Kauyon1306 Posted November 7, 2019 Share Posted November 7, 2019 Hello Nexus modding community, I've run into some problems when trying to get tree meshes from Skyrim to work in Fallout 4 - I just don't knowhow to convert them properly. I've tried things like SSE optimizer, BodySlide Studio, exporting to .OBJ and importing, copy/pasting, but to no avail. So, let's say, I want to take an AspenTree01.nif from Skyrim and get it to work in Fallout 4 - how should I go about doing that? Does anyone have experience converting meshes between these two games? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 7, 2019 Share Posted November 7, 2019 No, but I would love to know myself, for personal use only, of course :laugh: Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 9, 2019 Share Posted November 9, 2019 (edited) Of course, of course.Since Bethesda doesn't allow porting of assets from one of their games to another.And Dark0ne doesn't like getting the Cease and Desist calls or letters from company lawyers :wink: Edited November 10, 2019 by StormWolf01 Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 10, 2019 Share Posted November 10, 2019 Of course, of course.Since Bethesda doesn't allow porting of assets from one of their games to another.And Andrew doesn't like getting the Cease and Desist calls or letters from company lawyers :wink:Who is Andrew?Anyway ...I can't tell you anything about vanilla assets, that's not allowed!But I could tell you how I would port custom (static) meshes added by a mod. I don't know about trees ... Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 10, 2019 Share Posted November 10, 2019 Of course, of course.Since Bethesda doesn't allow porting of assets from one of their games to another.And Andrew doesn't like getting the Cease and Desist calls or letters from company lawyers :wink:Who is Andrew?Anyway ...I can't tell you anything about vanilla assets, that's not allowed!But I could tell you how I would port custom (static) meshes added by a mod. I don't know about trees ... Edited the quoted post. I thought his name was common knowledge.Or maybe my memory is worse than I thought. It has been almost a decade since back when I was a regular around here, after all. Link to comment Share on other sites More sharing options...
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