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Posted

yes, requires SKSE, requires maintenance on player load game, it not Save persistent, BTW when I had to do this, I research it, and read SKSE sources to find relevant codes required, as we all know, any thing worth doing is worth going well.

 

Hint 1 OK here it is: don't quote me but I think it in the Utility Class, from memory, been a while since I played Skyrim

 

Hint 2 Use the wikki to see what the finished product look likes

 

like i said, it been a while, so that best I can do ATM

Posted

ScriptName SetJumpQuest Extends Quest

 

GameSetting Property fJumpDoubleMult Auto ;//look in creation kit, I just guessed what the type is and then fill it with the setting

 

Event OnPlayerLoadGame()

fJumpDoubleMult = 0.5 ;//this might need to be a function depending on the type

EndEvent

 

that's a pretty big hint lol

Posted (edited)

Big hint indeed :smile:

 

Thanks. So I must start within the perk a quest (in conditions), then add the script to this quest, right?

Then it occurs at every loaded game?

Edited by Salamandre19
  • 11 months later...
Posted (edited)

I'm glad I found this. :smile: I've run into a similar problem, though kinda reversed, and posted about it here with the script.

 

To simplify - all lines in the scripts with the "Game.SetGameSettingFloat" need to be replaced with something else that can change jump height and that doesn't require SKSE.

if someone can take a peek at this and let me know if this change is possible, I'd really appreciate it?

 

https://forums.nexusmods.com/index.php?/topic/9343738-slowfall-effect-script-problem/

Edited by anathemastudio
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