Quirkyblonde Posted October 23, 2012 Share Posted October 23, 2012 hello! I'm attempting to retexture a horse and put it in Skyrim via the CK. I was having trouble getting the skin to go on the horse, so I searched out a tutorial on the net. In that tutorial it told me to use Nifskope, so I downloaded that program and found another tutorial. However, I can't get it to work! I've done everything I'm supposed to, set the texture paths correctly, selected the model, and I can't figure out how to apply my damn texture! HELP! Link to comment Share on other sites More sharing options...
Hickory Posted October 23, 2012 Share Posted October 23, 2012 Make sure that the texture paths you use are relative, and not absolute. In other words, do NOT use: D:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\horsetexture.dds Use instead: \Textures\horsetexture.dds The game knows where to look for textures, so only needs a relative path. If you use absolute paths, your mod will be incompatible with other people's setups. Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 23, 2012 Author Share Posted October 23, 2012 okay Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 23, 2012 Author Share Posted October 23, 2012 okay, I've got the horse retextured in Nifskope, but now it won't show up as retextured in the CK when I import it. Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 23, 2012 Author Share Posted October 23, 2012 This is so weird! If i just double click the icon for my re-textured horse, it appears in a CK window with the proper texture. But when I import the horse to the CK and put it where I want it, it has the default horse texture and there's no listing of my retexture. And when I test in game, it's the same thing. Default horse texture. What am I missing here? HELP! Link to comment Share on other sites More sharing options...
Hickory Posted October 23, 2012 Share Posted October 23, 2012 Can you explain what you mean by 'import the horse to the CK'? If you are already seeing the re-textured horse in the CK, why do you need to 'import' it? I'm not clear on what you are doing. Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 23, 2012 Author Share Posted October 23, 2012 okay, so my understanding was this: To make a completely new horse with a different texture, I need a different model. So I copied the original horse mesh and renamed it, then used Nifskope to apply the texture. Then I drag and drop the mesh into the CK in the horse section. It creates the horse, but the only textures available are the textures I already have (slof's, actually). BUT if I double click on the mesh (not in CK, but just in it's usual folder) a window pops up that shows the horse with the new texture. Link to comment Share on other sites More sharing options...
Hickory Posted October 24, 2012 Share Posted October 24, 2012 A new mesh is not all that is needed for a new horse. The mesh is just the skeleton -- your horse will have no animations, sounds, AI etc. What you need to do, once you have created your modified skeleton mesh is to create a new horse by editing an existing one and (IMPORTANT) giving it a new ID. Let's say you are using a black horse. Double click on Black Horse in the CS, whose ID is HorseBlack. Now rename HorseBlack to MyNewHorse (or whatever) in the ID box. Give it a new real name, too if you like. Now, underneath the 'Death Item' is a button with the current skeleton, which will be: Creatures\Horse\Skeleton.nif Click that box and point to your new, edited skeleton. Let's say you've named it 'Palomino.nif' You should now see: Creatures\Horse\Palomino.nif (assuming your mesh is in \Creatures\Horse\ You now have a horse that you can drag onto an area in the render window. It's worth saying again that you MUST give it a unique ID. Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 24, 2012 Author Share Posted October 24, 2012 oh, that's what I was missing - I did everything right up until "underneath death item" I was just missing a last step. Thank you so much! Link to comment Share on other sites More sharing options...
Quirkyblonde Posted October 24, 2012 Author Share Posted October 24, 2012 actually, I misspoke - there is no button under death item it's just a blank space. Here's what I do, step by step: 1. drag and drop new mesh into horse section of CK2. duplicate player horse, give it a new ID3. straight down from there at the bottom is a drop menu labeled "actorbase" I change that to the name of my new mesh4. I uncheck the "traits" box below that http://img.photobucket.com/albums/v385/coreinha/guh_zpsc7253da2.png this is what I'm looking at Now, where am I going wrong? Link to comment Share on other sites More sharing options...
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