GowiHasti Posted November 9, 2019 Share Posted November 9, 2019 I'm trying to make a script so that you can harvest water when you have a misc item I call Water Harvester in inventory, but can't figure out how to do it. Unfortunately my scripting knowledge is a bit limited, especially in this area. All I've managed to do is make it so you harvest 1 water when near water and equip a ring with the script attached and Event OnEquipped(Actor akActor) If akActor == PlayerRef as part of the script. I know this is what causes it to work when equipped but thats as far as my knowledge gets me. Can someone help me make it so you can harvest it if you have the appropriate misc item in inventory without having to equip a ring, etc? Or can someone think of a better way? I don't want this dependent on other mods as its not exactly for any Needs mod but another purpose I have. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 9, 2019 Share Posted November 9, 2019 Misc Objects will receive the OnEquipped event. You can apply the script to the misc object and then when the player "equips" / "uses" the misc object either in inventory or when assigned to a favorites slot, water will be harvested. For my Inventory Management System mod I use this script to catch when the various items (including misc objects) are used by the player in order to access the appropriate container. Scriptname abim_IMS_SatchelEquipScript extends ObjectReference ObjectReference Property TheContainer = None Auto Actor Property PlayerRef = None Auto FormList Property abim_IMS_RepItemList Auto Int Property RepItemIndex Auto Event OnEquipped(Actor akActor) If akActor == PlayerRef Game.DisablePlayerControls(False, False, False, False, False, True) ; Exit menu Utility.Wait(0.01) TheContainer.Activate(PlayerRef) ; activate container interface Utility.Wait(0.01) Game.EnablePlayerControls(False, False, False, False, False, True) ; Reenable menu If abim_IMS_RepItemList.GetAt(RepItemIndex) as Armor ; un-equip only if an armor item PlayerRef.UnequipItem(abim_IMS_RepItemList.GetAt(RepItemIndex), False, True) EndIf EndIf EndEvent With some adaptation it would work for your needs. PS. Gotta love how the forum screws up the tab spacing. Everything was neatly lined up in Sublime Text. Oh well... Link to comment Share on other sites More sharing options...
GowiHasti Posted November 9, 2019 Author Share Posted November 9, 2019 Awesome, thanks a lot. How do I get it so the misc object is equippable/usable? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 9, 2019 Share Posted November 9, 2019 Just put your script on it. Then when in inventory locate the item and use it like you would any other usable item. Nothing special needs to be done. Link to comment Share on other sites More sharing options...
GowiHasti Posted November 9, 2019 Author Share Posted November 9, 2019 Awesome, thanks a lot! Link to comment Share on other sites More sharing options...
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