ThegreatQ Posted October 26, 2012 Share Posted October 26, 2012 I think the title says everything. I've tried to do this myself but can't get it to work. Since I work full time I just do not have that much time to spend learning how to do this despite all the great tutorials. So if you are capable of porting something I want to use as a helmet in Skyrim please PM me for further details. Of course I will offer a reward to whoever can do this for me. Thanks and regards Q Link to comment Share on other sites More sharing options...
M48A5 Posted October 26, 2012 Share Posted October 26, 2012 Please read this topic. http://forums.nexusmods.com/index.php?/topic/377405-porting-content-from-other-games/ . It is also illegal to port objects between games by the same company. Link to comment Share on other sites More sharing options...
ThegreatQ Posted October 26, 2012 Author Share Posted October 26, 2012 Right I need to clarify. What I want to port is non-Bethsoft-content (custom made) which I used in Oblivion but was not made by the Oblivion developers. It is for personal use only and I own both games. If this is still considered illegal I will of course withdraw the request. Link to comment Share on other sites More sharing options...
Jitansgate Posted October 26, 2012 Share Posted October 26, 2012 (edited) Right I need to clarify. What I want to port is non-Bethsoft-content (custom made) which I used in Oblivion but was not made by the Oblivion developers. It is for personal use only and I own both games. If this is still considered illegal I will of course withdraw the request. Was it made by you or someone else? If it was made by a Someone else then ask that person for Permission or ask that person to make it for Skyrim. Edited October 26, 2012 by Jitansgate Link to comment Share on other sites More sharing options...
ThegreatQ Posted October 26, 2012 Author Share Posted October 26, 2012 Yep, that's all taken care of, ever since I tried doing it myself Link to comment Share on other sites More sharing options...
Kapt Posted October 27, 2012 Share Posted October 27, 2012 PM me a link of the model, I should be able to do it for you. Link to comment Share on other sites More sharing options...
ThegreatQ Posted October 27, 2012 Author Share Posted October 27, 2012 Job has been done, so the topic can be colsed. Link to comment Share on other sites More sharing options...
gamerdave69 Posted March 30, 2014 Share Posted March 30, 2014 (edited) Why is there no explanation of how to do this? I am having the exact same problem and this thread does not help at all. I have never posted before this and just realized this bumped the thread to the top so I am going to ask my question here rather than start a new thread. I found a mod for oblivion called realswords (I think) and it has a ton of truly awesome gladiator helmets. I am fairly proficient in nifskope and bodyslide 2 so I decided to try to port some of the helmets for personal use. If I get them working I may try to get permission and release the helmets as a mod. I cleaned up the nif by removing all the non skyrim nodes and stuff. I converted the non-Skyrim nodes and textures and stuff to be skyrim friendly. I exported the .obj. I took a Skyrim helmet .nif and imported the .obj to replace the helmet. I fixed the textures paths. When I compare the original Skyrim helmet .nif with my created .nif everything looks good. No extra nodes, no missing nodes, all the block details seem to match. I save the new .nif over the original skyrim .nif in my game path. I save it over the _1 and the _0 due to Oblivion having only one .nif for the helm and Skyrim needing two. I have tried this with 2 or 3 .nifs with the helmet and the ground item. What happens when I go in game is the ground item looks perfect. Of course the ground item was done separately but the exact same process was followed. When I put the helmet on though I get the weird jagged exploding .nif thing. It's like my _0 and _1 .nifs don't match but they are the same .nif. Can someone please point me in the direction of what I am doing wrong. I promise I have looked to no avail. If my ground item didn't look so freaking good I would probably just give up for now but I know I am close to getting this working. If anyone is able to give a step by step walk through of how to port a helmet from oblivion that would be a god send. Edited March 30, 2014 by gamerdave69 Link to comment Share on other sites More sharing options...
ShimoOkami Posted March 30, 2014 Share Posted March 30, 2014 Meshes exploding into infinity is usually caused by missing vertex weights. IIRC, the .obj format does not support skinning. You need to rig your meshes to the Skyrim skeletons and get it into Nifskope with the rigging intact. If you're using Blender or 3DS Max you can export .nifs from there. The Blender .nif import and export scripts don't support Skyrim directly, so you need to do a bit of tweaking. I don't know about Max though since I don't use it. Link to comment Share on other sites More sharing options...
gamerdave69 Posted March 31, 2014 Share Posted March 31, 2014 Thank you, I was afraid of something like that. I don't know how to use blender or max so I may try to play with Outfit Studio and see if it will let me copy a skeleton from the original helmet I am replacing. Might work now that I think about it. Link to comment Share on other sites More sharing options...
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