Jump to content

How To Make The Game Use BSA Files?


Recommended Posts

So, I watched a YouTube video which pointed out that Bethesda games load a lot faster if you package your texture mods into one BSA file rather than install them as loose files (e.g. in your Fallout New Vegas/Data/textures folder). So, I've decided to try that. I've merged several texture mods which I use into one BSA file (HD Textures.bsa), and placed it in my Fallout New Vegas/Data folder. I then used New Vegas Creation Kit to create a blank esp file with the name "HD Textures.esp", as suggested by this forum:

https://forums.nexusmods.com/index.php?/topic/582145-how-are-bsa-linked-to-esp-files/

 

Finally, I loaded my game with HD Textures.esp ticked in my Mod Manager. Problem is, none of my textures loaded up once I used this method. I've since browsed through some of my other texture mods which use this method, as such "Clear Windows" (link below), and I've noticed that their esp files contained some data, not just blank as suggested by the forum post above.

https://www.nexusmods.com/newvegas/mods/51606

 

Please help. I would like to package my texture mods this way and get them to work. Is there any way for me to path my esp file to recognize the meshes and textures?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...