Deleted54892532User Posted December 6, 2019 Share Posted December 6, 2019 I don't know if it's a mod's fault or not, I think I noticed it prior to installing any mods in the first place but I can't be sure, I left the vault and immediately downloaded a bucketload of mods. I have a new computer, a pretty great one for the first time in my life. It tends to run the game, according to Steam FPS overlay, over 100fps, typically around 140. I heard that Bethesda does some really dumb spaghetti code shenanigans to tie frame rate to game speed, could that be causing this problem? If so, shouldn't it have a cap by default or do you think one of the mods might have removed the cap? Or what? Or is it a problem with a dialogue mod maybe? Full Dialogue Interface and Start Me Up (Which I just removed prior to making this post but haven't started the game yet) Fallout 4 has very limited display/graphics options to mess with as far as I can tell, and no FPS limiter as far as I can see. What do I do about this? Have I jumped the fence and now I'm using a computer that is TOO good to play Fallout 4? Link to comment Share on other sites More sharing options...
steve40 Posted December 6, 2019 Share Posted December 6, 2019 Er, it might help if you actually describe what the problem is? We are not mind readers? Canât read the full topic title on mobile browser... Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 7, 2019 Share Posted December 7, 2019 Hi KingMead. First off, congratulations on the new computer. I know that can be quite exhilarating when you finally get a gaming beast. :DWhen you say that it's running at 140 fps. I'm wondering if that is actually the problem. I've never had a computer where I had to limit my fps, because all of mine have shared memory video cards. :(My first recommendation, would be to limit your FPS to around 80, or maybe even 60. Which one depends on how comfortable you are, with how fast your character moves around.Like I said, I've never had to do it. So I'm not familiar with the process of how to cap that setting. I do believe it's in the settings for your video card, if your card comes with a software interface for managing it.If that doesn't work, we are probably going to need to know your load order (the mods that you have installed, and they order that they're being loaded in.) So if that doesn't help, be prepared to write down all these mods, and be able to post the list.Good luck, and again, congrats on the new rig! :) Link to comment Share on other sites More sharing options...
Deleted54892532User Posted December 7, 2019 Author Share Posted December 7, 2019 Er, it might help if you actually describe what the problem is? We are not mind readers? Canât read the full topic title on mobile browser... Usually the title suffices while the post itself gives supporting details, I can't describe it more than that. Voice lines are playing to fast. Or rather, they're triggering too fast. As in, voice lines frequently overlap because the next one starts playing halfway through the previous one. Hi KingMead. First off, congratulations on the new computer. I know that can be quite exhilarating when you finally get a gaming beast. :D It is! It was overwhelming. I've been playing on potato PC's my entire life that in addition to staying on minimum settings, if I could run it at all, would get 10-30fps in any full 3D game that isn't stylized like a cartoon aesthetic. It's like if you went your life seeing only 10% of color intensity, everything was slightly bury, and most details were gone past a hundred feet or so. Brought a tear to my eye like an overly dramatic youtube video where they put on "color correcting glasses" "for the first time". My first recommendation, would be to limit your FPS to around 80, or maybe even 60. Which one depends on how comfortable you are, with how fast your character moves around.Like I said, I've never had to do it. So I'm not familiar with the process of how to cap that setting. I do believe it's in the settings for your video card, if your card comes with a software interface for managing it.If that doesn't work, we are probably going to need to know your load order (the mods that you have installed, and they order that they're being loaded in.) So if that doesn't help, be prepared to write down all these mods, and be able to post the list.Good luck, and again, congrats on the new rig! :smile: Yeah that's one of the problems I mentioned, that Fallout 4 does not appear to have any way to limit FPS built into it. It's a standard game option in most settings, but nope, not here apparently. Link to comment Share on other sites More sharing options...
HULKHOD3N Posted December 7, 2019 Share Posted December 7, 2019 Use a tool like MSI Afterburner/Rivatuner, 120 fps capped works fine for me. Link to comment Share on other sites More sharing options...
steve40 Posted December 9, 2019 Share Posted December 9, 2019 Check your monitor refresh rate. The "iPresentInterval" setting in your Fallout 4 ini file must be set so that your monitor refresh rate divided by iPresentInterval equals 60 Hz. So it would be 1 if your monitor is 60 Hz, or 2 if it is 120 Hz etc. Try enabling vsync, which should lock your game at either 30 or 60 Hz. In many cases that can make it unnecessary to use a third party frame rate limiter. If you need to use a third party frame rate limiter, note that MSI Afterburner has a reputation for causing lots of problems such as CTDs or game stutters, so I would suggest avoiding it. I think ENB can also be used as a frame rate limiter. If you use a frame rate limiter to cap at 60 Hz, then turn off vsync, as it will now be redundant. Also in your ini file, change [HAVOK] fMaxTime (in seconds) to a value that corresponds to your framerate. e.g. 60 fps -> 1/60 = 0.0166. That will help to prevent physics bugs (the game physics engine is tied to the framerate). Lastly, if you still have audio issues, try dumbing down your Windows advanced audio settings to a lower bitrate: Link to comment Share on other sites More sharing options...
HULKHOD3N Posted December 9, 2019 Share Posted December 9, 2019 Also in your ini file, change [HAVOK] fMaxTime (in seconds) to a value that corresponds to your framerate. e.g. 60 fps -> 1/60 = 0.0166. That will help to prevent physics bugs (the game physics engine is tied to the framerate).Does this actually work for Fallout 4? I've thought this only works for Skyrim. Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted December 12, 2019 Share Posted December 12, 2019 (edited) -Snip- "I left the vault and immediately downloaded a bucketload of mods." Thats part of the issue right there, mods should be installed and sorted prior to starting a new game, not after. "Have I jumped the fence and now I'm using a computer that is TOO good to play Fallout 4?" no such such thing as too good, especially not for a heavily modded fallout 4, which is incredibly demanding, partly due to inept code, and the other part is the demand that a heavily modded game can have, putting stress on even the most powerful hardware out their Note: my replies are in bold. adding or removing mods in an active playthrough messes up the load order, which causes many issues, and is the very likely or partly the cause for the issue at hand also locking the framerate must be done, due to the havok engine having issues with framerate over 60 fps, you can thank the fact the beth games are strictly console games first and foremost (and it is clear as day that this is the case, just look at the severe lack of FOV slider, clunky user interface, very poor downtown boston performance, and the list goes on, it is incredibly obvious, that desktop computers were an afterthought and thus not the target audience for this game), and as consoles could only dream of exceeding 60 fps, unlike powerful desktop pc which can easily exceed that. and as such most bethesda games are not properly optimized for the much more powerful desktop computers (not too mention the many possible hardware combinations, which to be fair to game companies it is not expected to optimize their games for every possible hardware combination), however they should atleast make an effort, as the only pc optimization for fallout is the precombined system which in itself is a nightmare for specific mods, case in point, basically their is bound to be issues. their is multiple ways you can lock the framerate. 1. ENB have a framerate lock, found in their ENBlocal.ini File 2. Msi Afterburner - Rivatuner (My Personal Choice) for me this is much more prefeered, as msi afterburner has a lot of very useful additions such as hardware monitoring. now for me personally i have never had any major issues with msi afterburner with regards to crashing the game, in the many years i have used it, not too mention it running along side ENB for both skyrim and Fallout, we are talking 7+ years. as i also used to run msi afterburner back in Skyrim LE days (2012) to current 2019 fallout 4. i have always ran ENBs and heavily modded games for both Skyrim LE, SE and Fallout 4, and always ran Msi i am a power user (Power user/ Pc Enthusiast) and as such constantly monitoring my hardware, eliminating anything that would affect performance, and optimizing for maximum performance (basically the definiation of a power user), and since i have always had a 60hz monitor i have to lock framerate for every game i play to 60, due to my 1070 easily pumping out 90+ fps on a heavily modded fallout, even higher framerates in other games i play, and as i cannot stand screen tearing, i must lock my games to 60 fps, and msi (Rivatuner) does it perfectly and never fails. so just writing that extra bit to prove that msi afterburner is essential. Edited December 12, 2019 by G4M3W1NN3R Link to comment Share on other sites More sharing options...
DjinnKiller Posted December 13, 2019 Share Posted December 13, 2019 (edited) -Snip- "I left the vault and immediately downloaded a bucketload of mods." Thats part of the issue right there, mods should be installed and sorted prior to starting a new game, not after. "Have I jumped the fence and now I'm using a computer that is TOO good to play Fallout 4?" no such such thing as too good, especially not for a heavily modded fallout 4, which is incredibly demanding, partly due to inept code, and the other part is the demand that a heavily modded game can have, putting stress on even the most powerful hardware out their also locking the framerate must be done.......... their is multiple ways you can lock the framerate. 1. ENB have a framerate lock, found in their ENBlocal.ini File 2. Msi Afterburner - Rivatuner (My Personal Choice) for me this is much more prefeered, as msi afterburner has a lot of very useful additions such as hardware monitoring. now for me personally i have never had any major issues with msi afterburner with regards to crashing the game, in the many years i have used it, not too mention it running along side ENB for both skyrim and Fallout, we are talking 7+ years. as i also used to run msi afterburner back in Skyrim LE days (2012) to current 2019 fallout 4. i have always ran ENBs and heavily modded games for both Skyrim LE, SE and Fallout 4, and always ran Msi i am a power user (Power user/ Pc Enthusiast) and as such constantly monitoring my hardware, eliminating anything that would affect performance, and optimizing for maximum performance (basically the definiation of a power user), and since i have always had a 60hz monitor i have to lock framerate for every game i play to 60, due to my 1070 easily pumping out 90+ fps on a heavily modded fallout, even higher framerates in other games i play, and as i cannot stand screen tearing, i must lock my games to 60 fps, and msi (Rivatuner) does it perfectly and never fails. so just writing that extra bit to prove that msi afterburner is essential. What G4M3W1NN3R says....... Loosing sync is almost always caused by high FR's.....@OP a FR of 140 will mess the game up. Edited December 13, 2019 by DjinnKiller Link to comment Share on other sites More sharing options...
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