Warlonging Posted November 27, 2019 Share Posted November 27, 2019 So, I have found this mod pack online that comes with numerous mods built in and in the past it has worked fine. However, now when I have reinstalled it again on my computer, the NPCs do not have voices. I did not change anything when reinstalling the program as it comes on an installer. I do know that some mods aren't compatible with "foreign" language versions of the game, but like I said it worked fine for me in the past. Do any of you know what could be causing the voices to be mute? I've tried taking the vanilla voice .bsa files and placing them in the voice directory in the mod packs files but that does not seem to work either. I do have the steam version of the game installed on the same hard drive so perhaps that is causing a conflict in the files? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 1, 2019 Share Posted December 1, 2019 At worst you can generate silent lip files using TES4Gecko so the text remains a sufficient time on the screen. Link to comment Share on other sites More sharing options...
Auditormadness9 Posted December 18, 2020 Share Posted December 18, 2020 I have the same issue. Anyone has found a fix yet? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 18, 2020 Share Posted December 18, 2020 We cannot offer much support when it comes to certain mod packs, as nobody but their creator knows what all they changed and not even the authors of the mods they included/redistributed without permission can say their mods inside the packs will still work the same way. However, actors losing their voices, especially when it's a different language version of the game, is always caused by one or more mods in the load order not being made for the current voice, thus switching it around so the game won't find the original voices anymore, searching for the other language ones instead. A single English language mod inside the mix up can and/or will switch the current language to English, and everything Russian will no longer be used. If there is no English voice files present, then no voices will be used. That's why plugins always should be translated to your game's language, so this won't happen. For a little more technical insight: Voice files are, for whatever reason, stored and read from inside a folder labeled after the display name (not EditorID) of the race. In English it's for example "voices/Oblivion.esm/Argonian/...", while in German it's "voices/Oblivion.esm/Argonier/..." and in Russian it will be... I don't know. But once the game comes upon a plugin which was not yet translated to your language, it will switch the internal pathing to this plugin's racial display names. One single German plugin in your load order, and your game will look for voices inside the German paths instead of the English ones for each race. Link to comment Share on other sites More sharing options...
Pellape Posted December 19, 2020 Share Posted December 19, 2020 (edited) If possible, instead of using a mod package from a torrent, check all mods in it and see if they are at Nexus and install them from there instead and if you are lucky, some got translated to Russian as well. Loads of mods are gone forever and Nexus does not have them all... My damn old painting exchanger is one example of a mod I miss.... Edited December 19, 2020 by Pellape Link to comment Share on other sites More sharing options...
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