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Assassin's creed 3: LOOOOOOOOOBSTEEEEEEEERS


Vindekarr

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I have another reliability horror story for you, this time it's about Assassin's creed. Today, Lobsterbacks (british redcoats) were spawning infinitely, whenever I killed one, another would appear in front of me and attack on sight, perhaps more problematic was that their numbers were bolstered by additional lobsters coming at me from sidestreets; I've never seen a glitch like this before, wherever I went, whatever I did(or didn't) do, lobsters spawned in infront of me and attacks. Upon killing the lobster, another lobster would replace it. The endless lobsters even kept spawning after I shut down the PS3 and turned it back on again, nothing I've been able to do has cleared me of the limitless lobsterbacks. Until this gets corrected, I just can't get anything done, since I would literaly trip over a redcoat attempting to do so. And yes, i did try fighting them, for half an hour to be exact-I killed a lot of them(enough that the dead ones vanished to protect FPS)

 

Does ANYBODY know how to fix this?

 

http://i1170.photobucket.com/albums/r535/Yurimarkov/800px-SteamedLobster.jpg

Edited by Vindekarr
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You know, with all the aforementioned "bugs" you seem to face in multiple games, I think you're cursed. Perhaps to say, cursed with having ridiculously high expectations with realism in the mechanics of games (or how it should handle it). Connor's an assassin, not a one-man army - The idea of that role is that you take out a target or group of targets, and then run and hide from your assailants to lose them to complete the assassination. But your tactic is to just fight until you get rid of all the redcoats; to combat this, it sounds like the game decided to take a page from GTA and instead provide an endless stream of redcoats until you disappear or die, thus trying to force you into playing like an actual by-the-book assassin.

 

With these expectations, can I make a suggestion? You should probably look into simulators nowadays. With your expectancy in realistic mechanics, I think you're going to find that simulator games might provide you a better experience because they are going to provide a scale of challenge that's harder than many of the less realistic games that exclude or simplify the mechanics found in that genre, and overall the unlikely is, well, unlikely - Your enemies are going to be affected by the very same things you are. But the question is, are you willing to sacrifice the many other elements games tend to excel in that simulators do not just for super-realistic conditions?

Edited by ziitch
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With respect Ziitch, that is incorrect. Enemies do spawn in large numbers, and I welcome that because the combat mechanics are fanastic, the glitch here is that the english are spawning and attacking during and AFTER I attempted to make my escape, and were not spawning in a manner that seemed remotely deliberate. There is an enemy respawn mechanic but it's cleverly concealed, these guys were materialising a metre off the ground, falling to the ground, and then going straight to agressive mode.

 

I have been able to rectify the problem however, with bizaar behavior; I swam out into very deep water-enemies can't swim, which is realistic, which broke the aggro and allowed me to leave Boston, upon teleporting to the ranch and then returning, the problem was solved and has not reappeared.

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Oh yeah, with that information, now that I think about it, it might be connected to how the engine handles crowd control. It's not as... good as previous games, and it tends to screw up in ways you have mentioned. I'm guessing there will be a patch to fix it sometime soon.
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Ziitch, this is a little off topic, but I feel I need to tell you-realism isn't what I go into games expecting. In some games-those branded as sims, I expect it because that's what they're supposed to be, but normally I'm attracted more to games that aren't realistic, for that very reason. I like my games colourful and fantastical, and while I don't mind a little photoreal every now and then, it certainly doesn't upset me either way. The reason I tend to post about glitches is mainly so that tohers are aware of them, forewarned is forarmed, afterall.
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Well, I do have to admit, you seem a little too focused on the bugs when you talk about games. Some bugs can be hilariously funny after all, and why eradicate them completely if that's the case? For example, some of the best moments in the PC release of GTAIV is when the game bugs out or glitches and you end up with something like lots of people falling through the ground...
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True enough. My favourite was in WoW when the blood plague wiped out the entire sub-70 population and rendered the 75+ completely helpess and weak as kittens? All because of a single misclicked checkbox. It lasted only a short time, but it was hilarious.
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