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How this count works exactly?


VulcanTR

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Hello everyone. Here is the picture https://ibb.co/ZNSVYVJ

My question is how this count works?

My objective is, when you open the chest, i want to run 100, 50 and 25 chance lists one at a time (3 of them)

In this table i have 3 item lists. Should i add all of these 3 lists separately or this will triggers 3 of them?

Edited by VulcanTR
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If you put 3 leveled lists into a container's inventory, it will check each one individually and determine if an item needs to be spawned. If the player is lucky with RNG, they could end up with one item from each list.

 

If you are wanting to have only one item from the potential pool of the three lists, then I think you need to put all three lists into a separate list which then gets put into the container's inventory. But don't quote me on that as I did not work with leveled lists very much.

 

May be easiest to run a simple test. Create a test plugin, place two containers, create three leveled lists with the different chances, put all three individually in one container and all three in a fourth list which is then added to the other container. Use Wyre Bash's INI tweak settings options in the Bashed Patch to change the cell respawn / reset times to small intervals. Then when you test in-game you check each container for its results, wait the appropriate amount of time and check the containers again. Repeat as much as necessary to determine which method yields the results closest to what you want.

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Thank you for the reply. I have tested but i am not sure. This is why i have created thread.

Let me extend my question for the people who read

 

We have 4 lists

List 1: BlaBla (this list includes X, Y and Z)

List 2: X (this list have a chance 100)

List 3: Y (this list have a chance 50)

List 4: Z (this list have a chance 25)

 

It we put X, Y and Z separately, 3 of them works ok. But what if we put X, Y and Z into the BlaBla and put the BlaBla into drop table?

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