Salamandre19 Posted December 19, 2019 Share Posted December 19, 2019 Hi, I want a perk to increase this value from game settings: fJumpDoubleMult 0.500000 is it possible to script it? Please give me a hint on how that would look Thanks Link to comment Share on other sites More sharing options...
PeterMartyr Posted December 20, 2019 Share Posted December 20, 2019 yes, requires SKSE, requires maintenance on player load game, it not Save persistent, BTW when I had to do this, I research it, and read SKSE sources to find relevant codes required, as we all know, any thing worth doing is worth going well. Hint 1 OK here it is: don't quote me but I think it in the Utility Class, from memory, been a while since I played Skyrim Hint 2 Use the wikki to see what the finished product look likes like i said, it been a while, so that best I can do ATM Link to comment Share on other sites More sharing options...
Cheyron Posted December 20, 2019 Share Posted December 20, 2019 ScriptName SetJumpQuest Extends Quest GameSetting Property fJumpDoubleMult Auto ;//look in creation kit, I just guessed what the type is and then fill it with the setting Event OnPlayerLoadGame() fJumpDoubleMult = 0.5 ;//this might need to be a function depending on the typeEndEvent that's a pretty big hint lol Link to comment Share on other sites More sharing options...
Salamandre19 Posted December 20, 2019 Author Share Posted December 20, 2019 (edited) Big hint indeed :smile: Thanks. So I must start within the perk a quest (in conditions), then add the script to this quest, right?Then it occurs at every loaded game? Edited December 20, 2019 by Salamandre19 Link to comment Share on other sites More sharing options...
Ghaunadaur Posted December 20, 2019 Share Posted December 20, 2019 ...apart from the fact that you can't make properties for game settings and the script needs to be added to a player alias. Scriptname SomeScript extends ReferenceAlias Event OnInit() Game.SetGameSettingFloat("fJumpDoubleMult", 0.5) EndEvent Event OnPlayerLoadGame() Game.SetGameSettingFloat("fJumpDoubleMult", 0.5) EndEvent SetGameSettingFloat_-_GameOnPlayerLoadGame_-_Actor Link to comment Share on other sites More sharing options...
Salamandre19 Posted December 21, 2019 Author Share Posted December 21, 2019 Thanks you guys, very helpful Link to comment Share on other sites More sharing options...
anathemastudio Posted December 18, 2020 Share Posted December 18, 2020 (edited) I'm glad I found this. :smile: I've run into a similar problem, though kinda reversed, and posted about it here with the script. To simplify - all lines in the scripts with the "Game.SetGameSettingFloat" need to be replaced with something else that can change jump height and that doesn't require SKSE.if someone can take a peek at this and let me know if this change is possible, I'd really appreciate it? https://forums.nexusmods.com/index.php?/topic/9343738-slowfall-effect-script-problem/ Edited December 18, 2020 by anathemastudio Link to comment Share on other sites More sharing options...
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