dizietemblesssma Posted April 5, 2020 Author Share Posted April 5, 2020 Sudden thought, perhaps my mistake is to use the original trigger boxes, the two pool entrance ones and the doorway exit?If I disabled those they wouldn't be baked into the save would they? Then recreated my own in the same places with my scripts attached. Well, so far limited testing shows that if I disable the existing trigger boxes and move them to -30000 Z position (I read -30000 somewhere, I guess that's very far down?) the patch works.Wolud there be any etiquette involved in making a patch that edits exisitng objects in a mod rather than add new ones or just attach new scripts? diziet Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 5, 2020 Share Posted April 5, 2020 Probably be a good idea to inform the original mod author of your intentions and find out if they are okay with your adjustments. Otherwise, if you hear nothing back from them and the original mod does not give any explicit instructions on usage outside of normal play, best to keep the files to yourself. Does not mean that you cannot write up a tutorial instructing others to make a similar change if they so desired. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted April 5, 2020 Author Share Posted April 5, 2020 Hi, thanks for that. I'll pm the mod author. diziet Link to comment Share on other sites More sharing options...
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