YouDoNotKnowMyName Posted December 25, 2019 Author Share Posted December 25, 2019 Just tried that, still doesn't work. I am still getting the same error.Out of memory you say? I really can't imagine that, I have about 8GB of RAM and about 500 GB harddrive space left, so that should be enough. The size of the .png image is only 2,19 MB (the .tga image is 25MB!!!). Link to comment Share on other sites More sharing options...
DieFeM Posted December 25, 2019 Share Posted December 25, 2019 By what I can see in the thread I linked in my previous answer, DynDOLOD uses -bcquick argument, you might want to try running the command with it:-bcquick Uses minimal compression (BC7: uses just mode 6) Note that DynDOLOD uses BC7_UNORM format so this argument could have no effect on R32_FLOAT. Link to comment Share on other sites More sharing options...
pepperman35 Posted December 25, 2019 Share Posted December 25, 2019 You might try using the DirectX Texture Tool available from Microsoft. I have used it to convert png files to dds files without issue. You can get the tool here: https://www.microsoft.com/en-gb/download/details.aspx?id=6812 Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 25, 2019 Author Share Posted December 25, 2019 Ok, so I downloaded, installed and tryed that DirectX Tool form M$ and ..... it seems to work!Kind of ...When I open the output file in Paint.NET (can open DDS) then it's just black. (But that might just be because it is 32 bit, so the parts that were white before are now very very very slightly less black then the rest ...)Anyway.I tried to import that file into the CK and it didn't work. It said that the file should have the dimensions like the CK suggests.The file that I tried was 16384 px X 16384 px. Texture files always have to be square with sizes like 2x2 4x4 8x8 16x16 .... 16384 x 16384 .....So I put in the CK that I wanted my worldspace to be [-254|-254] to [255|255]. But the CK says that the file should be 16321 px X 16321 px.But I can't make a file like that because the texture conversion tool can only make "power of 2" size files (like I said above).I tried to increase the ammount of cells slightly to get closer to the texturesize that I had.The closest that I got was 16385 px X 16385 px. So 1 px X and 1px Y too small.What is going on here?How am I supposed to make a 32 bit floating point DDS file of that size?I mean it really confuses me that a texture file that isn't "power of 2" is required here.Does anybody know what is going on here / how to solve this problem? Link to comment Share on other sites More sharing options...
zilav Posted December 26, 2019 Share Posted December 26, 2019 Did I warn to use Tesannwyn because other methods suck?Even if you'll manage to import using CK, the result will be vastly inferior compared to what Tesannwyn produces. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 26, 2019 Author Share Posted December 26, 2019 Ok, I think i will try to use Tesannwyn, because importing into the CK directly is just impossible (it seems). When using Tesanwyn, you have to specify what game to generate a worldspace for. And there is no option for FO4, so should I just tell Tesanwyn the game is "Skyrim"? Link to comment Share on other sites More sharing options...
zilav Posted December 26, 2019 Share Posted December 26, 2019 Yes. Though any setting will work because, as I said, format is the same since Fallout 3. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 26, 2019 Author Share Posted December 26, 2019 Ok, I will try it, maybe it will finally work!(And if not, I will learn how not to do it :laugh:) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 28, 2019 Author Share Posted December 28, 2019 YES!!!!11I finally got my heightmap into FO4!I used TESAnnwyn and it took me two days to figure out the right scaling and offset for the landscape height, but I did it!I used the xLODGen tool to create the LOD stuff for the landscape and so far it looks good.I mean the landscape is all "blocky" and looks like Minecraft (...) because of the low resolution of the heightmap that I used, but anyway, it's a start. I have read that there is a bug that makes you unable to sprint in a custom worldspace unless you generate precombine data for the landscape.But everytime I try to do that in the CK, it works through a few hundret cells but then it just "freezes".Am I doing something wrong, should I just leave it running for a few hours, or what?I am afraid that it will generate all of the precombine geometry and then still be "frozen", so that I can't save and all of the time that I have been waiting will be wasted.Has anybody experienced any issues with generating precombined geometry for the landscape?I had problems with generating the LOD in the CK as well and just ended up using the xLODGen tool. (I had no problem with that, I could even do other stuff on my PC in the meantime without everything "freezing".)Is there any external tool like that to create the precombined geometry for the landscape, or any way to do this without the CK crashing? I don't think that my PC is too "weak", I have 16GBs of RAM and I7 with 6 cores, I don't know much about that stuff, but my PC can run FO4 without problems (even with other stuff running in the background). Link to comment Share on other sites More sharing options...
zilav Posted December 29, 2019 Share Posted December 29, 2019 Welcome to the world of pain, read this till the end https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/ By the way imported worldspace should not be "blocky". If resolution is the case then upscale and smooth. You should get perfectly smooth landscape right after the import. Tweak settings and image until you can achieve that. Link to comment Share on other sites More sharing options...
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