact same place in the Unofficial Fallout 3 Patch - Broken Steel.esp column. Close FO3 Edit, it will ask if you want to save the changes to Unofficial Fallout 3 Patch - Broken Steel.esp, click OK. (If anything else is listed in that box, untick it before clicking ok) All done! Hope this helps! Prensa **************************************************************************** Posted 09 August 2011 - 07:31 AMHi Prensa, I reached a step I can not perform, I don't know if I'm doing something wrong. prensa, on 01 July 2011 - 10:21 PM, said:Go to "Worldspace" & keep expanding like this: Worldspace000003c Wasteland00002DB4 Cell Persistent Under "Persistent" you will see one "Placed Object" amongst the other headings, it should be showing up red. When I expand "Worldspace" I do not have the option of expanding what you say to expand. I will show you a screenshot: Do you see the problem? Under Worldspace, Wasteland is not expandable. **************************************************************************** Posted 09 August 2011 - 02:45 PMIntegrater - Hello! That's odd, you're the second person who's had this problem. Thanks for posting the picture, from that I can see a slightly different structure. You've got two "World Children" headings that I don't. Curious. Did you use a version of Unofficial Fallout 3 Patch - Broken Steel.esp other than the one from here? There are some semi fixed ones floating about. I'm guessing the headings you want are under that second World Children but just to be certain, enter the FormID to take you straight there. Copy & paste this into the FormID window at the top of FO3Edit: 0001f1f3 & press Enter/Return. That should take you direct to the setting. The column you want to make the changes to will be the "Unofficial Fallout 3 Patch - Broken Steel.esp" one. Just follow the instructions from: "Once again it's the Unofficial Fallout 3 Patch - Broken Steel.esp column we want to modify. " Please let me know how you get on. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
BlackRampage Posted October 20, 2012 Share Posted October 20, 2012 Try entering between 8 am and 8 pm. Link to comment Share on other sites More sharing options...
bethjunkie Posted October 20, 2012 Share Posted October 20, 2012 The doors being locked during the day is sometimes a vanilla glitch. It's happened to me on both modded and unmodded playthroughs. Just pick the lock, enter the market, run back out the door and leave the ship for three days to let people forget they ever knew you.. The door will be unlocked for the rest of your game Link to comment Share on other sites More sharing options...
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