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UE Explorer 1.2 Suggestions


EliotVU

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Yes you can. But you'll have to use 1.1 for that because I broke it in 1.2 sorry :wallbash:

 

It's under Tools->Natives Table Generator, select all the game packages whom contain native functions.

Edited by EliotVU
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Yes you can. But you'll have to use 1.1 for that because I broke it in 1.2 sorry :wallbash:

 

It's under Tools->Natives Table Generator, select all the game packages whom contain native functions.

 

Thanks Eliot. That'd be why I couldn't find it I am using 1.2. I assumed it would be doable after looking at Unhood code.

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I think its a no go.. I uninstalled 1.2 and reinstalled 1.1 to try the Generator. It is asking for Unreal Scripts as *.u. I tried exporting the decompilation and using the .uc files. Nevermind.. I can just write the table myself. It's not important just wanted to see and am learning experimenting :D Thanks anyway. The structure of the Native tables is simple enough.
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Just rename the extension to .u it doesn't matter.

 

Ok so it does need packages.. :wallbash: easy done renamed Core, Engine. Dunno if anything else has native so not going to rename all. I was hoping to traverse the upk path :D.

 

Anyway, got it working! Nice. There are 8 extra natives on top of the 2011 UDK.

 

Thanks again.

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  • 4 weeks later...

I have released version 1.2.2 with many fixes and general improvements especially considering performance.

 

Download: EliotVU.com

 

Thanks for all your efforts.

 

I'm sure it would be a great deal of work, but any hope you might take a crack at integrating a decompiler for all the swf / actionscript in the upk files? That controls a good bit of the Xcom UI. (I have no idea whether other games do, but I thought I'd throw it out there ... see the UI Editing thread for what we've been able to do.)

 

Cheers!

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Hi and thanks for making this amazing tool!

 

I have a problem tho when trying to open upk files from XCom Enemy Unknown. Whenever i try opening either XComGame.upk or XComStrategyGame.upk I get an exception :

 

Thrown by:LoadPackage
  at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()
  at UEExplorer.UI.ProgramForm.LoadFile(String fileName)System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
  at System.IO.BinaryReader.ReadUInt32()
  at UELib.UNameTableItem.Deserialize(IUnrealStream stream)
  at UELib.UnrealPackage.DeserializePackage(String packagePath, FileAccess fileAccess)
  at UEExplorer.UI.Tabs.UC_PackageExplorer.LoadPackage()

 

Am i doing something wrong or this tool is not able to open such file (i thought it was able to open it?) ?

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