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Editing an existing mod


Ibanez777

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Hello,

I have a problem ....

I have a mod that I use as "house" .... and I would like to enrich it with "parts" of other mod ...

In essence:

I open CK and i check the master file of skyrim, then the plugin of my mod and make it active .. and finally i check the mod from which I want to take a portion.

Then,i load the mod "source" (which is another "house"), I copy the part of the house that interests me, load my mod again and "paste" the part of the house that interests me over my mod!

So far so good and it seems a good result ... satisfied i saved and exit.

 

Now I would like to finish the procedure uninstalling the mod from which I took a piece .. but when I load my mod, the part of the house that I have "attached" to mine, is missing pieces and blacked out.

 

I tried to remove the "dependency" from his masterfile by opening date --- CK, I select the mod and on the window to the right i Ctrl canc ESM .... but the problem still remain :(

 

Now the question is: can you do what I'm trying to do? Is there a way to "copy" a part of a mod, and then "paste" it to another mod uninstalling the previous without any problems?

Sorry about my poor english and thanks in advance ... also for your patience!

Edited by Ibanez777
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You need to decide whether you want the mods to be dependent first, and the approach you take to do the modifications will depend on that decision. Before doing any of this, you should understand how the process of dependencies work in general, so take a look at this tutorial on de-isolation and dependencies. From there, you should be able to do a patch mod that uses the others as dependencies, with your changes sync'd with both.

 

If you want your mod to be "standalone" and not require either of the two, you'll basically need to merge the content you want from both and do so in a manner that avoids ID conflicts. There are a couple of ways you can do this, the first is using TES5Edit to merge the content, the 2nd is to use the CK to do it via version control.

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It sounds like he's hoping for a 3rd option -- not both of the mods, not neither of the mods, but rather just one. Only with a little part of the other glued onto it.

 

He wants to continue using House Mod A in its entirety, but wants it to have a small extension on it that's part of House Mod B. He doesn't want most of what's in Mod B, just that one little part. So he's trying to open both mods at the same time in the CK, with Mod A as the active file, then copy the extension from Mod B, and paste it onto Mod A. Save Mod A. Then uninstall Mod B and continue using Mod A with its new extension.

 

(I'm assuming "he" just based on probability, I apologize if you're a she!)

 

I'm sure it's possible, just depends on how much work it'll be to do it. That tutorial has a lot of great information. Also, your English is better than a lot of people around here for whom English is a first language. :P

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@Ibanez777, try to create duplicates of Mod B items that you want to use in your mod and place those duplicates in your house. They will remain in your mod when you remove the Mod B as a master file.

 

Surely you understand that all custom items of Mod B will be inaccessible in your mod when you uninstall the Mod B.

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