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BSA redirection not working


thriller16161

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OK, I just installed a clean build of Steam Oblivion GOTY. later I added OOO and the unofficial patches using OBMM. These are the only mods i have installed. After I installed them I used BOSS and BSA redirection from the Archive invalidation window. When I start a new game the vanilla textures are still showing. I have searched all the forums and tried everything but the new textures wont appear.

 

I have tried:

manually changing the timestamps on the .BSAs

Archiveinvalidaion invalidated

deleating the Archiveinvalidation file

deleting and recreating the Oblivion.ini file

using WYRE BASH instead of obmm.

Installing the game in a file outside of program files

 

I have been trying for about three weeks now and can't get it to work.

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Oblivion Mod Manager (the latest) uses BSA redirection by default. You do not need to force anything.

 

With ArchiveInvalidationInvalidated you need to add the name of the .bsa to the [Archive] section in Oblivion.ini (Documents\My Games\Oblivion). It needs to be added RIGHT AT THE START, like so:

 

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, ........etc.

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Sorry, that didn't work either.

 

Here is my Archive section from Oblivion.ini if it will help:

 

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=3

iOpenMPLevel=10

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

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Since you only have OOO installed, was it a scripted installation (OBMM) and which textures are not showing up?
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Since you only have OOO installed, was it a scripted installation (OBMM) and which textures are not showing up?

 

When I installed OOO, I used OBMM to put it in an archive and used the script that came with the mod.

Whenever I try to start a new game the vanilla prison textures show up.

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Since you only have OOO installed, was it a scripted installation (OBMM) and which textures are not showing up?

 

When I installed OOO, I used OBMM to put it in an archive and used the script that came with the mod.

Whenever I try to start a new game the vanilla prison textures show up.

 

Hang on a moment... what is the problem, then? OOO does not alter any vanilla prison textures, unless you are talking about the armour that Captain Renault wears?

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You sure?

I thought that OOO gave you the textures shown in this clip:

 

I have played it for long enough... I should be sure. OOO is a game overhaul, NOT a texture overhaul. If you want a texture overhaul you go for something like Quarls.

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