Jump to content

I request assistance on a Skyrim mod


StElisethegreat

Recommended Posts

Hello,

 

I really need assistance on the how to correctly use and make scripts for a quest via the Creation Kit. Basically, I'm trying to create a quest out of scratch, but I'm not sure which scripts I need to use inorder make it work.

 

Any help is appreciated.

 

StElisetheGreat

Edited by StElisethegreat
Link to comment
Share on other sites

Basically, what I'm looking for is help on making a quest. But the problem is, I can't be sure how to organize the quest.

 

What I have in mind goes something like this:

 

The player goes to a tavern, finds a diestressed man. He then asks the player what he thinks of the civil war in Skyrim, then all of sudden, this person interrupts on the player, telling he needs to find his mother's coffin in the reach. But what the player doesn't know is that there are people waiting for him.

Link to comment
Share on other sites

Basically, what I'm looking for is help on making a quest. But the problem is, I can't be sure how to organize the quest.

 

What I have in mind goes something like this:

 

The player goes to a tavern, finds a diestressed man. He then asks the player what he thinks of the civil war in Skyrim, then all of sudden, this person interrupts on the player, telling he needs to find his mother's coffin in the reach. But what the player doesn't know is that there are people waiting for him.

It sounds like you're asking somebody to make the quest for you. Have you done any work on it at all?

Link to comment
Share on other sites

Basically, what I'm looking for is help on making a quest. But the problem is, I can't be sure how to organize the quest.

 

What I have in mind goes something like this:

 

The player goes to a tavern, finds a diestressed man. He then asks the player what he thinks of the civil war in Skyrim, then all of sudden, this person interrupts on the player, telling he needs to find his mother's coffin in the reach. But what the player doesn't know is that there are people waiting for him.

It sounds like you're asking somebody to make the quest for you. Have you done any work on it at all?

 

 

Yes I did made the quest, but I get it to work. I can show you if you're inerested.

Link to comment
Share on other sites

OK guys, the script I'm going to need for the mod goes something like this:

 

 

The player goes to a tavern, finds a diestressed man. He then asks the player what he thinks of the civil war in Skyrim, then all of sudden, this person interrupts on the player, telling he needs to find his mother's coffin in the reach. But what the player doesn't know is that there are people waiting for him. Theses people claim they are Stormcloaks, but they don't have the notable blue colors that the Stormcloaks are known to have on their armor. The people then ask the player that they've been looking for him, and asks him to join, to which he eventually agrees. And from there he goes to their hideout, and is introduced to their leader, of which he offically acepts him in as a member of their society.

 

Heres the scripts I gotten by the way...

But its not working...

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment

;NEXT FRAGMENT INDEX 12

Scriptname QF_LWQ01_03001D97 Extends Quest Hidden

 

;BEGIN ALIAS PROPERTY Note_from_Distressed_Stranger

;ALIAS PROPERTY TYPE ReferenceAlias

ReferenceAlias Property Alias_Note_from_Distressed_Stranger Auto

;END ALIAS PROPERTY

 

;BEGIN ALIAS PROPERTY Snake_Eyes_Chair

;ALIAS PROPERTY TYPE ReferenceAlias

ReferenceAlias Property Alias_Snake_Eyes_Chair Auto

;END ALIAS PROPERTY

 

;BEGIN ALIAS PROPERTY Distressed_Stranger

;ALIAS PROPERTY TYPE ReferenceAlias

ReferenceAlias Property Alias_Distressed_Stranger Auto

;END ALIAS PROPERTY

 

;BEGIN ALIAS PROPERTY PlayerChair_

;ALIAS PROPERTY TYPE ReferenceAlias

ReferenceAlias Property Alias_PlayerChair_ Auto

;END ALIAS PROPERTY

 

;BEGIN FRAGMENT Fragment_11

Function Fragment_11()

;BEGIN CODE

;Player goes back to Snake-Eyes

;END CODE

EndFunction

;END FRAGMENT

 

;BEGIN FRAGMENT Fragment_10

Function Fragment_10()

;BEGIN CODE

;Player hears about Snake-Eyes

 

SetObjectiveCompleted(0)

 

SetObjectiveDisplayed(10)

;END CODE

EndFunction

;END FRAGMENT

 

;BEGIN FRAGMENT Fragment_0

Function Fragment_0()

;BEGIN CODE

;Player finds a man

;END CODE

EndFunction

;END FRAGMENT

 

;BEGIN FRAGMENT Fragment_5

Function Fragment_5()

;BEGIN CODE

;Wagon found

;END CODE

EndFunction

;END FRAGMENT

 

;BEGIN FRAGMENT Fragment_9

Function Fragment_9()

;BEGIN CODE

;Player is told of a Wagon

;END CODE

EndFunction

;END FRAGMENT

 

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

 

Could someone tell me Whats wrong with it??

Edited by StElisethegreat
Link to comment
Share on other sites

for quest dialogue tutorial.

Maybe this will help?

 

There are all kinds of tutorials, both written and video, on the Creation Kit Wiki

 

The kind of help your likely to get here is more along the lines of

 

I have created this scripting,

(show what you have created)

but it isn't working as I hoped (describe the specific problem.)

Can someone help?

 

Then people can look at your scripting and tell you if they notice your error.

Link to comment
Share on other sites

for quest dialogue tutorial.

Maybe this will help?

 

There are all kinds of tutorials, both written and video, on the Creation Kit Wiki

 

The kind of help your likely to get here is more along the lines of

 

I have created this scripting,

(show what you have created)

but it isn't working as I hoped (describe the specific problem.)

Can someone help?

 

Then people can look at your scripting and tell you if they notice your error.

 

I'll post the scripts when I get the chance...

 

EDIT: Check the post before this one.

Edited by StElisethegreat
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...