chaosen3 Posted October 21, 2012 Share Posted October 21, 2012 Works great for me, thanks. Link to comment Share on other sites More sharing options...
Achromatis Posted October 21, 2012 Share Posted October 21, 2012 (edited) @Leandro63 You can do what I do, I rename all my mod archives(so everything under the "Mods" tab) by category. So any texture mods are called "Texture - modnamehere", or "Gameplay - Followers - modnametwo" and so on. But some way to tag or flag mods by type would be cool, maybe some kind of color coding. (Im aware this isnt the place for suggestions) Edited October 21, 2012 by Achromatis Link to comment Share on other sites More sharing options...
Alucario Posted October 21, 2012 Share Posted October 21, 2012 (edited) it crashes when I try to uninstall mods :l also, not all of my mods are loading, I'm trying to figure it out now Edit: apparently it's the ones with plugins, it's trying to say that it's being used by another process but nothings open :l Edited October 21, 2012 by Alucario Link to comment Share on other sites More sharing options...
ranafuineluva Posted October 21, 2012 Share Posted October 21, 2012 (edited) No mod categories again :( I want to play modded NV. Edited October 21, 2012 by ranafuineluva Link to comment Share on other sites More sharing options...
Argetvanta Posted October 21, 2012 Share Posted October 21, 2012 I can't log in. I know that my Username and Password are correct, as I could login here with the same credentials. Does anyone have a solution, or will this just be temporary? Link to comment Share on other sites More sharing options...
jarhead666143 Posted October 21, 2012 Share Posted October 21, 2012 (edited) well back to the problem, server is busy then it errors out so i guess this made it worse for me but keep trying sorry it appears that all servers are down cant get it the old way either so i am at a loss but it will grab the fix Edited October 21, 2012 by jarhead666143 Link to comment Share on other sites More sharing options...
Deathtoheaven731 Posted October 21, 2012 Share Posted October 21, 2012 Good stuff, but why is NMM still considered a beta? Seems pretty polished to me, just gotta add a UI skin or something.... Link to comment Share on other sites More sharing options...
volnaiskra Posted October 22, 2012 Share Posted October 22, 2012 (edited) @Deathtoheaven731: Nah, there are plenty of things that can still be improved with NMM. I think they're correct to keep calling it a beta. The interface could still be more intuitive and logical (eg. a red X button means two different things depending what tab you're in), it gets confused when installing a mod's optional esps (it thinks you're trying to overwrite the mod with an older version), it has no search/find function (if a mod isn't intelligently named, and it's buried in a mod library of 200 mods, good luck finding it), it doesn't let you remove ESPs from your "plugins" page without removing the whole mod (annoying when a mod has 10 variant esps and you want to install only one and discard the other 9), etc. etc. etc. It has thousands of issues in the official bugreport forums, and for a small minority of people NMM doesn't even work. No offence, but I'm glad the NMM creators have a different understanding of "pretty polished" than you... ;) That's the reason NMM is already so good, and that's the reason it will one day be so much better. Edited October 22, 2012 by volnaiskra Link to comment Share on other sites More sharing options...
psycros Posted October 22, 2012 Share Posted October 22, 2012 ..and the filename is still identifying it as version 0.21. Link to comment Share on other sites More sharing options...
Insomniya Posted October 22, 2012 Share Posted October 22, 2012 Up to now, no bugs...but still a lot of features un-included...so still naming it beta is obviously appropriate. Link to comment Share on other sites More sharing options...
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