slainia Posted October 25, 2012 Share Posted October 25, 2012 Another thing i miss... the journal.good god bethesda, did you think we were stupid and needed to be led around by the nose? just put a leash on us already...I loved that my character had OPINIONS!does anyone remember that dark elf pilgrim you had the limited option of helping, out near... if i remember correctly she was near ald'rhun (sp?) and wanted to go to the shrine near the lake. Long trek, bitchy woman, and aggressive. Had to save before talking to her, or avoid talking to her until you were ready to do the quest i think. my character made a comment in the journal, l remember, something about her personality and deciding to help her or not. another example - probably more extreme than l'd like now - was the mages guild dues & join up quest. Every tmie i do it l get lost. Always have. Lol. the thing about the niceness so to speak, tho - you could track your reputation vs infamy, l think it was, in one of the journal pages. l'm pretty sure things were a lot slower to build up. in skyrim, l do TWO quests for the thieves guild, and am already being told people are impressed with my work. These were the random quests, mind you. not the mq. Yes, alchemy has been fairly op through all of the games i think. I liked carrying around the apparatus though. had to make decisions on carrying stuff vs how strong l wanted emergency pots to be more than l do now. also, imo... because the voice acting was so much rarer in the game... l felt it was more powerful. every time l heard the elderly-voiced dark elf woman-npcs say "you N'wah!" there was such venom in her voice l always felt a little guilty. With EVERY FRICKIN NPC being voiced in skyrim, you hear the same voices so much it's not funny. l've grown to hate the actor that does Nazeem, because l think he does bout 30% of the voice acting. And his voice NEVER varies. WhyWHWYWHWHY? /rant Link to comment Share on other sites More sharing options...
Aliera Caine Posted October 25, 2012 Share Posted October 25, 2012 From Morrowind: Getting absolutely lost in the wildernessMerchant mudcrab in the middle of nowhereThe boots of blinding speedLevitation spell plus the boots of blinding speedMark and RecallReally nice DLCsSheer amount of lore developed for the gameMy crazy over-decorated mushroom house where I had to levitate in order to sleep in my bedVenturing into the water could be really scaryFloating wildlifeCaiusLess spoon feedingI don't miss Corprus Disease. From Oblivion:Martin Septim and the loyalty I felt toward him.More involved guild quests than SkyrimAcrobatics, really miss that oneAlchemy didn't unbalance the gameSunsets in AnvilAyleid Ruins. There should be some evidence here in Skyrim at least near the southern borders, if only for the sake of the Wild Elves keeping a watchful eye on the northern neighbors.Lost Boy CavernThe "what have I done" moment during the Fighter's Guild quest. I really didn't see that coming until I was committed.The ICMore varieties of DaedraDive Rock, for all its endless entertainmentThe wonderful mods that made the game unforgettable and utterly repeatable. Link to comment Share on other sites More sharing options...
nakakita Posted October 25, 2012 Share Posted October 25, 2012 From Oblivion:Martin Septim and the loyalty I felt toward him.This reminds me. When I first finished Skyrim, I wondered if it would be at all possible to use the Elder Scroll we obtain where Martin died. Then, if the Dragonborn could go back in time.. they could take Martin's place, and everything would be nice again... but I don't think that will ever happen. Link to comment Share on other sites More sharing options...
Aliera Caine Posted October 25, 2012 Share Posted October 25, 2012 @nakakita: I would have gladly taken his place, at least on the first playthrough. :biggrin: Loved your list, btw. Link to comment Share on other sites More sharing options...
Enatiomorph Posted October 25, 2012 Share Posted October 25, 2012 (edited) Skyrim is a watered down joke. Missing: Spell creation Attributes Degradation Acrobatics and speed variable Among many other things. So tired of the dumbing down to appeal to the twitchers and those that do not get everything out of their ES. Edited October 25, 2012 by Enatiomorph Link to comment Share on other sites More sharing options...
luzburg Posted October 25, 2012 Share Posted October 25, 2012 Spell creation was just a tool for making the game too easy in both morrowind and oblivion, do not miss. It makes no sense to be lugging around loads of glass alchemy equipment when you are fighting all the time, do not miss. Degredation of weapons I do miss.The class system, kinda miss.Acrobatics is a mixed bag, if it could have been tied into an athletics tree I think it would have been nice in skyrim. As for speed, thats more realistic now due to being down to stamina, way better imo. From Morrowind: Getting absolutely lost in the wildernessMerchant mudcrab in the middle of nowhereThe boots of blinding speedLevitation spell plus the boots of blinding speedMark and RecallReally nice DLCsSheer amount of lore developed for the gameMy crazy over-decorated mushroom house where I had to levitate in order to sleep in my bedVenturing into the water could be really scaryFloating wildlifeCaiusLess spoon feedingI don't miss Corprus Disease. From Oblivion:Martin Septim and the loyalty I felt toward him.More involved guild quests than SkyrimAcrobatics, really miss that oneAlchemy didn't unbalance the gameSunsets in AnvilAyleid Ruins. There should be some evidence here in Skyrim at least near the southern borders, if only for the sake of the Wild Elves keeping a watchful eye on the northern neighbors.Lost Boy CavernThe "what have I done" moment during the Fighter's Guild quest. I really didn't see that coming until I was committed.The ICMore varieties of DaedraDive Rock, for all its endless entertainmentThe wonderful mods that made the game unforgettable and utterly repeatable. I bolded the ones I wanna make a point on :) You can get lost in Skyrim, it just depends on your own restrictions. You can spoil any game by your own actions and you can improve the same game as well.Mark and recall and religious teleports should definitely never have been removed. Fast travel from map is a bad thing.I liked dawnguard. I'm hoping next DLC is like shivering isles though.Definitely agree on martin. Though I do feel quite loyal towards Paarthunax.Dwemer ruins are better than ayleid :PWhat have I done moments? A lot more of them in Skyrim.Dive rock pfft, I prefer the throat of the world! Link to comment Share on other sites More sharing options...
MiloHunts Posted October 25, 2012 Author Share Posted October 25, 2012 (edited) all this talk is making me want to purchase a new Morrowind and get my oblivion game back from my Nephew. On MorrowindDid any of you download the Neravar Armor mod from Planet Elderscrolls?I can remember the first time I did the main quest in Morrowind, I had that mod.After all the running around the map, searching and searching for the people, reading and rereading the books and quest info, scratching my head over and over, traveling from boat to boat, trying to get to where I wanted to be. Then finally finished the Hortator and got the robe (was disapointed in it). Then to Azura's Shrine, and trying to figure out exactly where it was and then how to get in (first time it took about 3-4 hours of searching around, before I realized "Dusk and Dawn").After that finding out the truth about Vivic, Alamexia and Dagoth Ur.Defeating Dagoth Ur (was a chalenge the first time, didn't have short sword as a major skill)Then finally meating AzuraThen to go to the under water entrance to get the Armor, and it wasn't just in a chest, you were given the option of wheather to get enchanted or unenchanted and the apeared on the table, pick it up and feel so proud that you had accomplished something and strutted around wearing the only armor like it in the game, and all the comments about the Nerevarine. then you do the Tribunal quests and the "special feeling" goes away when you realize who sent the DB after you Now that there are all the new overhauls for Morrowind it looks as good as Skyrim. high res landscaping (a lot nicer scenery than Skyrim) high res vanilla armor, Wesley's Face mods that look amazing, high res weapons. Everything comes alive well worth visiting again :biggrin: Edited October 25, 2012 by MiloHunts Link to comment Share on other sites More sharing options...
Enatiomorph Posted October 26, 2012 Share Posted October 26, 2012 (edited) Spell creation was just a tool for making the game too easy in both morrowind and oblivion, do not miss. No, it wasn't. It allowed almost endless customization and RP potential. Magic in Skyrim is a joke. All superficial aesthetic, and no customization or unique diversity (what spell creation allowed). I guess you didnt even use it, nor did you know what you could do with it? And this is Nirn not Earth, so no the speed isn't realistic in Skyrim since that's not how it works on Nirn. Just more cutting and dumbing down. Edited October 26, 2012 by Enatiomorph Link to comment Share on other sites More sharing options...
Aliera Caine Posted October 26, 2012 Share Posted October 26, 2012 As MiloHunts says, it took a long time to locate places in Morrowind, like Azura's shrine. It had a lot to due with the lack of quest markers. So, yes, I didn't know right from left at times, at least until I filled out my map. Finding Umbra was a real challenge, if memory serves. @luzburg: DG was really fun, but I want my New Lands! Like SI or Bloodmoon. If you read the Did you kill Paarthurnax thread, you'll know I was quite attached to Parthy. But I still want my Martin Septim back. :armscrossed: As far as Ayleids, I do not wish to replace the Dwemer, only indicate that there should be signs of their existence in the Jeralls. Lastly, the Throat of the World took on an air of a holy pilgrimage for me, so I really didn't treat it like Dive Rock, where the name says it all. ;) And, I agree, we should have to hone our well-used weapons. It was kind of ridiculous to take such a great immersive feature out of the game. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted October 26, 2012 Share Posted October 26, 2012 @nakakitaWOW, you just about covered everything I was thinking when i started this post. Nice post. On Skyrim, Bethesda should have put more thought into the alchemy system and made it so it is not the most powerfull skill in any game they have made. if you have not tried alchemy yet, I will give you a small example of what is possible. I made an archer to test it and got the perks up to poisoner, started making potions and by accident made a marksman potion that improved marksman by 4000% well had to try it out and did a 1 shot kill on Alduin, was messing around some more and seeing how high I could get all my stats using alchemy (and i didn't go as high as I could have) health 10000, bow damage 3000, armor rating 15000, magicka 20000 poison that did 15000 damage and on and on I now only use the base alchemy to get my skills higher and weapon damage of weapons I like higher (weapons I like verses the best damage weapon) Yes, there is a big problem with Skyrim Alchemy in that....I always max out my Alchemy, but do find myself dumping (don't bother trying to sell them, they are worth too much) a lot of concoctions for their ridiculous damage out put....over powered is no fun...I want potent, but not one hit the Dragon and kill it...I want to have to put up a good fight still. Link to comment Share on other sites More sharing options...
Recommended Posts