StormWolf01 Posted November 17, 2019 Share Posted November 17, 2019 Cheat Terminal makes Easy Hacking redundant, since it has an option for that, and easy lockpicking in it.Faster Terminal Displays is kinda redunant, since you can make it load the whole text in vanilla, by hitting the same key that you used to open the terminal. Sorry, I've never used keyboard with this game, it's always been with a controller, which is the A) Button for me. Not sure what companionhaircut.esp is. Sounds like it would let you change the hairstyle of the companion, or give them other haircuts, which if so, you can do with looksmenu and SLM <companion itemID#> in the console. If you know how, Vault88Candidates and Vault88OverseerHuman you can safely combine. Those are only NP character presets. (Gamewinner will disagree with that, I'm sorry. Those two I see no harm in, or I wouldnt have mentioned it.) Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted November 17, 2019 Share Posted November 17, 2019 (edited) @OP install your mods based on this below: this is my own load order installation steps, which i have never had issues with. Load Order installation =================Low Priority Mods================= 1.Master Files2. Faction and Ai Overhauls3. New Landmasses4. New Factions5. Bug Fixes6. Settlement Building Mods7. Gameplay Changes and Tweaks8. New Companion Mods9. NPC and Companion Changes10. Radio and Audio Mods11. Visual, Texture and Atmopehric mods12. Animation Mods ====================Medium Priority Mods==================== 13. Weather and Lighting Mods14. Vanilla Settlement Changes mods15. Sorting Mods16. Hud and Defui Mods17. Character models and Ehancement mods18. Pip boy and Map Mods19. New Weapons, armor and clothing mods - not craftable ==================High Priority Mods================== 20. Armor, Clothing and Weapons mods that are Craftable - (Chemistry Lab, Armosmith Workbench)21. All other Chemistry Lab Recipes22. New Settlements Changes, and New Player Homes23. Quest Mods24. Weapon and Armor Modification mods - such as Armorsmith Extended =====================Maximum Priority Mods===================== 25. Alternate Start ModsNote: Install mods in that order Note: All number indicate higher priority then the previous number Note: Master Files = Framework mods such as AWKCR, Workshop Menu Management, and F4SE Mods that only Consist of F4SE Plugins (Basically F4SE Mods that do not Include ESP or ESM files) Edited November 18, 2019 by G4M3W1NN3R Link to comment Share on other sites More sharing options...
pahnkayks Posted November 18, 2019 Author Share Posted November 18, 2019 Well I'm not sure which mod(s) it was that caused the issue, because I was a dingus and didn't think to keep a list of the mods that I deleted, but all of the mods that I wanted to keep are active, and my workshop is currently still working... and on an unrelated side note, my game seems to load faster now too. Link to comment Share on other sites More sharing options...
StormWolf01 Posted November 18, 2019 Share Posted November 18, 2019 HAHAHA, well, if you want to look back on it, your load order is posted in post #5, on the first page of this thread ;) Good to hear that you've got her running again. Fewer mods, less to load. Fewer mods with scripts, less work for your computer :) Link to comment Share on other sites More sharing options...
pahnkayks Posted November 18, 2019 Author Share Posted November 18, 2019 HAHAHA, well, if you want to look back on it, your load order is posted in post #5, on the first page of this thread :wink: Good to hear that you've got her running again. Fewer mods, less to load. Fewer mods with scripts, less work for your computer :smile:I looked at it, and tried to compare it to my current load order, but there's too many mods in each list, and I didn't care enough to try and figure it out tonight. Edit: Nvm, went ahead and went through the two lists. I deleted a bunch of clothing and armor mods, the Ivy companion, concealed armor (which turns out, had both an esp and an esm?(dunno if thats normal)), Depravity (DLC sized quest mod IIRC), whatever mod was companionhaircut.esp (no clue what mod that was), and then I had about 13 pipboy, power armor, and weapon skins that were free in the creation club that I forgot to re-download. (would those be the culprit? Bethesda does make and release buggy stuff...) Link to comment Share on other sites More sharing options...
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