Jump to content

I just added OOO and Cyrodiil upgrade overhauls


remotecontrol

Recommended Posts

Finally, it seems that the 40 chests are able to play nicely with other mods, so what's the real issue?

 

You tell me? It was you who made an issue of it. I just gave a truthful answer to remotecontrol...

>snip<

Moderator Note:

 

Personal attacks are not allowed on this site, if you want to argue take it to pm's. Continue down the path you are on and the results will be most unpleasant.

 

Buddah

 

OK, please tell me *who* to PM, then. I see someone reported a completely innocent post of mine, but it doesn't say who or why.

I just can't stand people going behind my back...too much of that crap in real life.

Link to comment
Share on other sites

  • Replies 40
  • Created
  • Last Reply
AAAAAAAAAanyways... other than all that.

 

 

... :dry:

 

 

I was wondering if there is a way to undo the fatigue draining caused by running, thogh I respect the realness of the fact that fatigue happens while running in real life, I would like to turn it off for a while if possible. I just got the deadly reflex mod and by the time I get to the enemy to try out some stuff I am a limp noodle :huh: ...at least, tell me if the fatigue draining is less a problem if leveled up... like, does it get any more lasting, slower draining... ect.

 

Also, I wanted to say Mr. Giskarduk, that this mod is awsome and I appreciate very much the vast amount of work that must of gone into making it... thank-you

 

:thanks:

 

 

Your overall Fatigue is determined by the combined values of Strength, Endurance, Agility and Willpower. So as you level up and add to those areas you will find you get tired less and less quickly. Also Athletics is linked to your fatigue regeneration so as you gain the skill perks in that you will also find that helps.

 

I am glad that you are enjoying the mod, check out the others that are availerble as they will also add lots of things to your game aswell.

Link to comment
Share on other sites

Finally, it seems that the 40 chests are able to play nicely with other mods, so what's the real issue?

 

You tell me? It was you who made an issue of it. I just gave a truthful answer to remotecontrol...

>snip<

Moderator Note:

 

Personal attacks are not allowed on this site, if you want to argue take it to pm's. Continue down the path you are on and the results will be most unpleasant.

 

Buddah

 

OK, please tell me *who* to PM, then. I see someone reported a completely innocent post of mine, but it doesn't say who or why.

I just can't stand people going behind my back...too much of that crap in real life.

 

The person your remark was pointed at is who to pm. As to who reported it, a member of the forums one of 750,000.

 

Buddah

Link to comment
Share on other sites

Finally, it seems that the 40 chests are able to play nicely with other mods, so what's the real issue?

 

You tell me? It was you who made an issue of it. I just gave a truthful answer to remotecontrol...

>snip<

Moderator Note:

 

Personal attacks are not allowed on this site, if you want to argue take it to pm's. Continue down the path you are on and the results will be most unpleasant.

 

Buddah

 

OK, please tell me *who* to PM, then. I see someone reported a completely innocent post of mine, but it doesn't say who or why.

I just can't stand people going behind my back...too much of that crap in real life.

 

The person your remark was pointed at is who to pm. As to who reported it, a member of the forums one of 750,000.

 

Buddah

 

For the record, I replied to my own message, so I didn't actually do a personal attack on anybody.

Link to comment
Share on other sites

I already said I haven't played it, but it's not difficult to find the conflicts in TES4View.

 

Sure you can find any "conflicts" in TES4View but I have yet to seen any feature in that program or any other program that shows you what the "conflict" actually does to the game.

 

Then you obviously don't understand the software. It's very easy actually. The conflict in question regards items added to chests. So using TES4View to check for conflicts first, you at least know *what* to look for when playtesting.

Someone mentioned missing bunnies. What if they are missing due to a mod conflict? How are you going to find out *which* mod is conflicting? You could spend an eternity playing, wondering where the bunnies are, or you could spend a few minutes with TES4View and actually find out.

 

I have seen far too often that people will find a "conflict" using such a program and then go off explaining how bad the conflict is without playing the mod and finding out what the actual results of the "conflict" are.

 

You are right, the tools can be indeed quite useful when you are troubleshooting an issue with a mod. It can show you other things to try testing in-game. The problem comes when someone takes one of the many "conflicts" that the tool highlights and tries to explain what the results of that conflict are without carefully testing that conflict in game.

 

The first person to actuallly create any program that successfully substitutes actuall testing instead of mearly supplementing it will become a millionare or billionare. :biggrin:

 

If you look at any and all of Giskard's mods, there are many, many "conflicts" that are design features. There are some things that the OB engine does not allow a mod maker to do. Giskard intentionally creates certain "conflicts" that give his mods certain features that the OB engine does not otherwise allow.

Link to comment
Share on other sites

For the record, I replied to my own message, so I didn't actually do a personal attack on anybody.

 

Moderator Note:

Really

 

So what pathectic worm of a lowlife reported my post?

Whoever you are, you are beyond contempt.

 

I would call that personal and somewhat pointed as well.

 

Buddah

Link to comment
Share on other sites

remotecontrol,

 

I believe I read a post somewhere about a mod being

started that would quickly add fatigue points, or prevent it from

becoming depleted as quickly, but after a few comments

on the subject, I never heard any more. So, it's possible

it was never finished.

 

You might look through Nexus' categories and see if it or one

similar is there. This is assuming you were looking for a mod

to help you rather than an ingame tactic.

 

Nowena

Link to comment
Share on other sites

AAAAAAAAAanyways... other than all that.

 

 

... :dry:

 

 

I was wondering if there is a way to undo the fatigue draining caused by running, thogh I respect the realness of the fact that fatigue happens while running in real life, I would like to turn it off for a while if possible. I just got the deadly reflex mod and by the time I get to the enemy to try out some stuff I am a limp noodle :huh: ...at least, tell me if the fatigue draining is less a problem if leveled up... like, does it get any more lasting, slower draining... ect.

 

Also, I wanted to say Mr. Giskarduk, that this mod is awsome and I appreciate very much the vast amount of work that must of gone into making it... thank-you

 

:thanks:

 

Well, I haven't used that mod but it seemed it could be something your looking for :) http://www.tesnexus.com/downloads/file.php?id=3407

Link to comment
Share on other sites

Honestly, I can't even understand how a module, labeled as dirty justly to inform the user about possible conflicts, and being a module of a much larger mod it can be simply not even used can arise such flamed feelings.

 

It's simply amazing a mod so big as CUO doesn't even conflicts in much, very much more extent it does. But no, it's not amazing at all, it is careful planning and excellent implementation policies.

 

Some conflicts may arise, some conflicts will arise, maybe even a more serious conflict with something may arise. Maybe even some bugs may be found. This is the way things works. Conflicts where unavoidable must be dealt in particular cases and interests, bugs will be fixed if they show up.

 

But for now, speaking only by my own experiences with CUO, it flows swift and tender. A fresh and green character could go thru it from the 1rst to the 15 level she is actually without troubles. Was hard, yes, much more care and preparations needed, but this just gave me incentive to play Oblivion again.

Link to comment
Share on other sites

Honestly, I can't even understand how a module, labeled as dirty justly to inform the user about possible conflicts, and being a module of a much larger mod it can be simply not even used can arise such flamed feelings.

 

It's simply amazing a mod so big as CUO doesn't even conflicts in much, very much more extent it does. But no, it's not amazing at all, it is careful planning and excellent implementation policies.

 

Some conflicts may arise, some conflicts will arise, maybe even a more serious conflict with something may arise. Maybe even some bugs may be found. This is the way things works. Conflicts where unavoidable must be dealt in particular cases and interests, bugs will be fixed if they show up.

 

But for now, speaking only by my own experiences with CUO, it flows swift and tender. A fresh and green character could go thru it from the 1rst to the 15 level she is actually without troubles. Was hard, yes, much more care and preparations needed, but this just gave me incentive to play Oblivion again.

 

 

My sentiments exactly :thumbsup:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...