braveheart101 Posted November 4, 2012 Share Posted November 4, 2012 How would I make a companion USING A CUSTOM RACE? :) I have made normal companions before, and that I know how to do. However, I'd really like to know how I can make a (or edit an existing) companion from a custom race I really like. To add to the confusion, it would be great if I could use the Apachii SkyHair. (although once loaded I know how to give the NPC the hair) Seriously any help would be greatly appreciated seeing as using the NPC Editor mod only resulted in instant CTDs and in the CK I got confused with all the requirements for the mod. Link to comment Share on other sites More sharing options...
Mujuro Posted November 5, 2012 Share Posted November 5, 2012 If you'd like to make a follower based on an existing, custom race from another mod, or use assets from another mod, you'll need to make those mods dependencies in your mod. Take a look at this tutorial on de-isolation for additional information. Note that most of your work for this will need to be done in the CK, not NPC Editor. Link to comment Share on other sites More sharing options...
braveheart101 Posted November 5, 2012 Author Share Posted November 5, 2012 Sorry, yeah. I meant that I'd prefer to use the CK, over NPC Editor. I just mentioned it so people know I already tried that way. About the link... thanks a lot, but it looks quite complicated. Not that I mind doing some work, but I didn't think it would be this complicated to make a follower from another mod. Are you sure this is the only way? :) Link to comment Share on other sites More sharing options...
Mujuro Posted November 5, 2012 Share Posted November 5, 2012 It is actually fairly simple once you understand the basic concepts of that tutorial. If your mod dependencies are all already ESMs, you don't need to do anything special, it is just when you have ESP dependencies. Alternatively, if you can get permission from the authors of your dependencies, you could package the components with yourod andmake it standalone, noting that this likely won't work for the "race" part of your mod. Link to comment Share on other sites More sharing options...
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