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FNV, Strip and Lucky 38 Issues


b0bulat0r

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Hi Guys,

hoping you can help,

I thought I'd start a new playthrough and I managed to get as far as to vegas itself with no issues, however this is where my trouble starts.

 

At the strip gate the securitron greeter approaches me and does the credit check, but the gates won't load the strip, I press E and it just does nothing,

annoying and immersion breaking but not the end of the world however so I COC'ed myself into the strip, however doing this meant victor didn't spawn to invite me into the lucky 38,

 

I thought oh well again no biggie, so I went and talked to Swank and did the quest to kill benny, then i walked into the lucky 38 and it let me talk to house with his "I was worried when you didn't accept my invitation but..." dialogue.

 

However I've got 3 major issues,

1) The strip gate still doesn't work for me, if I approach it nothing happens, if I travel away and rest and then come back I get the securitron dialogue again with the check, but nothing happens,

 

2) Inside the lucky 38 I am trying to run the "run the lucky 38" mod but the elevator doesn't work it says this

https://i.imgur.com/xriA1RD.png

instead of loading the elevator cell, as a result I've woken up the robots from storage but I can't get any further,

 

Talking to victor allows me a limited choice of floors (the presidential suite, the penthouse, the cocktail bar or the basement) but none of these when taken give me the proper elevator to continue the run the 38 mod,

 

3) Going to the basement all the securitrons down there are still redfaced and continously fire against the targets, the elevator does nothing so I cannot leave without using COC to another cell.

 

I'm running the lucky 38 mod

https://www.nexusmods.com/newvegas/mods/40531?tab=posts

 

AND the suite reloaded

https://www.nexusmods.com/newvegas/mods/66087

 

However two notes here

1) the suite reloaded says its compatible now with run the lucky 38

2) my previous playthroughs had ZERO issues with both of these mods running.

 

Please help >.<

 

I was enjoying my latest playthrough but this has seriously broken/ruined it for me.

 

 

ADDITIONAL info:

I tried running the game with everything except the ESM's and the Lucky 38 Empire (the ESP for run the lucky 38) obv the game moaned about missing plugins but inside the lucky 38 I still couldn't progress with the run the lucky 38 mod and had the same issues as outlined above, which was my first attempt to try to rule out a mod conflict.

 

When they ARE all loaded I do assume more than 1 mod alters the cell of the lucky 38 because the lights were dim until I moved the "lucky 38 empire esp" to the bottom of the list and then the lights went bright and the casino floor looked cleaner,

 

Load order is below.

 

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
NVR-Strip.esm=1
Vault-HQ1_NV.esm=1
Sortomatic.esm=1
Afterschool Special.esm=1
NVWillow.esp=1
RedRockRanch.esm=1
SolidProject.esm=1
FNVD_Ritas_Cafe.esm=1
JokerineStripMall.esm=1
wsex.esm=1
The Roost.esm=1
Lings.esm=1
Th3OverseerCore.esm=1
JokerineDiner.esm=1
UWHNV-Core.esm=1
ZionTrail.esm=1
Functional Post Game Ending.esm=1
SaltLakeStories.esm=1
MongoMexResources.esm=1
Run the Lucky 38.esm=1
VanGraffHostilityFactionFix.esp=1
Goodsprings Reborn.esp=1
ESMchanges.esp=1
JokerinesGasStation.esp=1
The Mod Configuration Menu.esp=1
NVNovacApartament.esp=1
delilah.esp=1
TheSinkRemodel.esp=1
AradiaKatoArmor.esp=1
Clanf_BT.esp=1
1nivVSLArmors.esp=1
ARESproject.esp=1
OCD-Cass outfits.esp=1
bzArmour.esp=1
TG Blackwidow type3.esp=1
GoodspringsFarmhouse_v1.2.esp=1
Roberts_NewVegas.esp=1
Bobsprings Rebuilt.esp=1
Lucky38Reloadedv5.esp=1
FlashlightNVSE.esp=1
UWHNV-Addon-GRA.esp=1
UWHNV-Addon-FollowerHome.esp=1
UWHNV-Addon-DLC.esp=1
Hacking 1x Word (Firmly) NV.esp=1
SVD.esp=1
NVR-NPCs.esp=1
AtomicWrangerEnhanced.esp=1
Freeside Food & Supplies.esp=1
CornucopiaGroceryStore.esp=1
New Vegas Trade Center.esp=1
FNVD_Ritas_Cafe_ESM_Helper.esp=1
NVR-Version_10.esp=1
BushSounds.esp=1
JIP MiniMap.esp=1
AnT.esp=1
KissPill.esp=1
CourierRangerArmorV2.esp=1
188Veronica.esp=1
ExtendedNVRadio.esp=1
FNV-Westside Restoration.esp=1
FlipOff.esp=1
ElReyMotel.esp=1
Mojave Wildlife (FO3-Style).esp=1
CIB Supermutants.esp=1
Willow Damage Reduction.esp=1
Primm Reborn.esp=1
TulipCassidy.esp=1
PerkEveryLevel.esp=1
Roostfix.esp=1
Portable Tent.esp=1
NorthRoad.esp=1
Bobstore.esp=1
FNVD_Freeside_Hotel.esp=1
FNVD_Freeside_Hotel_Exterior.esp=1
SecuritronPlayerFaction.esp=1
Mountain Fort.esp=1
NelisAFB Expanded.esp=1
McFlyFarm.esp=1
ZionTrail-NV.esp=1
No Witnesses.esp=1
FreesidePassageHideaway.esp=1
NVxAnimatedVendingMachines.esp=1
wsexInnuendoNPCs.esp=1
MongoMEX.esp=1
wsexInnuendoAnims.esp=1
Liberty Loft.esp=1
MNK-RHINOgaussRevolver.esp=1
NiptonRebuilt.esp=1
NCR Primm Rebuilt 1.esp=1
myHousechanges.esp=1
188.esp=1
SWBuildings.esp=1
Novac Reborn.esp=1
Bobbouldercity.esp=1
V21Fixes.esp=1
NVFR-NVR-NVTC-Version_2.esp=1
The Lucky 38 Empire.esp=1
Will give infinite love and thanks to the person who can help me fix it :)
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You need to engage in some "Mod Conflict Isolation" to determine which plugins are interfering with each other. Prime suspects are NVR and various "New Vegas" plugins (for the gate) and the multiple "Lucky38" plugins: "Run the Lucky 38.esm", "Lucky38Reloadedv5.esp", and "The Lucky 38 Empire.esp" (that I recognize). Saying a mod is supposed to be compatible just means "as far as testing went" with the "load order" the testor was using at the time. Your own mix may have found a new conflict.

 

Similar assurances apply to "it worked before". That was then, this is now, and unless you have been neglecting your system updates, things (probably including your "load order") have changed.

 

It never hurts to review the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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Hi Thank you for the reply Dubious

As you can gather for all that I do know, I'm still a n00b compared to pro's like yourself,

 

I tried the game with almost no mods installed (cut 2/3 out of the load order) and still had the issue, literally cut it down to just the ESM's and my 2 companion mods and still had the issue,

 

I'm aware of the rule of one and hoped that by putting the lucky 38 mods at the bottom of the load order it would fix the issues.

 

I'll have a thorough look at the links you've provided and try again in the morrow,

 

Thanks for taking the time to support.

 

I will let you know if I find the fix.

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Hi Dubious

I have managed to find and fix all 3 problems by following your instructions,

I have found the file at fault to be NVR-Version_10.esp

 

disabling this has fixed all 3 issues, but now my strip looks like an absolute mess :S I had these working in unison before (tried turning it back on and loot ordering it) and it broke everything again,

 

I'll look to see if I can find another version of the mod, and what my other options are.

 

Many thanks

 

regards

 

 

You need to engage in some "Mod Conflict Isolation" to determine which plugins are interfering with each other. Prime suspects are NVR and various "New Vegas" plugins (for the gate) and the multiple "Lucky38" plugins: "Run the Lucky 38.esm", "Lucky38Reloadedv5.esp", and "The Lucky 38 Empire.esp" (that I recognize). Saying a mod is supposed to be compatible just means "as far as testing went" with the "load order" the testor was using at the time. Your own mix may have found a new conflict.

 

Similar assurances apply to "it worked before". That was then, this is now, and unless you have been neglecting your system updates, things (probably including your "load order") have changed.

 

It never hurts to review the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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