FriendshipAndRainbows Posted November 17, 2019 Share Posted November 17, 2019 So, I watched a YouTube video which pointed out that Bethesda games load a lot faster if you package your texture mods into one BSA file rather than install them as loose files (e.g. in your Fallout New Vegas/Data/textures folder). So, I've decided to try that. I've merged several texture mods which I use into one BSA file (HD Textures.bsa), and placed it in my Fallout New Vegas/Data folder. I then used New Vegas Creation Kit to create a blank esp file with the name "HD Textures.esp", as suggested by this forum:https://forums.nexusmods.com/index.php?/topic/582145-how-are-bsa-linked-to-esp-files/ Finally, I loaded my game with HD Textures.esp ticked in my Mod Manager. Problem is, none of my textures loaded up once I used this method. I've since browsed through some of my other texture mods which use this method, as such "Clear Windows" (link below), and I've noticed that their esp files contained some data, not just blank as suggested by the forum post above.https://www.nexusmods.com/newvegas/mods/51606 Please help. I would like to package my texture mods this way and get them to work. Is there any way for me to path my esp file to recognize the meshes and textures? Link to comment Share on other sites More sharing options...
GamerRick Posted November 17, 2019 Share Posted November 17, 2019 You can only put new textures in a new BSA file. Any texture replacers (that replace a texture in the Fallout - Textures,bsa or Fallout - Textures2.bsa must be flat files, or you must replace them in the vanilla BSA. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 18, 2019 Share Posted November 18, 2019 Also, the BSA file name must match the ESP file name in the "significant part" of the name. That is: "everything up to the first space". Try replacing the "space" in your file name with an "underscore": as in "HD_Textures". -Dubious- Link to comment Share on other sites More sharing options...
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