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Improving the Imperial Military Image in oblivion


Skolhamarr

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That lancer just some armors and weapons I put togather.... give credit to those who came up with it in first place...

type 2 on the lance

Paladin armor from pale rider

dalls black baron shield and cape..

I have Norman light lancer also ill have to put up on here. I have few pics that show sound units as they should be... I like the idea of the Cities having some type of stone protector. An archer for Anvil, Bruma an Axeman... so on....

 

 

back to Fortress to house this idea, there only one that comes to mind its already made mr_siika Griffon Fortress. Image making that fortress just the keep of this mighty citadel. Wall around the keep place all the workshop and training with in those walls, making the walls a little higher than normal. 2 sets of walls would be impressive enough. Have this imperial professional army stationed there it soul reason is to protecting the capital in times of peace. Maybe you could put in a protected harbor for Naval shipyard and port. That would help to link in the coast guard....

 

http://www.tesnexus.com/downloads/images/14830-3-1200824193.jpg

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The IC should also have more defense equiptment. Since it was the "throne" of Tamriel,where are th piles of rocks that can be dropped on attackers?,cauldrons for boiling oil?. Also an entrance would usually have a double portcullis system for allowing the ability to trap and cut off enemy soldiers from the main unit. Being surrounded by water is great idea, and tree lines have been established,but the IC needs a bit more militaristic look to it!
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With the Imperial City you need to keep a balance of its beauty an adding defense system. IC is made very well with out having do much to it, its location is great very defensible. The only thing I would really do would be to put another wall around IC starting at the main bridge. Keeping with the style of IC walls and towers. That would allow for Harbor to be protected, a gate house right at the end of the bridge as you come on to the imperial isle. That would give the IC the protection that so does need, but it would not take away from out right beauty of it. If you are using landscape mod like I am keeping its beauty is key.

 

To be water locked city, you do not see major port, anvil looks right why not imperial city and few other that are on waterways

just on the fact the IC should have massive merchant port, with grain stall, shop, fresh fish ect. Now that would raise the question how would the IC, feed and manage its trade? If someone where to improve the IC defenses and you almost have to put in some type port.

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If nothing else, I think I'd like to see some scripting that could effectively control a five-man squad (four troopies and a Sergeant) and keep them in some kind of disciplined formation while patrolling or attacking, rather than just running willy-nilly as they are prone to do in Oblivion's engine.

 

This would definately help the Legion's image, IMO.

 

A simple skirmish-line, or a phalanx wedge that could be used to protect a Battlemage behind it... is that too much to ask for?

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If nothing else, I think I'd like to see some scripting that could effectively control a five-man squad (four troopies and a Sergeant) and keep them in some kind of disciplined formation while patrolling or attacking, rather than just running willy-nilly as they are prone to do in Oblivion's engine.

 

This would definately help the Legion's image, IMO.

 

A simple skirmish-line, or a phalanx wedge that could be used to protect a Battlemage behind it... is that too much to ask for?

 

With the pathing issues in Oblivion..probably. <smile>

 

THe Hammerfell mod has these wooden watchtowers that like 2 amazons are always up and they come running down when there is a monster. Wonder why there arent things like that scattered about...and for fires...surely all those trees...

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and how come if its a city,theres no women plying their'wares'

Major General Joseph "Fighting Joe" Hooker would be proud.

All gave some,

Some gave all.

(And some gave some to those who gave all for just a few dollars.)

:whistling:

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Don't forget that this is all one empire, morrowind, cyrodiil, etc etc. They don't need to defend from eachother, so if anything There should be defences all over the ports, but I'm not sure about the borders. I agree with the whole making the guards image seem a bit better, they do look a bit sloppy, don't they? At the moment, I'm currently working on an overhaul mod with a few freinds that basically changes the way of life for thieves and assassins, and all these ideas of great forts and well equipped armouries seem like a good idea to add to this. May I borrow some of these ideas?
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If nothing else, I think I'd like to see some scripting that could effectively control a five-man squad (four troopies and a Sergeant) and keep them in some kind of disciplined formation while patrolling or attacking, rather than just running willy-nilly as they are prone to do in Oblivion's engine.

 

This would definately help the Legion's image, IMO.

 

A simple skirmish-line, or a phalanx wedge that could be used to protect a Battlemage behind it... is that too much to ask for?

 

That has bothered me since I started playing Oblivion. It's not just the soldiers but the animals as well. Where are the packs of wolves? I have been trying some scripts that would allow an animal to follow another but at my current level of understanding, I've had no luck. I believe it would take a new type of AI package and I have no idea how to even start it.

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