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Trying to resolve mod conflicts and strangeness


rarborman

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Ok here the deal I've been slowly picking up mods for about a month and after just recently getting hearthfire received my first crash upon load...

 

I proceeded to root out 3 mods that were not hearthfire compatable and updated or removed them and the crash stopped, but I noticed I couldn't build the first home I was given as a quest, dawnstar's #3 byohhouse I then worked my way through from removing all and slowly re-adding my mods and pluggins until I rooted out another that when removed let me build up to the small house sort of consistant enough to get everything to build without having to reload from pervious more then maybe 2 times, then I deside I wanted to make the house bigger and besides not being able to build the damn mainhall exterior parts, because the interior sure is there, even with no mods (chalk it up as a hearthfire bug) does thend to break immersion.

 

So having half my house in a temporal nowhere I desided to see if this was just my save buggered, started up a new save, watched the into and due to having scenic carages from pre hearthfire it desides to go and flip the wagon, shoot the wagon into a spiral vortex of terror and generally just not get through the damn thing, after I dont even know how many tries and how much console working (appearently the timing is also off as well because it takes several minutes for people to do parts in the script and alsuin shows up like 5 minutes after they thow me on the block and let me get back up) I finally get to the scripted character scene (because I appearently cant figure out how to get to through without it besides calling it up with the console but thats not the point) get in to the character menu and see a pair of races that are both almelexia and both buggered hardcore (I dont have new race mods I detest the races people deside to add) so no idea where those came from, go in and besides that and a few racial custom tints and such seams well enough... get through from there to outside and then proceed to dawnstar and console up some quest completes and (although I'm not sure how to properly trigger the hearthfire quests) get the letter and expect the jarl to act like normal and sell me the house... he doesnt so I peace out and try to get the quest to go past that and to the go to the land part, no dice cant figure out how hearthfire quests are worked, figure at this point it doesnt matter anymore and tellyport to all the hearthfire location and recieve a crash at I think falcreath or whatever one is marked as spot 1...

 

Story aside, can someone more skilled (or not, I'd take anyone) help me figure out what is doing what in the following list? Some I could fix on my own if I could figure out where they come from.

 

Error list

Almalexia races

Croc leather armor with no texture

Crashing at hearthfire house locations

why spacecore no longer has sound

General noncompatabilities

 

Plugin Masters

Skyrim

Update

HearthFires

High res texture pack 01 and 02

 

Plugin esps with undecernable source

CELLADUPE

 

Pluggins from steam workshop (I'll make a steam collection if anyone wants)

  1. Unofficial Skyrin Patch
  2. Arrows Stick
  3. Giant Giants and mammoth mammmoths
  4. Fall of the space core, Vol. 1
  5. Dwarven Luggage
  6. Birds and flocks hearthfire edition
  7. "blood on the ice" quest fix
  8. True skyrim
  9. Whiterun exterior enhanced V1.1
  10. Towns and villages enhances; whiterun, riverwood, villages, (markarth+), Falkreath, riften, solitude, windhelm
  11. Places hearthfire edition; Lainta dale, oakwood
  12. the 418 step
  13. static meash improvement mod - SMIM
  14. thieves guild - chests closed
  15. more village animals
  16. RWB - realistic wolf behavior
  17. HD plants and herbs
  18. roject reality:climates of tamiel - lite version
  19. Kontrol
  20. No Auto-aim
  21. flexible perk trees
  22. killmoves - no blur
  23. unlimited bookshelves
  24. reduced distance npc greetings
  25. skyfix
  26. improved skill books
  27. improved quest books
  28. lighter dragon bones and scales
  29. ring of namira fix
  30. ash pile exspiration
  31. the eyes of beauty
  32. more argonian tints
  33. khajiit "eye of fear"
  34. skyrim player re-voiced elven races compilation
  35. invested magic [current]
  36. passive destruction fix
  37. realistic lighting
  38. inproved interior lighting (for realistic lighting)
  39. skyrim immmersive scary dungeons
  40. psychosteve's; dragonpriest masks, bust of the grey fox, stone of barenziah, golden gods shrines
  41. HQ workbench and grindstone
  42. daedric shield hi-res texture fix
  43. kerplunk - watery rocks
  44. better embers
  45. better water
  46. pure water
  47. water fx - get wet
  48. deeper snow (more snow)
  49. thats ice
  50. voidcraft optic nature pack
  51. real mountains
  52. chopping block woodfire fix
  53. alternate sun glare
  54. lush greens
  55. riften jain bugfix
  56. dwarven mechanical equipment
  57. fur hoods HD
  58. wear circlets with hoods
  59. clothing and smithing pack
  60. bandolier - bags and pouches
  61. wanderer hoods
  62. sabre gear backpack
  63. upgrade lvled items
  64. cheesecate armor & weapons
  65. ghostlier ghostblade
  66. dragon bone weapons complete
  67. morrowind armor for skyrim standalone
  68. bipolar blade
  69. fang of haynokhtnamet
  70. morrowind legendary wrings
  71. house map markers by smakit
  72. stones of barenziah quest map markers
  73. skyforge map marker
  74. water breathing breathless emerge
  75. main menu theme from morrowind
  76. SOS - dungeons, wilds, civilization
  77. unread books glow
  78. wearable lanterns
  79. the dance of death - a killmove mod
  80. chysamere
  81. Quest; no mercy, the bigger, realms of daedra, sea of ghosts, sorcery, into the depths
  82. build your own home
  83. the secret of dragonhead
  84. crab shelter

 

Plugin esps from nexus


  1.  
  2. additional war paints
  3. alchemy organization
  4. mixwaterwill
  5. auto unequip arrows
  6. shields_on_back
  7. bluecreek estate
  8. cerebral den
  9. cloaks; no imperial, player only
  10. daedric loard armor
  11. selobl_darkLilith
  12. domusmechanicus
  13. dovahkiinrelax
  14. DBArmor
  15. dragonstand
  16. DBset
  17. Dwarvenfalls
  18. dynamic fires
  19. higherlevelenemies
  20. ethereal elven overhaul
  21. eye of the reach
  22. chesko_frostfall
  23. FSS-slight pause between lines
  24. amberhalls heartwood village
  25. improved container names
  26. blocksparkles
  27. 3DNPC
  28. GM-khajiitDSHfix
  29. lafemmelycana
  30. lyn real arrows; no trails, no hit stereo effect, faster arrows
  31. no DB mooks
  32. dD-no spining death animation
  33. NA trueflame_eng
  34. headtracking
  35. prowler
  36. jackshkasumiarmor3
  37. dD -realistic ragdoll force -realistic
  38. reneerscrimeoverhaul
  39. knc resiliant dragons
  40. scenicCarriages
  41. shields of skyrim
  42. space wiking's dwelmer exoskeleton
  43. theclockworkadventure
  44. thief encounter fix
  45. tools of kagrenac
  46. unisex argonian hairstyles
  47. unofficial hearthfire patch
  48. rosarmor
  49. r18pn -ardent iron armor -blessedbody
  50. uskp_addon ENG
  51. whiterun feild fix
  52. winterlude's arrowsmithing mod
  53. dragonplatehelmfix
  54. hhbelethordialogfix
  55. syrimfixes
  56. atronachforgebootsfix
  57. julesdisenchantgodamulets
  58. VSC_the tesseract
  59. weapons and armor fixes; -hacks
  60. midasSkyrim
  61. Shootingstars
  62. WATER

 

(I could probably get links to all these together if needed)

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Given the first thing I noticed is that that isn't a BOSS mod list, I assume you aren't using it and it may help you. (It sorts your mods to a good load order [for instance, the Unofficial Patches should be right above the .esms for best compatibility], although you still have to tweak, and it can help you find conflicts and out-of-date mods).

 

I'm having trouble figuring out what exactly the problem is that you were wanting to find, since your story is full of problems, so I'm going to guess all of them ^^; Any problems in Helgen would probably be resolved by not activating any mods until after you get out onto the road to Riverwood; Helgen is really touchy with all the scripting, and things tend to break it, as you've seen.

 

About the custom races that you didn't intentionally download, I'm thinking that if you have installed a follower mod they might well have come with it (although I don't think I see any). It must have come with some NPC in another mod somewhere.

 

And finally about all the problems with Hearthfire, have you deactivated all mods completely and made a clean save and tried? I saw that you tried up there in the second paragraph, but that was I'm guessing on a save that had already started the quests with mods active, and it's always possible that made a difference, with something left over.

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your description of what happened when you tried a new game reminds me of some things that happened to me when I had too many mods installed. (Note that it was too many mods for my system to handle). If everything worked fine BEFORE adding Hearthfire then I'd suggest removing enough mods to compensate for the amount of added content.

 

However, there are several mods which have spawns in and around the points where the Hearthfire houses are located. Some may be documented regarding this, others possibly not. So you may want to test a new game without any mods that add in new spawns. If that still fails to work, cut back on the number of texture mods.

 

Utilize BOSS to get your mods into a decent load order, be sure to read up on and manually place any mods that BOSS doesn't know how to sort. Tho steam mods unfortunately don't follow proper load order as they stay in your subscribed order. I would almost recommend finding the Nexus equivalent to many of those mods.

 

I'd also suggest (and this does get tedious) to reboot your computer between sessions just to ensure that the computer's memory & caches are fully flushed. sometimes stuff does remain between game sessions, not stuff that would affect specific game play but stuff that would affect memory usage and thus screw up game play

 

-- my 2 cents

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Just to second Ishara's excellent advice...I(and Ankh's too :smile:) would go beyond "almost" recommending using the nexus for all of your mods. Because workshop mods update automatically, you can suddenly find yourself with crashes due to mod conflicts because the new version is not compatible with your game...and you might not have even noticed that particular mod got updated. And with the workshop, you can't go back to the older version that was working for you.
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