tk423 Posted October 27, 2012 Share Posted October 27, 2012 For some reason my radio will stop playing every time I enter dialogue with an NPC. It's driving me absolutely crazy. Any ideas? Thanks for any help. My load order is listed below. Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActivePointLookout.esm ActiveZeta.esm ActiveCRAFT.esm ActiveCALIBR.esm ActiveProject Beauty.esm ActiveFO3 Wanderers Edition - Main File.esm ActiveDCInteriors_ComboEdition.esm ActiveDCInteriors_SideQuests.esm ActiveProject Beauty- Broken Steel.esp ActiveProject Beauty- Point Lookout.esp ActiveDelayAnchorage.esp ActiveDelayThePitt.esp ActiveDelaySteel.esp Activedelaypl.esp Activedelayzeta.esp ActiveDelay ThePitt + Anchorage.esp ActiveGalaxyNewsRadioFix.esp ActiveCONELRAD 640-1240.esp ActiveUPP - Pack 1.esp ActiveUPP - Pack 2.esp ActiveUPP - Experience Perks.esp ActiveUPP - Quest Perks.esp ActiveEssential_Zeta_Allies.esp ActiveDCInteriors_DLC_Collectables.esp ActiveFO3 Wanderers Edition - Main File.esp ActiveFO3 Wanderers Edition - DLC Anchorage.esp ActiveFO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveFO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ActiveFO3 Wanderers Edition - Project Beauty.esp ActiveFO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp ActivedD - Enhanced Blood Main.esp ActiveF3ProjectRealityMkI.esp ActiveMerged Patch.esp Active Link to comment Share on other sites More sharing options...
BlackRampage Posted October 28, 2012 Share Posted October 28, 2012 There's only 2 mods in your load order that could be responsible for such a thing. Disable either one of them and see which causes the issue. Link to comment Share on other sites More sharing options...
tk423 Posted October 28, 2012 Author Share Posted October 28, 2012 (edited) I removed the Galaxy New Radio fix, FWE and CONELERAD but the radio is still stopping during dialogue. Edit- I just entered dialogue with a character, the radio stopped playing, I minimized the game, and then maximized it and the radio was now playing with the dialogue. Any ideas? Edited October 28, 2012 by tk423 Link to comment Share on other sites More sharing options...
tk423 Posted October 28, 2012 Author Share Posted October 28, 2012 When talking to someone with GNR on the music stops but you can still hear the static from the radio, whereas if you talked to them with no radio there would be no static on in the background. Link to comment Share on other sites More sharing options...
ma1025 Posted November 18, 2012 Share Posted November 18, 2012 Did you play New Vegas first because I believe the radio works differently during dialogue. In Fallout 3, when you enter a conversation with someone, the radio volume drops significantly. When the announcer comes on the radio, you can still hear their voice a little bit but the music will be hard to hear. It just works differently between Fallout 3 and New Vegas. Link to comment Share on other sites More sharing options...
vinh834 Posted April 21, 2014 Share Posted April 21, 2014 Did you play New Vegas first because I believe the radio works differently during dialogue. In Fallout 3, when you enter a conversation with someone, the radio volume drops significantly. When the announcer comes on the radio, you can still hear their voice a little bit but the music will be hard to hear. It just works differently between Fallout 3 and New Vegas. Has a mod been made to fix this to make the Fallout 3 radio like the one in New Vegas? Link to comment Share on other sites More sharing options...
ma1025 Posted April 26, 2014 Share Posted April 26, 2014 Not that I know of. Link to comment Share on other sites More sharing options...
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