fede4avar Posted December 8, 2019 Share Posted December 8, 2019 I am following this guide to remove navmesh from dlc, I'm having a weird problem I have to remove the first navmesh but I can't get it in the id 0005A7C0 the column with The Pitt.esm is missing look this picture: https://ibb.co/7VHmYfqCan anyone help me? Link to comment Share on other sites More sharing options...
M48A5 Posted December 8, 2019 Share Posted December 8, 2019 What is the title of the Guide? What year was it published? Why are you attempting to remove the navmesh? Are you having a problem with the game? Link to comment Share on other sites More sharing options...
fede4avar Posted December 8, 2019 Author Share Posted December 8, 2019 What is the title of the Guide? What year was it published? Why are you attempting to remove the navmesh? Are you having a problem with the game? I'm following this guide for modded fallout 3 and the guide says do ithttps://wiki.step-project.com/User:Kelmych/Fallout3 Here he also explains why to do thishttps://docs.google.com/document/d/1eXLRne2fj7PNv_KiXzLKTOmUdyU99BLb_0vNhBRPs_c/edit?copiedFromTrash Link to comment Share on other sites More sharing options...
M48A5 Posted December 8, 2019 Share Posted December 8, 2019 Access Denied for the docs.google. Doesn't matter, you should never, ever delete anything from the base game or DLCs. If you absolutely need to, you can safely disable things. LOOT has never sorted FO3 mods correctly. You can use it, but be prepared to re-arrange you load order to have a functioning game. Again, are you having a problem with the game? Have you started the game to generate the .ini? I have never cleaned an .esm or .esp and I have been running the same game for the past 6 years. I have over 700 hours in the game. Link to comment Share on other sites More sharing options...
Mktavish Posted December 12, 2019 Share Posted December 12, 2019 If I understand correctly what they are telling you to do.You should have The Pit ESM open , then Broken Steel. Your pic shows you have the tree open under the main file "Fallout3.esm" Which is where the original navmesh object resides.Then under the Pitt and BS ... there is a record that deletes the navmesh from showing up in game when those are active. And as far as I can tell ... they are telling you to delete the deletion records. Not the actual navmesh , in that step anyways.So you need to load the pitt and broken steel in the x-edit tool , if you are not already. Then look under them in the tree, not the main file. Hope that helps. Link to comment Share on other sites More sharing options...
humanbean234 Posted December 23, 2019 Share Posted December 23, 2019 The NavMesh process is also clearly explained by GamerPoets via a YewTewb tutorial you can find at the following link(with all the FormID numbers to be fixed given in the comments... sometimes it's easier to follow along by watching rather-than just reading)https://www.youtube.com/watch?v=69hyaD9Efvw(Not a rickroll... swear2gawd...) Link to comment Share on other sites More sharing options...
Purr4me Posted December 23, 2019 Share Posted December 23, 2019 The NavMesh process is also clearly explained by GamerPoets via a YewTewb tutorial you can find at the following link(with all the FormID numbers to be fixed given in the comments... sometimes it's easier to follow along by watching rather-than just reading) https://www.youtube.com/watch?v=69hyaD9Efvw(Not a rickroll... swear2gawd...)Approved. A string of modding tips and tools as well. Thumbs up @humanbean234 Kitty Black Link to comment Share on other sites More sharing options...
Recommended Posts